Achterbahn Rezensionen
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Airtimes First Drop Spaß
This ride surprised me so much. The restraints make such a big difference. The airtime is so good especially on the speed hills at the end.
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Abschuss Intensität Zu kurz Zuverlässigkeit
I didn't find it to be that rough and the restraints didn't bother me at all, and I don't care about the trim cuz I never got airtime on TTD anyway, I prefer this over TTD cuz the launch is significantly better, that's the only thing good about this ride but I love myself a nice intense launch.
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Inversionen Nette Überraschung! Spaß Dead spots
A nice fun ride. Nothing too crazy but the inversions are just very floaty and fun. The final helix also made me grey out once somehow which was a nice surprise. Overall not too forceful but its just pure fun.
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First Drop Schoßbügel Dauer Dead spots Layout Zuverlässigkeit
This ride used to be amazing. However now it runs very slow and gives barely any airtime. Luckily the first drop is still great and so is the camelback after the straightaway on most days. A lot of the ride does nothing through and the layout is just plain bad. The ride also is down way too much. If it ever runs like it used to I will definitely rate it higher but for now its really just mediocre.
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Tempo Intensität Sanftheit
Its kinda overrated but its still very intense and whippy, especially that final helix
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Inversionen Tempo Intensität
Awesome B&M invert. After my first ride it was my least favorite but when it warmed up it became one of my favorite inverts. This ride does have a few decently snappy moments and even a surprise pop of airtime. but positive g's is really where this ride shines. The exit of the vertical loop is a guarantee grey out and I'm not one to grey out much. The 2 helixes are also have very sustained positive g's throw in a bunch of other moments with good forces. Not to mention the pacing on this ride is excellent, no dead spots and the ride hauls and feels like it just keeps getting faster which is weird but I like it. Overall this ride is extremely intense and should not be overlooked because its a top tier B&M invert for me.
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First Drop Inversionen Intensität
Very underrated coaster. Sit in the back and you will get insane ejector on the first drop. The vertical loop gives great positives and the batwing gives great whip going into it followed by crushing positives. The corkscrews can either give amazing hang time if running slow or they give some positives and this very weird sensation that’s hard to describe if running fast. The final helix also gives some solid positives. If the ride is running really fast you can even get airtime coming into the MCBR and final brake run. The ride is also butter smooth with only 1 or 2 awkward transitions. This ride is an absolute hidden gem.
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Airtimes Tempo Intensität
The definition of Intamin death. The pacing is insane since you stay low to the ground the whole ride and even the trim can’t kill the pacing. If the pacing isn’t enough then you have the crushing positives, I don’t grey out much but that first turn had me every time and even made me blackout once. And don’t sleep on the rest of this ride there were like 3 or 4 other moments I was greying out, I’m pretty sure I greyed out more on this one coaster than every other coaster I’ve ridden combined, I was literally seeing grey for half of the ride. The airtime was actually really good as well, the first drop and first hill are sustained strong ejector, the transition after the first hill somehow gives powerful ejector, and even the trimmed hill and the hill following manage to give flojector on a good ride. Also the s bends and pop into the brake run somehow give airtime ranging from strong floater to weaker ejector. So even though the ride doesn’t focus on airtime it still surprisingly excels in that category. And don’t even get me started on the whip. Those s bends and turn into the brake run whip u so ridiculously hard it feels like you break your neck, you can’t even see yourself turning you whip that hard it’s like you teleport. And also because this ride is just that insane you get airtime on these s bends. The ride doesn’t have the longest duration but it still feels long due to the amount of elite elements packed in and how physically draining the ride is, I rode it 3 times in a row once and after that I was just completely out of it. Also I don’t have any problems with the restraints either, yeah t bars would be nice but I don’t mind the ones it has. Overall this coaster has everything I look for in love in a coaster which is why its one of the best on the planet.
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Sanftheit Layout Ejectors Kapazität
Solid RMC overall. Not my favorite of the small RMC's but still packs a punch. the barrel roll down drop has great hangtime mixed with whip in the back row. The first ejector hill is RMC at its finest and my favorite element on the ride. The next 3 sustained ejector hills are also great too. The trick track double up is very overrated, barely providing ejector but the ride makes up for it with the excellent double down following. Overall Storm Chaser doesn't have a large quantity of airtime moments, but what it does have more than makes up, especially those 4 sustained hills in the beginning.
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Inversionen Intensität Dauer
Definitely a top tier invert. The ride hauls and keeps getting better as the ride progresses. The first drop is excellent for an invert. All of the inversions are very intense, with that pretzel knot, 2nd loop and ending helix packing in the most g's. You even get a unique hangtime with that final inversion. the ride also is very long and has a nice and sort of unique layout for an invert. The vests and rattle also don't bother me at all. Really the only thing stopping me from ranking this higher is that it doesn't have the snap of the older inverts, but for what it is it is an amazing ride.