Everything about this ride is pretty much perfect. The launches are really punchy, fantastic hangtime on the inversions, snappy transitions and a lot ...
Everything about this ride is pretty much perfect. The launches are really punchy, fantastic hangtime on the inversions, snappy transitions and a lot of airtime. Super confortable trains. Only minor complaint is probably the trims on the top hat that reduce the airtime on the drop.
Best "classic" launch coaster in Europe in my opinion.
It's the classic Vekoma MK-1200. It was completely retracked a couple of years ago and it's now kind of smooth. It also features the new Vekoma restra...
It's the classic Vekoma MK-1200. It was completely retracked a couple of years ago and it's now kind of smooth. It also features the new Vekoma restraints. I always have lots of fun on it. The first drop in the backrow provides a little bit of floater airtime and the vertical loops have some really strong forces. There is a surprising pop of airtime leading into the turn afterwards, and the corkscrews have nice laterals. The helix at the end is nothing exciting but it offers nice visuals both offride and onride with the fountain built in the middle of the element. It's a classic for the park.
Fantastic hyper coaster. The first sequence of elements is world class: very steep and powerful first drop, sustained ejector filled camelback, fantas...
Fantastic hyper coaster. The first sequence of elements is world class: very steep and powerful first drop, sustained ejector filled camelback, fantastic dive loop with crazy laterals and good airtime, with intense valleys in between. The next section start strong with a really good stengel dive that provides a great combination of sideways airtime and laterals but than the speed hill and giant camelback just didn't do anything. Same goes for the overbank that was kinda forceless but atleast it kept the speed pretty well. The finale is really strong thankfully. It starts with a strong speed hill, another stengel dive and some very fun and forceful twist and turns. The last camelback is pure ejector and the jump into the brakes provides another strong dose of airtime. Only cons of this coaster is the terrible rattle it has in the last few rows, especially if you sit in the outer seats. This rattle seems to be worse in one the trains. The queue line design is atrocious.
As an old-school Vekoma it's not that rough. It has a rattle but due to the ride being short it's very manageable. The coaster is very intense, I star...
As an old-school Vekoma it's not that rough. It has a rattle but due to the ride being short it's very manageable. The coaster is very intense, I start to greyout during the ascent into the cobra roll and the vertical loop in almost every ride.
Most intense coaster i've ever been on. The first drop in the back is crazy, intense ejector airtime mixed with laterals. The valley and the entirety ...
Most intense coaster i've ever been on. The first drop in the back is crazy, intense ejector airtime mixed with laterals. The valley and the entirety of the sidewinder is a sustained greyout moment. The S-hill and camelback provide two strong ejector moments which are extra powerful if you are coming back from an intense greyout. Corkscrew through the station is very snappy, overbank and the turn after are two other heavy-positives maneuvres. Small camelback has some strong ejector and the second corkscrew is as snappy as the first one. The ending of the layout is a mix of intense turns and sudden change of directions mixed with airtime. As with every new gen Vekoma, it's glass smooth and the trains are super confortable. Too bad it's not lap bar only but at least the vest is not very tight. I'm still deciding if I like better this or Hyperion for the 2nd best coaster in Poland.
This is a fun coaster. The initial launch has a bit of a kick and the first few elements, while being nothing outstanding, are really fun. There are a...
This is a fun coaster. The initial launch has a bit of a kick and the first few elements, while being nothing outstanding, are really fun. There are a couple of nice floater airtime moments and a a couple of decent turns. The second launch is actually weaker than the first, it's mainly just a booster to get you up to the top speed. The top hat is fun, nice positive G's at the entrance and great sustained ejector airtime in the drop, even though the trim brakes hit really hard. Vertical loop has nice forces but the airtime hill that follows is my favourite element of the ride. You get crazy ejector airtime in all rows, but it is even crazier in the back. Batwing is nothing special, it has a bit of force but nothing too intense. The rest of layout is a mix of nice airtime moments, a few decently forceful turns and a floaty corkscrew. It's a very fun and long coaster, it feels like a stronger version of Blue Fire at Europa Park. Trains are really confortable and the theming is really nice.
This was my first ever RMC and what a beast! Rode it 14 times over 2 days I spent at the park. I was extremely lucky in the seating department, almost...
This was my first ever RMC and what a beast! Rode it 14 times over 2 days I spent at the park. I was extremely lucky in the seating department, almost every ride I was in the last 2/3 rows and half of them were literally in the backrow. The first drop in madness, pure and sustained ejector airtime, the speed hill has a crazy lateral jolt and the turnaround in pretty intense, I started to greyout in most of my rides. The drop after is another awesome moment of sustained ejector in the backrow. The giant stall is magnificent, not only the prolongued zero g sensastion in fantastic but the entrance and especially the exit have very quick lateral snap. The twist and shout has a great combination of laterals and airtime and the s turn that follows mantains the speed really well. Then comes probably the only element that left me a bit disappointed, the giant camelback. Usually RMC is know for its super sustaned ejector airtime, but this camelback seems to lack a bit of force. It still provides great artime in the backrow, but its still far from the mad ejectors I was expeting. The zero g roll throug the structure is great but that is just the calm before the storm. The double down and the s-hill are insane. The first hill of the double down has a good pop of ejector airtime that gets noticeably stronger once the coaster warms up. The second hill has crazy ejector mixed with a sudden lateral jolt to the left. The s-hill has probably the strongest laterals I have ever felt on a coaster mixed with another strong pop of ejector airtime. The last zero g roll is fast and whippy. Then comes the brutal slam into the brakes. The sense of speed of this ride is fantastic. Only thing I wasn't very impressed is that insanely long queue line. Seriously who the heck designed this? It's too long and there are no shortcuts, you basically have to walk the entirety of the queue even if the coaster is walk on (and the famous "magic gate" was closed for my visit). I can't wait to get back to Enrgylandia in the future to ride this! My new number 1 obviously.
It's barely a coaster but it is classified as such thanks to the 2 drops that features the Intamin Aquatrax rails. It's an OK ride elevated by its imm...
It's barely a coaster but it is classified as such thanks to the 2 drops that features the Intamin Aquatrax rails. It's an OK ride elevated by its immersive theming. You don't really get wet, unless you get drenched by the people with the waterguns towards the end the ride.
It's a long and fun Vekoma mine train. It features 3 lift hills and pulls moderate G's on a couple of helixes. There are even a few surprising "airtim...
It's a long and fun Vekoma mine train. It features 3 lift hills and pulls moderate G's on a couple of helixes. There are even a few surprising "airtime" moments if you sit in the last rows, nothing mindblowing though. I must say that it doesn't really ride well, you can definitely notice a rattle in tha valleys and there are some sudden jolts during the layout that can cause some discomfort. Theming is great but it's starting to show its age.
It's a short but great coaster. Despite being one of the smallest dive coasters, it delivers some great forces. It starts with a really good first dro...
It's a short but great coaster. Despite being one of the smallest dive coasters, it delivers some great forces. It starts with a really good first drop that dives partially underground, followed by your typical Immelman inversion and a camelback that provides some nice floater airtime. The helix afterwards features a little bit of positives before heading toward the final element of the ride, a fantastic hangtime focused heartline roll. Overall it's a super short ride, but it's good fun. Bonus point for the amazing view of Lake Garda literally next to the coaster. When it first opened, it had a pretty good indoor queue line with some nice projections and effects but it hasn't been used since 2020, you now simply go up the stairs and your enter the station.