• lyd lydian

    Fun

    Fun family woodie with fun mild Laterals (please add this as a tag btw). You ALMOST get airtime in the back but not quite. There are also some fun interaction opportunities with Stampida! Do note, it does shake a little bit, if you're used to Steel family/kiddie coasters!

  • lyd lydian

    Fun Longueur

    I was 5 when I rode this so I don't remember much, but this is a really adorable ride! Left // Tomorrowland is better

  • lyd lydian

    Fun Longueur

    I was 5 when I rode this so I don't remember much, but this is a really adorable ride! Left // Tomorrowland is better

  • lyd lydian

    Théma

    Fun family ride! Although the WDW one is more fun with its airtime pops, being on the dark is always special on a coaster. Can't rate it much higher than this because it's not my kind of ride, but still very fun!

  • lyd lydian

    Débit Sans intérêt

    I actually didn't hate this myself? I don't know how because everyone complains about this thing, and understandably so, but to me this was much more boring than uncomfortable. I think I got one flip if that, and it just like wiggled its way down, but I do not genuinely recall any discomfort. It was just kind of a pointless ride, which is a shame, I'm sure if it spun more it would have been more fun, but as it was, it felt like an overbraked wild mouse on its side.

  • lyd lydian

    Airtimes Longueur Temps mort

    I was very surprised on my first ride in the very back not knowing the layout to find two very fun floater pops in the back with the train catching some fun speed! After that, the ride dwindles down quite a bit, but you can still get some fun sense of speed on the helices. This ride is mostly carried by that start for me, but it's still a really cool Mine Train in my books!

  • lyd lydian

    Intensité Temps mort

    This ride is a lot of wasted potential, unfortunately. The drop doesn't do anything but get you up to speed, and the turnaround is mediocre. The airtime hill does give some light float, and the helix after the midcourse are intense! But given what a coaster this tall could have been, it really is a shame how many of the elements here don't hit :( Also, the MCBR gets you to a full stop and it absolutely saps every drop of the ride's momentum. I get why they do it (to make the helix at the end be a little bit less intense) but I don't think it accomplishes it's goal, because breaking the train to a halt compared to leaving it with 20 or so km/h really wouldn't change all that much, and it'd at least make the ride feel less broken up. Nonetheless, for the two elements in the ride that actually do hit, and for the sense of speed you get (even if said speed is not well-utilized) this ride is fun! Just don't go in expecting a B&M or Intamin hyper.

  • lyd lydian

    Bonne suprise ! Fun

    This ride is awesome! I don't rate it too highly as thrilling elements are what does it for me, but it's a fantastically themed indoor coaster, and I'd say the spinning cars are used very well, the swing launch sequence is fantastic going sideways, and that final drop is a ton of fun. I will say the corners of the screens are visible and could break some of the immersion if that's a problem for you, but it didn't impact me at all since I don't care much about the dark ride aspect to begin with

  • lyd lydian

    Airtimes Fun Vibrations

    This site needs a "Laterals" tag bad 'cus that's the best part of this ride. I was expecting a very boring ride as I've heard the drop trims, but I didn't feel a thing trimming the drop, and you got some light float in the back in a few moments of airtime (drop included). The ride shook a bit but it wasn't unbearable at all. The best part though, are the laterals, especially on the duelling element, which is why I slightly prefer Blue / Azul, as you get thrown into the other train and get better laterals by virtue of being on the inside of the turn!

  • lyd lydian

    Airtimes Fun Vibrations

    This site needs a "Laterals" tag bad 'cus that's the best part of this ride. I was expecting a very boring ride as I've heard the drop trims, but I didn't feel a thing trimming the drop, and you got some light float in the back in a few moments of airtime (drop included). The ride shook a bit but it wasn't unbearable at all. The best part though, are the laterals, especially on the duelling element, which is why I slightly prefer Blue / Azul, as you get thrown into the other train and get better laterals by virtue of being on the inside of the turn!

  • lyd lydian

    Airtimes Launch Trop court

    This thing feels more like a drop tower than a roller coaster, in a sense, but it's still a fun ride nonetheless. Even if it's just that one spike, the launch goes on for so long, it feels like you're gonna take off, and you get so much weightlessness that it really is a great ride at the end of the day. Of course, it's hard to compare it to anything with more substantial of a layout though, so it can't get full marks, but it's fun for what it is!

  • lyd lydian

    Launch Hangtime Vibrations Trop court

    This felt like an RCCA with a hydraulic launch and a heartline roll, and I mean this in the most endearing way I can. It IS rough, rough as fuck, but with how the restraints are set up you don't get any headbanging (or at least I didn't), but you may get a headache, especially if you ride multiple times or ride enough of Stampida or Dragon Khan it can add up. Still, the launch is fantastic, you get a good floater pop after the launch, the turns almost feel more out of control with the shaking, and the heartline roll is sublime, too bad it's short, but it's definitely one of the coasters of all time!

  • lyd lydian

    Inversions Intensité Longueur Vibrations

    I loved this ride, it felt like it matched Kumba's forces in the start, but just slightly couldn't keep up by the end, could be a product of me riding in the cooler months, but I imagine when it's hotter out the MCBR hits harder anyway. The Zero-G Roll is the highlight but all other inversions pack a punch as well. That said, this ride does rattle a bit. For me it wasn't enough to lead to any headbanging or discomfort, but it's something to keep in mind!

  • lyd lydian

    Airtimes First Drop Launch Trop court

    Holy shit that launch is out of this world! You feel the speed so much, and then you're blasted with positives entering the top hat. The drop has amazing floater! The only thing the ride is missing is the rest of the layout, but you can excuse something this tall. Although I do at least wish they kept the Ka-like camelback from the original plans. I've heard people rave about the bunny hill in between the brakes, but it didn't really do much for me.

  • lyd lydian

    Airtimes First Drop

    This ride is fantastic, the pull from the drops in the back gives great floater and especially that first drop is sublime in the back. I imagine you get a great feeling cresting the hills in the front too, but I was only able to ride in the back. I slightly preferred Mako as the airtime felt more consistent, as in the back, for example, on Shambhala you only start to get airtime when you're cresting the hill, on Mako you get it all over the hill, it just intensifies as the train moves further. But still, Shambhala still gets a perfect 10 for me for that awesome floating feeling, with a honorable mention to the speed hill which is also great!!

  • lyd lydian

    Inversions Intensité

    This thing is very forceful! I don't recall personally being uncomfortable with the stand-up seating (although, of course, I understand if others find that problem), and getting the strength of an old-school B&M while sitting-up is genuinely unhinged. Great ride! Also shoutouts to that corkscrew at the end that catches everyone off guard, it's such a great element!

  • lyd lydian

    Inversions Intensité

    I don't remember any discomfort with the ride system when I rode, but I do remember the great inversions and forces, as well as a very fun first drop! Getting to stand-up on an old-school B&M is truly something else, and as long as you find a way to get somewhat comfortable on these trains this ride is a hidden gem in such a stacked park! RIP ;-;

  • lyd lydian

    Inconfort

    I thought this ran a bit faster than the other wild mouse I've done in Sand Serpent, but still not enough for airtime. at least not since they started trimming it. so the standard wild mouse fare of jamming you into an uncomfortable car, or the rider to your side, is just not for me. I love laterals but not like this

  • lyd lydian

    Inversions Intensité

    I really liked this! Both loops are very forceful, and the corkscrew is forceful as well (but some oldschool B&Ms have it better). I didn't find it rough or uncomfortable at all. So to me this was just a slightly worse batman clone, which is still a huge praise as I love those things. I presume its finnish sibling is even cooler!

  • lyd lydian

    Airtimes Fun Longueur

    i already went in knowing this would be one of the best spinning coasters but this even then managed to exceed my expectations!! this ride is SO much fun!! getting floater while spinning really fast and with longitudinal forces pulling you outside of the vehicle is so much fun. the cars here can end up spinning surprisingly fast, and that whole sequence with the huge airtime hill into a crooked entry into the mcbr (which can get the car spinning like crazy), the second horseshoe into that huge drop and the s-turn is just sublime. honestly!! this ride is phenomenal! oh and if your train is sideways when it reaches the final break run, brace yourself because the transition for the train to align is NOT smooth!!

  • lyd lydian

    Airtimes Hangtime Trop court

    this ride is SO GOOD!! the vertical lift into barrel roll and drop gives some of the best hangtime I've ever seen. Then you pile on some great positives through the turn, and go into a wonderful ejector hill. The dip into the station also gives great airtime. The top of the turn around the lift hill and overbank don't hit as hard, but they're nowhere near bland enough to detract from the ride experience or be called dead spots imo. Also be warned of the sudden break on the lift, but that didn't impact my rides at all, just something to brace for! As a certified fan of SR IIs i give this ride the title of "almost as good as them", which is a very high honor for me!

  • lyd lydian

    Fun Vibrations

    This thing is kinda funny to ride in the very back due to the sheer size of the train. You don't get airtime on the drop, but you do get laterals. That said, it is a bit jerky. I don't think it really fits its target audience for those reasons, but I had some fun riding it

  • lyd lydian

    Fun

    fun family coaster! you almost get airtime in the back in the first drop and the low to the ground turns are fun!

  • lyd lydian

    Fun

    fun family coaster! you almost get airtime in the back quite a few times and it's just a nice layout for what it is

  • lyd lydian

    Longueur Vibrations Temps mort

    Having ridden Montezum before I was expecting something similar, but this was nowhere near as bad. After the retrack most of the ride rides fine, save a few really bad jolts. I actually found you can almost get airtime in the back at some points which was interesting enough! But for the most part I found this more boring than rough, honestly. Needless to say, please RMC this!!

  • lyd lydian

    Airtimes Inversions

    This ride is really cool! I like how it adds some light floater airtime to the standard B&M multilooper formula and the inversions are all great fun, that said, they're not as intense as some other B&Ms i've ridden like Hulk, Montu, and Kumba, for example. But maybe that's because it was trimming in my visit even when it was very close to its miminum operational temperature. Didn't get any headbanging or notice any rattle that detracted from the experience myself

  • lyd lydian

    Inversions Intensité

    This thing is wildly intense, all the inversions and forceful helices, and the whip on that zero-g roll, as is tradition with old school B&M was absolutely fantastic! There's a reason they cloned this layout so much!

  • lyd lydian

    First Drop Inversions Intensité Vibrations

    Stunt Fall was amazing!! The inversions are insanely forceful since the train has to have enough speed to clear all of them, and the spikes leave a fantastic feeling of weightlessness! But the best part is doing all that in reverse. In the front row, the combo of doing a nearly 200ft drop into an extremely forceful vertical loop all backwards is just out of this world. There was a jolt in the cobra transitions but it didn't really impact the ride for me, and didn't lead to headbanging, but your experience may vary of course!

  • lyd lydian

    Launch Ejectors Hangtime

    This ride is absolutely amazing! They managed to fit ejector moments on basically every element!! The top hat has some in the entry and drop even in spite of the trim brake (which feels amazing btw), there's the ejector hill which is insanely powerful, the dive loop, a dip after the dive loop, and a wave turn. The ride also has amazing hangtime, the first inversion has some, but the highlight is that stall, it really feels like it lasts forever!! i've ridden velocicoaster so i had high hopes for this, but this ride felt slightly more powerful! (even if it doesn't have any one moment that rivals the mosasaurus roll)

  • lyd lydian

    Airtimes Hangtime Longueur

    This thing is very fun for what it is: a family thrill coaster. Don't go in expecting Maverick. But the launches are fun, the s-bend section is a highlight, you get some great ejector cresting the windcatcher tower (although that's the only moment, as far as I remember), and the inversion has some very nice hangtime! I couldn't think of a better ride to be your first "upside-down" coaster, and even for thrill seekers this thing is still fun! I just wish the random straight section of track was something else, because going through that part always takes away my immersion!