J'en attendais beaucoup , du fait que ce soit un gci et effectivement l’intensité du constructeur fait figure comme wodan mais beaucoup plus violents ...
J'en attendais beaucoup , du fait que ce soit un gci et effectivement l’intensité du constructeur fait figure comme wodan mais beaucoup plus violents , on est éjecté, malmené tout le long pas un seul moment de repos si vous aimer les attractions à grosse intensité et vibrations en bois n’hésitez pas , mais pour moi il n’en rien pas moi mauvais juste c’est sûrement un peu trop violent pour moi je ne l’enchaînerai pas plusieurs fois de suite
Super attractions , de passage à Toverland , j’en attendais beaucoup pour ses éjecteurs et son intensité et effectivement il coche toute les cases , ...
Super attractions , de passage à Toverland , j’en attendais beaucoup pour ses éjecteurs et son intensité et effectivement il coche toute les cases , une grosse force g après l’immelmann qui nous a provoqué un bon voile gris , il est malheureusement trop court on en redemanderait tout de même encore
I really want to like old Arrows. I really do, but I just hate Corkscrew. It is awful and painful throughout the entire layout and has no saving gra...
I really want to like old Arrows. I really do, but I just hate Corkscrew. It is awful and painful throughout the entire layout and has no saving grace. I normally like Arrow first drops, but this one was really to short to offer any airtime. As soon as the train hits the bottom of the first drop, a painful sort of wobble starts with the train rocking (or shaking, depending on the speed) back and forth. This continues throughout the ride. I usually like Arrow loops, but the one on Corkscrew isn't memorable. All the horizontal transitions are painful. I understand and usually even appreciate Arrow jank, but these transitions aren't enjoyable in any way. They just hurt. I'm tall enough to where I can't headbang in Arrow OTSRs, but it still hurts. The transition into the corkscrews is even worse. I feel like I'm trying to be ejected sideways out of the train. The final brake run is the best part because that means this no-good horrible awful experience is over. I really don't understand how this can be so bad though. It really should just be Carolina Cyclone with an airtime hill instead of a loop and no extra helix. I like that ride, but this one is just awful. I can't give it the "Tear it down!" tag because of its historical significance, but you also can't really eliminate the pain without compromising the history. I really don't know what to do with this one…
I don't hate regular wild mouses, but this one is definitely a step up in my opinion. The spinning definitely adds to the experience by making the "l...
I don't hate regular wild mouses, but this one is definitely a step up in my opinion. The spinning definitely adds to the experience by making the "laterals" more unpredictable. The car I was in was quite imbalanced and got a lot of the spinning. It tracks very smoothly. I found the position of the lap bar to be rather odd, as in it was kind of pushing up against my stomach rather than down on my legs. That was weird, but it wasn't painful. This was my first Zamperla coaster. I was hoping I could get that strata lawn ornament across the park as my first, but no such luck. While I'm definitely not in the target demographic for this, I enjoyed it and would take it over a regular wild mouse any day.
I really wanted to love this after having previously ridden Big Bad Wolf and The Bat (the newer one) at Kings Island, but I ended up coming away disap...
I really wanted to love this after having previously ridden Big Bad Wolf and The Bat (the newer one) at Kings Island, but I ended up coming away disappointed. It doesn't have the speed of either of those coasters. There is more swinging overall. There is a pronounced rattle that I didn't experience on The Bat though, and while it didn't hurt me, it did take away from the experience some.
I came in to this expecting to hate it based on what my friends had told me about how rough it is. For that reason, I rode it in row 2 of the train (...
I came in to this expecting to hate it based on what my friends had told me about how rough it is. For that reason, I rode it in row 2 of the train (which I'm sure is the smoothest row in the entire train), but I came away pleasantly surprised. Being wooden, it obviously doesn't track perfectly and has a few shaky moments, but it never hurt me. The airtime was about what I would expect from a PTC woody, which is good, as I quite enjoy that type of airtime with looser restraints. I didn't ride in the back though, and I'm sure it is rougher back there.
This sort of feels like if Arrow tried to build a racing woody, but did it with mine train components. The layout definitely feels like a wood coaste...
This sort of feels like if Arrow tried to build a racing woody, but did it with mine train components. The layout definitely feels like a wood coaster, but it obviously tracks a bit better considering the steel track. There are a few janky moments (of course, given that it is an Arrow), but overall it is smoother than most mine trains. There are a few moments of good floater airtime, which surprised me given that it is an Arrow but perhaps shouldn't have considering how it is apparently designed to be like a woody. My ride on the red side didn't race because they had already shut down blue for the day, but I'm sure it would be even better with both in operation simultaneously.
It is a fun but fairly simple coaster. The motor seat position is a plus for the experience. Too bad this coaster is quite quiet, down in the bends yo...
It is a fun but fairly simple coaster. The motor seat position is a plus for the experience. Too bad this coaster is quite quiet, down in the bends you pull quite a few G-forces, but the airtime hills are super soft.