• Daniel Knauss

    Airtimes Intensité Ejectors Théma

    I was glad for the harness holding me in, because I have never ridden anything else that had me pushing against it like this did ever before. The extended inversion, multiple ejectors, and sheer drops all had me floating. This is the most intense ride I have ever been on.

  • Daniel Knauss

    Situation Fun Layout Baffes

    Overall pretty good but there are some awkwardly jarring transitions between elements that will leave me sore later tonight.

  • Daniel Knauss

    Launch Débit Déception ! Sans intérêt

    I waited almost 2 hours to ride this new attraction. I wish I would have spent that time riding Griffon or any other coaster, like 4 times. The capacity is awful, only allowing 2 per row, with 5 rows. There is little they can do to help in that respect because of the way it was built. I rode as a single rider, but with precious few chances to fill a gap due to the low capacity, there wasn’t much chance to bypass anyone in line. When I boarded, the disappointment continued. The launches were cool, but there was very little in the way of vertical movement. The spooky theming elements felt cheap and tacked on and didn’t add much of anything to the experience either. The whole thing feels like it was originally a much bigger idea that was massively scaled back thanks to a Covid-induced budget slashing. DarKoaster felt like a combination of Epcot’s Test Track, with a haunted house from a traveling carnival, but on a very small scale. It was nice to get out of the heat, but if the wait is longer than 20 minutes, this one is an easy skip for me in the future.