Tous les avis
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Vitesse Fun Longueur Intensité
Of the many incredible roller coasters that opened in 2023, Dollywood’s massive family coaster often gets overlooked. This ride is absolutely a worthy investment and one of the best family coasters ever created. The ride was one of Vekoma’s first ventures into America as a modern company, and I definitely believe that it’s part of the reason as to why more American parks are buying from Vekoma. The ride itself is one of the best in the park. It’s a triple-launched rollercoaster with the most feet of track on any ride in the park. Because of its three launches, it never seems to lose speed, making for an incredible pace and sense of speed throughout the very long ride. In addition, the ride is so much pure fun. The sense of speed is a great reason but the onboard audio adds so much to this experience. Combined with the glossy track and whippy turns, this ride provides an unforgettable roller coaster in Dollywood’s lineup.
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Airtimes Confort Fun Temps mort
Among all the hyper coasters that company B&M opened in the past few decades, Behemoth is undoubtedly one of the best and possibly the most underrated. Outshined by a taller, faster and better B&M in the same park, Behemoth still provides some of B&M’s best airtime. The ride doesn’t offer much else besides a few massive camelbacks, but those camelbacks easily provide some of the most sustained and strongest floater airtime that the company had ever made, due to the significantly longer trains and fast camelbacks. There are a series of trim brakes to be found but I didn’t find them to affect the ride all that much. The ride is also extremely comfortable, as with any B&M hyper/giga. However, my one and only complaint with this ride is the slower second half it offers. After the very exciting first half, it slows down via a midcourse and slowly traverses two helices and a bunny hill. The hill offers fun airtime but the helices provide minimal forces. Overall, the ride is a legendary hyper coaster with incredible floater airtime but it gets some points off for its slower second half.
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Situation Fun Longueur Temps mort Intensité
Beast is absolutely a classic ride that should be preserved for ages. First of all, this ride is by no means perfect. Not even close. If we’re looking at this ride purely by its layout it’s not exciting at all (excluding the helix). Most of the ride consists of long, drawn out turns and shallow drops. There is also a handful of trim brakes throughout the ride that noticeably slow the ride’s pacing. That being said, the ride ends with a bang. The ride goes up a second chainlift and has a very shallow yet climactic drop into a massive double-helix that provides some of the craziest laterals on any roller coaster. However, what makes this ride great isn’t just the helix. It’s the incredible four minute adventure this ride takes you on. Between the lifts this ride seemingly takes you out of the park into the middle of nowhere through a massive forest. Especially at night, it seems like you’re surrounded by wildlife. Speaking of night, this ride certainly lives up to the night ride hype. You can’t see anything back there and the drop into the helix at night in the back row is easily one of the best moments on any roller coaster ever. Classic ride and an unforgettable wooden coaster.
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Inversions Vitesse Intensité Débit Fiabilité
Batwing is one of two of the very rare Vekoma flying dutchmans left in operation. These rides are very hard to come by, having terrible capacity and seem to be closed more than they are open. However, the actual ride experience of this ride is not to be taken for granted. The ride essentially acts like an unconventional flying coaster with significantly more forces and lay-down sections. It’s not my favorite flying coaster but it definitely provides the most action of the ones I’ve ridden. The vertical loop especially is one of the most disorienting elements I’ve experienced on a coaster. If you ever find your way in Six Flags America and see this ride open, be sure to get on it as it’s absolutely an underrated gem.
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Vitesse Fun Intensité
The Bat may appear to be a smaller family coaster, but in reality, it may be one of the craziest family coasters created. This ride is tucked away in the back corner of this park, making its location challenging to find for the average park goer. Bat doesn’t boast the greatest stats but it makes up for it in a very fast-paced layout with the awesome suspended trains. What’s great about these trains is that they swing whenever the ride makes a fast turn, and this ride has many of that and seemingly builds speed as the ride goes on. The ride isn’t very long but offers a very intense ride-experience with awesome swinging turns in one of the most underrated rides in the park.
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Fun Hangtime Trop court Layout
Intamin is a company known for their groundbreaking roller coasters, each boasting impressive stats and layouts. Of their great catalog, there are smaller models which never really caught on. One of which is the half pipe model, a very compact shuttle coaster in which four were built and three stand, with Avatar Airbender as one. Each of the three provides the same ride; a short cycle with fun launches, spinning cars and tall spikes. The ride is greatly fun with said fun launches, good spinning and incredible weightlessness at the peak of the spikes. It’s short, barely a coaster, but still fun.
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Airtimes Débit Temps mort
One of Intamin’s first rides is this “racing” wooden coaster, American Eagle. The ride definitely seems like it’s been around for some time as it’s not in great condition. Although it doesn’t bother me, I do have to say that American Eagle is a rough wooden coaster. It’s not terrible but certainly noticeable. The location for this ride is also very strange. To get to this ride, you have to walk a very extensive path and enter a new atmosphere to join the queue. Speaking of the queue, the wait for this ride was absolutely brutal. I wouldn’t be discussing this if the ride was actually popular between guests. But this ride is an outdated and unpopular ride. So the reason I had to wait so long was because of the absolutely abysmal operations for this ride. Seriously, well over five minute dispatch intervals and the operators didn’t seem to care about their job at all. Luckily, the layout was decent. Some fun airtime in the first and second halves, which I didn’t expect. However, the helix has to be one of the most unnecessary elements of all time. It’s so drawn out and you take it with absolutely no speed. It’s funny, but not that enjoyable. Overall, a decent ride with terrible operations.
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Théma Fun Temps mort
Before Cedar Fair owned Kings Island, movie production company Paramount owned it and several other current Cedar Fair parks. During that time, Paramount added many rides with theming related to their movies. One such ride was the Italian Job: Stunt Track attraction that went to three different parks. The second installation went to Kings Island. Now known as Backlot Stunt Coaster, these rides are all elite family coasters. They blend family thrills with incredible theming so well. This one in particular stands out for the working effects and fastest layout. Aside from the awesome fire effects and practical sets, the ride itself is fun. Punchy launches, forceful turns and even some hints of airtime. The indoor part is awesome too. My only problem with this ride is that there’s a decent amount of dead spots. Granted, it’s a family coaster, but still. Awesome family coaster, good attraction.
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Inversions Intensité Trop court
One of the most notoriously cloned layouts of all time is the Batman The Ride clone. The layout was the first that company B&M would ever design for an inverted coaster, and the great intensity per small acreage would prove to be wildly popular. One of the most popular additions is the one at Six Flags Great Adventure. As with any attraction featuring this layout, this ride is incredibly fast-paced and intense considering its small stats. It's small in height, short in length, and doesn't gain that much speed. However, the amount of whip that the inversions carry and the amount of positive G-forces that are exerted onto riders is deranged. Of the few Batman clones I’ve ridden, I rank this one as one of the greatest. It runs faster and more intense than some other rides, proving to have that little extra intensity. Overall, this is an awesome invert and definitely one of my favorite clones.
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Théma Fun Temps mort
Before Cedar Fair owned Kings Island, movie production company Paramount owned it and several other current Cedar Fair parks. During that time, Paramount added many rides with theming related to their movies. One such ride was the Italian Job: Stunt Track attraction that went to three different parks. The second installation went to Kings Island. Now known as Backlot Stunt Coaster, these rides are all elite family coasters. They blend family thrills with incredible theming so well. This particular one is temperamental, I’ve noticed. The layout is great for a family coaster. Both launches are punchy, fun forces on the helix and even some hints of airtime throughout the layout. The indoor section is fun too. The theming is what changes, though. I’ve experienced this ride throughout different years. Sometimes the effects work and sometimes they don’t. My most recent experience had them working, so I enjoyed it similarly to the one at Kings Island. Even without the effects though, the ride still has great theming. Great family ride.
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Théma Fun Déception ! Temps mort
Before Cedar Fair owned Kings Island, movie production company Paramount owned it and several other current Cedar Fair parks. During that time, Paramount added many rides with theming related to their movies. One such ride was the Italian Job: Stunt Track attraction that went to three different parks. The second installation went to Kings Island. Now known as Backlot Stunt Coaster, these rides are all great family coasters. They blend theming with family thrills nicely. However, this particular one I found to be disappointing. It still delivers in terms of the layout and theming, but there are significant downgrades with this iteration in comparison to the others. The theming seemed much more budgeted with the same props but no effects and not even the sign that the ride popped out of. Even if there were effects, the ride did not stop in the middle to actually watch them, making it seem like a rushed experience. If for better capacity, I’m usually all for that, but it would be nice to stop and watch the effects. The layout remains the same as the others with fun turns, positives and a cool indoor section. Decent ride but definitely the worst of the three.
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Inversions Vitesse Intensité
One of the most notoriously cloned layouts of all time is the Batman The Ride clone. The layout was the first that company B&M would ever design for an inverted coaster, and the great intensity per small acreage would prove to be wildly successful. The prototype for this layout and the prototype B&M inverted coaster was Batman the Ride at Six Flags Great America. As with any attraction featuring this layout, this ride is incredibly fast-paced and intense considering its small stats. It's small in height, short in length, and doesn't gain that much speed. However, the amount of whip that the inversions carry and the amount of positive G-forces that are exerted onto riders is deranged. Of the few Batman clones I’ve ridden, I rank this one as the greatest. I find it to not only run seemingly faster and more intense than my other rides, but it has a significantly better setting and theme than any other one. Overall, this is an awesome invert and definitely my favorite of the clones.
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Airtimes Lap Bar Situation Temps mort
The original Bolliger & Mabillard hyper coaster, Apollo's Chariot, is a ride that has undoubtedly withstood the test of time. The ride opened in 1999 as the prototype to one of the most popular and beloved models in the industry. Obviously, the ride isn't as good as newer, more polished hyper coasters, but Apollo's Chariot is still an awesome ride experience. Apollo's Chariot is the tallest attraction at Busch Gardens Williamsburg and it carries a very strong presence over the park's skyline. The ride is located in the Italian section of the park and features minimal theming. Though, as compensation, the ride has one of the most beautiful settings that I've seen follow a roller coaster. The layout takes riders out into the woods and around rivers, passing over other rivers and beautiful nature. Not only does this look spectacular during the day, but at night, it creates for a very underrated night ride. Now, about the ride itself. Being the B&M hyper coaster prototype, the ride seems significantly tamer than newer rides created under the same model. No element on this ride delivers strong floater airtime or strong positive Gs. Yet, it still delivers fun and sustained floater airtime (although a lack of positives). Any B&M hyper is obviously going to have some grace, but this ride seems to carry "too much" grace. Many elements on this attraction feel somehow too large and drawn out to successfully deliver the forces considered in these elements, particularly the helix before the midcourse brake-run and some turns in the second half. The ride may have its flaws, but it still is a very enjoyable ride that provides one of my favorite settings to any roller coaster I've ridden to date.
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Inversions Vitesse Intensité
One of the most notoriously cloned layouts of all time is the Batman The Ride clone. The layout was the first that company B&M would ever design for an inverted coaster, and the great intensity per small acreage would prove to be wildly successful. Following the installation at Six Flags Great America, 11 more rides with the exact same layout would be constructed. The third version of such is the version at Six Flags Magic Mountain. As with any attraction featuring this layout, this ride is incredibly fast-paced and intense considering its small stats. It's small in height, short in length, and doesn't gain that much speed. However, the amount of whip that the inversions carry and the amount of positive G-forces that are exerted onto riders is deranged. With that being said, I did find this particular attraction overrated. Maybe I caught it on a bad day but it didn't blow me away like certain other clones did. As I mentioned, the intensity of the ride is astounding, but not as astounding as certain other clones I've ridden. For that reason, I don't rank this ride as high as some.
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Inversions Vitesse Fluidité Trop court Intensité
Manufacturing company Bolliger & Mabillard is famous for all their multi-looping roller coasters across the planet. Undoubtedly one of their most popular models that falls under this multi-looping umbrella is their floorless coaster; a traditional sit-down looper without floors on the trains. This model was a phenomenon in its prime. Unfortunately, Batman the Dark Knight at Six Flags New England is one of the least popular and favorable floorless coasters. As for me, it definitely falls into the lower tier of the model in comparison to ones I have ridden. That's not to say that the attraction isn't splendid. The ride may be lacking in stats but it has a very well-paced layout with no midcourse brake-run. Every inversion is taken with a great amount of speed and delivers awesome whip, depending on the row. The zero-G roll in particular is a highlight because of the essentially "upside-down airtime" you get from the inversion, which to that, is surprisingly strong. Unfortunately, as previously mentioned, the ride definitely loses some points because of its small stats. Height and speed don't typically mean much but the length is something to look at. The ride is very fun yet it feels like it ends too soon. That's not even to mention my biggest critique with this attraction; its intensity. Normally, floorless coasters exert high amounts of positive G-forces on me. On this ride, that is not the case. The inversions are fun and whippy yet do not seem to provide great forces, which is something that not many other floorless coasters can also say. The ride is definitely a well-paced attraction with great inversions, but its small length and lack of intensity do not grant this ride a spot in my favorite floorless coaster iterations.
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First Drop Fun Sans intérêt Temps mort Layout
Mack Rides is currently a top manufacturing company in the industry for their record-breaking roller coasters they've introduced in previous years. Though, long before Mack Rides developed these world-renowned rides, they ironically put themselves on the table because of their wildly popular "Wild Mouse" model. There are many different variations of this model and it has been created long before Mack Rides developed their take, but Mack definitely had the most impact. The different Wild Mouse layouts were cloned all around the world, including Kings Dominion when they received Apple Zapple. I will say, this particular ride is one of my favorite iterations of the model, with it's large drop in the beginning and more comfortable turns. But, like any other wild mouse, this ride suffers from its repetition, lack of pacing and uncomfortable lateral forces. The 180 degree unbanked turns provide laterals in which they are an upgrade from the typical wild mouse yet are still uncomfortable. For what this ride is supposed to do, it's pretty good. I just don't see myself riding this attraction that much, especially considering the fact that it's likely the most popular roller coaster model.
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Airtimes Vitesse Fun Temps mort
Six Flags Magic Mountain is famous for its impressive lineup of 20 current roller coasters. Though, in those 20, only one wooden roller coaster stands: Apocalypse the Ride. Apocalypse is one of the older GCIs created and is one of their smaller thrill rides. Yet to say it doesn't pack a punch in its smaller stats is an understatement. From the moment the ride drops off the lift hill you are treated with many doses of intense laterals, disorienting turns and even some surprising pops of floater and ejector airtime. The ride seems to quickly take a turn or go over a hill every few seconds, with no time to breathe. That is, until the ride's finale. Apocalypse lets off a lot of speed to take two massive turns that don't do very much, resulting in somewhat of a disappointing end. The ride also has the GCI millennium flyer lap bars, which staple you as soon as the ride gains some positive G-forces. On a brighter note, the theming for this ride is very well done. The queue is very engaging with not just the ride itself but loads of theming sets that enhance the ride well. Overall, Apocalypse is a great wooden coaster that delivers a chaotic ride for the first 2/3 of the layout.
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Situation Baffes A raser ! Temps mort
I fully understand that roller coasters produced by company Arrow Dynamics can be very nostalgic for some. On the other hand, another person may hate that ride for its poor tracking and roughness. For me, I typically enjoy these Arrow Dynamics looping coasters. They offer fun, intense thrills through some discombobulating inversion, and they usually aren't too rough. Though, unlike those rides, Anaconda takes every compliment I just gave to Arrow's loopers and turns it completely around. It pains me to see such a ride sitting on such a beautiful plot of land. The large pond surrounded by beautiful trees is prime real estate for an incredible attraction. Unfortunately, the insufferable Anaconda lies there. There are two sections of this ride separated by a brake-run. The first of which features the drop, two large inversions and a turn. The G-forces delivered through the first two inversions will be the only compliment I give this ride, albeit, the forces aren't even particularly strong. The relatively distant intensity is suddenly stopped by a very jarring brake-run, and what follows is what makes me truly despise this attraction. The next section of ride is a mess of turns and two corkscrews. Because of the near-stop at the previous brake-run, the ride has no speed through these turns, resulting in one of the most boring yet uncomfortable sections of ride out there. Overall, this ride is a waste of time, and unless you want to ride it to say you've ridden a defunct ride in a few years, I do not recommend.
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Inversions Vitesse Intensité Temps mort
Alpengeist is undoubtedly one of the most intimidating attractions that company Bolliger & Mabillard have ever put out. The ride stands almost 200 feet tall and reaches speeds of almost 70 mph; stats that no other inverted coaster on the planet can claim. The ride is an absolute monster and one of my personal favorite rides built by B&M. Many in the coaster community often say that the scale of a ride never matters; it's what you do with the ride. This is true in most cases, but the size and speed of a ride will typically always add to the experience. One of the many factors that makes Alpengeist the beast that it is is the pure scale of the ride. Before the midcourse brake-run, every single element is absolutely massive and is taken with intense amounts of speed. Each of the four inversions concluding the drop whip you in ways you cannot imagine as the valleys deliver some of the most forceful positives you will feel on a B&M attraction. The cobra roll in particular seems dangerous at how intense it whips the train through, snapping riders with unimaginable force. Now, with all this praise, one would like to think that this ride should receive all five stars. In fact, it's not even my favorite inverted coaster. Why? A recurring problem that Alpengeist has always seen is, ironic enough, its pacing during the second half of the layout. Now, the ride features a zero-g roll, a corkscrew, and some helices; typically highlights of most inverted coasters. The inversions are still fun, but a lot of the force is taken out of them because of the trims that hit the train on the previous midcourse brake-run. Because of how simply barbaric that first half is, though, I will give the second half the benefit of the doubt and give this 4.5 of 5 stars. Don't get me wrong, the second half is still very fun, but a massive downgrade in comparison the first half.
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Fluidité Intensité
In terms of kids coasters, this ride is pretty decent. But as a coaster enthusiast, I find myself having no reason to ever ride this attraction unless with kids of my own, and for that, no reason to give this ride a score higher than the minimum.
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Théma Situation Fun Inconfort
Kings Island's mine train Adventure Express is a ride that has certainly held up for its time. Opening over 30 years ago, the ride still tracks well. Whether it be a testament to Kings Island's care for their rides, or just simply fine aging, the ride still is fun to ride today. Unfortunately, that is certainly not to say that the layout for this ride is smooth. While it may track well, the layout for the ride features a plethora of the janky turns and track profiling that Arrow Dynamics was and still is known for. In my opinion, I do enjoy some of the jank from the old Arrow Dynamics creations, and this ride is no exception. I do believe that it adds to the wildness of the ride, albeit, it does make the experience less comfortable. Another point to mention is how the ride uses its speed. The coaster uses the surrounding terrain to its advantage, leading to a better sense of speed throughout. Overall, the pacing throughout the experience is nothing short of great, except for one major complaint: the ending. There may have not been many other options to reach the top of the hill again, but having a drawn-out lift hill leading straight into the station is a very anti-climactic ending to a fun ride. Thankfully, the ride recently underwent an overhaul, resulting in a significant upgrade in theming for the ride, with engaging props and even animatronics throughout. For what this ride is meant to do, I do find myself enjoying this ride more than I should have, as it is a mildly thrilling mine train that feels out-of-control and features great theming.