In the last 5-10 years, I have had to rethink what a family coaster is. There are so many now. This park already has one of the best—Firechaser Expr...
In the last 5-10 years, I have had to rethink what a family coaster is. There are so many now. This park already has one of the best—Firechaser Express. This is one of the finest. Fun launches. Amazing length—it seemed to go forever. Great coaster, full stop. To put in Family category, it has to be near the absolute top.
5 stars aren't enough. Whatever could be considered to be the "okay" portions of the ride are more than outweighed by both launches, comfort of the la...
5 stars aren't enough. Whatever could be considered to be the "okay" portions of the ride are more than outweighed by both launches, comfort of the lap bar, top hat, mosasaurus roll, and the theming that does not disappoint from the second you enter the queue. Not to mention, a night ride provides indescribable euphoria. This coaster is a life changer. I don't know how SteVe or IG can top this, but should they not, I'm perfectly fine with VC remaining my #1.
To have this ride not be in your main home park but to also have it within an hour's drive is definitely an interesting scenario. It really does stand...
To have this ride not be in your main home park but to also have it within an hour's drive is definitely an interesting scenario. It really does stand out like a sore thumb. But once you get past the dirt and gravel parking lot, the carnival rides (which some are actually to be enjoyed) and a long-ish walk to the back of the park, you'll find a coaster that actually lives up to its hype, for better or worse. The first drop, while at a nice height, didn't do much for me, even on the back row, which was the 4th ride of the evening after pit-stopping during a 4 hour return drive, but all within about 10 minutes of each other, so the ability to lap a coaster that is on most thoosie top-10 lists definitely pushes the coaster up a notch in my rankings. The raven truss dive, zero-g roll, and outerbank were cool, but once again, nothing I couldn't handle. However, since my expectations were tempered, I proceeded to be absolutely blown away by the double-up (surprisingly) and subsequent arcade roll (this was elite as advertised). The rest of the ride went back to being fun, yet tame. Maybe VC has me spoiled. The brake run confirmed that RMC restraints suck for anyone relatively tall. Didn't hurt, but definitely wasn't pleasant. At least said brake run came at the end of the layout and not anywhere else, so pacing is certainly a standout feature of the ride. Along with its speed as well, it was hauling pretty nicely. And I must mention that it was warm-butter-cuttingly smooth. All of this to say, this is a ride that I'm not in love with, but I can see how other folks are. Overall, it's my #2 out of a small amount of credits.
What a waste of a coaster of this scale. The size of its trains stunts Griffon, forcing the shaping of the track to be as gradual as possible. The dro...
What a waste of a coaster of this scale. The size of its trains stunts Griffon, forcing the shaping of the track to be as gradual as possible. The drops pales in comparison to the others in the park, the Immelmanns do absolutely nothing. I genuinely hate this ride, even more so now that I know how awesome a high-intensity, fast-paced dive coaster can be. Iron Menace shits ALL OVER this coaster in every way. The only good thing about Griffon is the view.
My main problem with this ride is that it's very boring. It has some awful transitions in the second half, but it takes them way too slow for them to ...
My main problem with this ride is that it's very boring. It has some awful transitions in the second half, but it takes them way too slow for them to be especially bad. I did actually really like the first half of this ride, it was way more intense than I expected and is fairly smooth.
I was able to ride the USA’s newest wing coaster yesterday night after an hour fourty-five wait and just… WOW. Rapterra is the embodiment of everythin...
I was able to ride the USA’s newest wing coaster yesterday night after an hour fourty-five wait and just… WOW. Rapterra is the embodiment of everything 2020s B&M is. It’s intense, it hauls ASS, it has a very creative layout, it’s gorgeous, and fun as hell. It’s also hilariously bouncy just like all new B&Ms seem to be lol
The launch is FANTASTIC! It takes 4 seconds to reach its top speed, so there’s no reason that launch should be THAT intense, but it’s so good!! The overbank is super floaty and staring down at the ground to your right is surreal! All three inversions feel distinct, and the airtime moments absolutely deliver! Rapterra has some decently strong positive gs, but it’s not too much, if you know what I mean. Rapterra NEVER loses its speed, and you’ll hit the break run out of breath.
One other aspect of the experience that will take your breath away is the SPECTACULAR theming!! Like DUDE, this is Cedar Fair??? The set pieces are extremely large scale, and the area is shockingly detailed. This isn’t just a home run, the goddamn ball is in the stratosphere. Fantastic job Kings Dominion and B&M. 💚🩶💛
Wild One is a smooth, airtime packed, classic wooden roller coaster. It's simple, but it does everything right. Shout out to Six Flags America's carpe...
Wild One is a smooth, airtime packed, classic wooden roller coaster. It's simple, but it does everything right. Shout out to Six Flags America's carpenters for keeping this 107 year old coaster elite. I happily rank it within my top ten.
This coaster is weeeeeird - and I honestly love it. The first drop is very powerful, and there are a surprising amount of airtime moments featured dur...
This coaster is weeeeeird - and I honestly love it. The first drop is very powerful, and there are a surprising amount of airtime moments featured during this layout. The first camelback has some weak floater airtime, as does the entrance into the first helix, but from there, it's all ejector. The INSANE second camelback, the exit out of the second helix, and the final three airtime hills all provide some very strong ejector airtime. The low-to-the-ground turns provide a great sense of speed, as does the much maligned straight track, which is still very fun.
The only issue I have with this hypercoaster is that it's rough as HELL. Some moments are enhanced by the rattle, but the helices in particular are made far less bearable due to the constant jostling.
This old arrow looper hurts. It has a ramp of a drop into a forceless airtime hill. The next element is the saving grace; the vertical loop has great...
This old arrow looper hurts. It has a ramp of a drop into a forceless airtime hill. The next element is the saving grace; the vertical loop has great forces and is disorientating. Now you have a painful transition into two very rough corkscrews. They should give Advil out once you ride it!