Tous les avis
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First Drop Ejectors Hangtime Trop court Débit
These Sky Rocket II models are fantastic! There's a good reason they're cloned as often as they are. The swing launch is very fun, cresting the element after the launch gives some wicked ejector in the front, then the roll that high up has oodles of hangtime, and the subsequent drop has some unhinged ejector in the back. Very fun layout whenever you seat. It's a shame its so quick but it's understandable for a coaster whose purpose is to be compact and fit in a lot of parks. The cramped trains and bothersome comfort collars aren't a problem at all during the ride, just annoying to get in and out of the train.
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First Drop Launch Intensité Vibrations Trop court
This ride is very divisive for some reason, but I think it's absolutely fantastic for what it is. That launch is out of this world. The pullouts are very intense, and of course, that twisting drop is so memorable! While the hill after the drop doesn't give much airtime, it doesn't really need to. I think it serves its purpose as a "cooler brake run" moreso than an actual element, and I think it's definitely better than going straight into the brakes, so I judge it like so.
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Inversions Intensité Layout
This thing was sublime, the image of every single near missed is etched in my mind and I'm sure it forever will be. On top of the fantastic dueling elements, this ride was also batshit intense. RIP, Dragons, and fuck JK Rowling
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Inversions Intensité Layout
This thing was sublime, the image of every single near missed is etched in my mind and I'm sure it forever will be. On top of the fantastic dueling elements, this ride was also batshit intense. RIP, Dragons, and fuck JK Rowling
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Airtimes Longueur
This thing was fun! I don't remember getting *too* much airtime, but there was some and it was a nice ride!
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Inversions
This is your standard Schwarzkopf looper, and it excels at it. Forceful loop, and a nice solid simple layout that comes along with it.
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Ejectors Temps mort
This is your standard Windstorm clone, it's a fun ride with a genuinely wild drop after the MCBR, it feels completely wrong in the best way possible. But other than that, the ride isn't particularly interesting. I feel like this model has a bit of an identity crisis in that it doesn't know what audience it's aimed at, since thrill seekers won't enjoy most of the ride, yet people who prefer milder rides will probably be floored by that one drop. It's a really curious model, haha
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Vibrations Inconfort Temps mort
This RCCA monstrosity is as rough as you'd expect... And while it is a gigantic wooden coaster, it doesn't really do anything with that height and speed... I want to like it so much but I just can't. Please RMC Montezum :)
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Fun Longueur
This ride is iconic for Hopi Hari! It's a family spinning coaster, but enclosed in the dark which makes it feel a lot more special than if it were just plopped down anywhere. It absolutely fills its role in the park lineup!
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Inversions Launch Hangtime Trop court Débit
This thing is so fun! Best ride in Brazil as of now. The launch, while not as immediate as more modern technology, has a nice feel and pull to it that really makes you appreciate it. You then traverse a classic vertical loop that absolutely delivers. Go up a spike, and do it all backwards. Such a forceful loop backwards is completely insane, and backwards hangtime on the return run is completely out of this world. It's a fantastic ride for a park that has been struggling to afford something better for a while, but it absolutely gets the job done!
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First Drop Vitesse Ejectors
This was my first RMC, and — wow! — the ejector is so completely unlike anything I've ever ridden before, the death roll is an absolutely brilliant moment that always baffles how it is even possible for the train to roll that quickly, and the pacing is out of this world. Every hill has either killer ejector or is one of the two fantastic inversions. Instant #1
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Airtimes First Drop Fluidité
This thing is absolutely fantastic! The only B&M Hyper I've been on is Nitro, and this thing completely dunks on it, and I enjoyed Nitro a lot, too! But Mako is just so much better, it has some real nice flojector airtime, and the ride is just pure bliss in the form of airtime. People like to complain about the part after the MCBR, but I think it was a reasonable finale to the ride. Of course, more airtime is always welcome, but I don't think Mako's ending is bad, by any means!
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First Drop Ejectors Temps mort
I don't have the clearest memories of my rides on Toro, but I just recall the drop, and first two camelbacks having some absolutely batshit ejector. The section after the second camelback and before the notorious Rolling Thunder hill lets its foot of the gas a bit, but it's still fun! And of course, I did really enjoy the parts after the RT hill too, the low to the ground transitions and quick pops of airtime at the end are a reasonable finale for such a fantastic ride.
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Airtimes Inversions Vitesse
This really is a phenomenal coaster! The Mosasaurus roll is as awesome as everyone describes it, and all of the second half is genuinely killer, perfect pacing throughout. You have a fantastic drop of the top hat, a world-class stall, a wave turn, a twist and shout, an overbank that doesn't overstay its welcome the glorious Mosasaurus roll, and a close with an S-hill double up into the brakes. Absolutely fantastic. And the first half, while not the star of the show, absolutely gets you up to speed with fun inversions, quick turns and transitions, and some great head-choppers. I genuinely can't think of a single negative or something I'd change with the ride, it's that good!
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First Drop Fun Intensité Vibrations
That first drop will forever be etched and live rent-free in my mind, it is completely out of this world to go down facing the ground, and last minute perform such a quick rotation. This thing feels unreal in the best way possible. Not to mention the fly-to-lies both of which are incredibly disorienting and remarkably fun! The ride definitely loses steam a bit on the turnaround, but it doesn't detract from the ride for me, and neither does the bounciness of the seats and rotation, it wasn't discomfortable in any way, inner or outer seat, as far as I remember.