• Doyle Rudolph

    Fun Intensité Fluidité

    Invertigo was smooth, forceful, and fun.

  • Doyle Rudolph

    Inversions Baffes Temps mort

    Much better as a floorless than a stand-up, but it's really not an exciting ride. The corkscrew off of the brake run is one of the worst, most painful transitions I've felt on a B&M coaster.

  • Doyle Rudolph

    Airtimes Fun

    Fun enough, though it felt like a knockoff of Racer at Kings Island without the recent trackwork. It wasn't exactly rough, but several of the transitions felt like the train hit a pothole.

  • Doyle Rudolph

    Situation Launch

    The launches are forceful and fun, and the twisted spikes give great views of the beach and lake.

  • Doyle Rudolph

    Launch Intensité

    A solid launch coaster with some odd elements and a couple of incredible handchoppers. The spaghetti bowl layout was fun if not exactly awe-inspiring.

  • Doyle Rudolph

    Inversions Intensité Temps mort Layout

    The ride was fun but lackluster until the loop, which packed a lot of force. The trains and restraints are a marked improvement to the Flying Dutchman, but this is a shadow of what the ride type seems capable of.

  • Doyle Rudolph

    Vitesse Intensité Layout

    What a fun classic coaster. Surprising intensity and excellent airtime and laterals are hallmarks of John A. Miller's pre-depression design, making this a ride that stands the test of time.

  • Doyle Rudolph

    Théma Lap Bar Launch Trop court Temps mort

    A one trick pony with a strong launch but not much else. It's a good gimmick, but it doesn't feel like a full coaster. A full layout like Formula Rossa, while impractical in the available space, would have been a better experience - I'd sacrifice Iron Dragon for a layout after the tophat.

  • Doyle Rudolph

    Inversions Intensité Baffes Inconfort

    The layout would be great if it wasn't built by a pre-CAD Arrow. As such, the transitions are horrendous - the observation area on the pathway gives a few great views of riders getting their necks snapped by the unsmoothed banking changes. The park needs a good, intense sit-down looper, but this one ain't it. I wouldn't be disappointed if this was the next ride to leave the park, especially if it was to make way for a ground-up RMC, Mack launcher, or Intamin blitz.

  • Doyle Rudolph

    Inversions Temps mort Layout

    I wanted to love this relic of my defunct home park, but it just wasn't great. The pacing was loose and it didn't maintain a feeling of speed. The layout doesn't hold a candle to its New Jersey brother Bizarro.

  • Doyle Rudolph

    Airtimes Lap Bar Fluidité

    Some really solid airtime, but the ride falls short everywhere else. I will say that the trims were not nearly as bad as I was led to believe - definitely odd to trim on the way down after an airtime hill, because it makes it feel like much more speed is sapped than actually is, while a trim before the crest (like on Diamondback) just adds to the feeling of floater.

  • Doyle Rudolph

    Intensité Inconfort Temps mort

    I respect what this ride does. I got severe tunnel vision from the pullout of the drop all the way to the crest of the first airtime hill - that's some insane sustained intensity (to the point of discomfort and a bit of panic). But after that, it just seemed to durdle aimlessly to get back to the station. The transitions were whippy, but it was just long low turn after long low turn. I found it a bit monotonous; it's called the Maverick turns section, but there's so much more variety and better pacing on Maverick than just sharp transitions between s-curves.

  • Doyle Rudolph

    Situation Fun Layout

    The side-by-side helix is a very interesting element on a traditional-style racing coaster. Unfortunately, dispatches were staggered when I rode, so I didn't get a racing run, but it was a pretty fun, if forgettable, ride.

  • Doyle Rudolph

    Confort Fun Layout Trop court

    Surprisingly intense for a suspended model, The Bat is a very fun ride through a picturesque part of the park. A second half would add a lot to this ride, but it's still quite good.

  • Doyle Rudolph

    Situation Intensité Ejectors Inconfort Temps mort Lap Bar

    She's tall, she's fast, she's reasonably smooth - until you get to the jank transition into the turnaround and remember that pre-CAD Arrow built this ride. The triangular airtime hills give great ejector, but the transitions are nowhere near smooth and the lapbar is quite uncomfortable even when bracing. Maybe a Morgan retracking or new B&M trains would make this a great ride, but for now, I just lament that Schwarzkopf and Stengel couldn't have designed and built it instead.

  • Doyle Rudolph

    Théma Inversions Fluidité

    Not a whole lot to this one, but the near miss elements are incredible and salvage a mediocre ride.

  • Doyle Rudolph

    Situation Fun Layout

    For what it is - a family woodie for a park in need of family coasters - it's pretty fun, packs some interesting forces, and interacts very well with the flume and the terrain. Is it tame? Sure, it's no Mystic Timbers. But it's a good ride that serves its purpose well.

  • Doyle Rudolph

    First Drop Fun Temps mort

    It's fast, it's forceful through the first tunnel, and it's pretty fun. It just doesn't do anything after that; it's just overbanks and straight track once you get to Millennium Island.

  • Doyle Rudolph

    Airtimes First Drop Hangtime

    An incredible warmup or cooldown ride, GateKeeper gives insane hangtime on the inverting drop, strong positives on the pullout, then some great floater air and some solid zero g moments through the keyholes. Worth the wait for the front, and if you're riding with a partner, make sure both of you get the chance to experience an outside seat.

  • Doyle Rudolph

    Lap Bar Vitesse Fluidité

    The speed of this ride could have given more forceful airtime, but it was still quite fun.

  • Doyle Rudolph

    Fun Fluidité Hangtime

    This is an odd one, as I feel it would have been better as a wing coaster. The drop and first few elements are fast but smooth, unlike the snappiness inverts are known for, and the elevated inversions later in the ride offer incredible hangtime.

  • Doyle Rudolph

    Lap Bar Vitesse Fun

    An odd ride, with some solid forces. It doesn't hold a candle to its cousin in Williamsburg, but it was enjoyable. The second half kind of died off; a twister section just doesn't seem right for this ride.

  • Doyle Rudolph

    Inversions Fun Intensité

    The Immelmann is a fun twist on the invert formula, but the rest of the ride lacked the pizazz I wanted from it.

  • Doyle Rudolph

    Vitesse Intensité Layout Inconfort

    Slamming into the headache-inducing transition before the brake run is an awful final impression to a tight, fast, intense ride. Hearing the signature roar from the parking lot is a great way to start the day.

  • Doyle Rudolph

    Situation Fun Intensité Temps mort

    Let me get this out of the way: at night, this feels like a really nice hike through the deep woods. I love the vibe in the dark. But when the sun shines and the flaws can't be hidden, you notice that the ride is made mostly of straight track. Half of the ride duration is devoted to climbing the two lift hills, and while the rose bowl helix is incredibly forceful and a wonderful finale to the ride, it's almost not worth waiting three minutes strapped into the ride just to experience that.

  • Doyle Rudolph

    Vitesse Intensité Layout

    An intense experience from drop to brake run. This was my first invert besides Raptor, and the snappiness, relentless pace, and forcefulness took me by surprise.

  • Doyle Rudolph

    Vitesse Intensité Layout

    Alpengeist was everything I wanted from an invert. It was intense without being nauseating, and the layout was a fun deviation from the generic B&M invert layout - not just the Batman clones, but Raptor as well. It felt fast, and the terrain interaction was incredible.

  • Doyle Rudolph

    Airtimes Vitesse Fun

    A bit of a one trick pony, but the airtime on Diamondback is quite strong. You haven't lived until you've put your arms out, Rose from Titanic style, in the back row. The splashdown is exhilarating when you do.

  • Doyle Rudolph

    First Drop Débit Lap Bar Temps mort

    For a ride so revered by the community, I felt that Fury didn't really *do* much. The drop was tall, fun, and gave some decent airtime, but after that, the layout was lackluster aside from the lateral air atop the treble clef. This would rank highly among hypercoasters, but I didn't feel it warranted the level above most enthusiasts seem to put it in.

  • Doyle Rudolph

    Airtimes Vitesse Intensité Trop court

    A more raw ride than the IBox, this is the only inverting wooden (or "wooden", as there is no wood between the wheels - however, I found the laminated grout to feel quite similar to the laminated wood of "true" woodies) coaster I've ridden. It's a strong ride, with the stall being unsurprisingly the standout element.