• Bubble Gaming

    First Drop Intensität Hangtime Zu kurz Rückhaltebügel

    Underrated ride. First drop is good in any row. Whip in the back, and you hang there for what feels like a long time in the first 2 rows. First half has the immelmann, but that’s not really exciting. The exciting part is how fast you’re going while also having the positives. Midcourse isn’t too much of a problem, it follows with another steep drop. Second half is mainly hangtime and positives, particularly the zero g winder. It gives good hangtime for the first part and positives for the second part. There is an airtime hill, but you don’t leave your seat. It is very short, and I personally wouldn’t wait too long for it. In fact, I make this the very last ride I go on because by 9:50, not many people are in line and it has a pretty good night ride with the lights and the view. Another big issue is the vest. While I prefer it to gatekeeper because the vest itself is fine, the bar staples bad and on the brake run while waiting it hurts if you don’t push it up throughout the ride. Still an amazing ride that is under-appreciated and isn’t a one trick pony.

  • Bubble Gaming

    Inversionen Intensität Unangenehm Dead spots

    Lower tier floorless coaster. It looks and sounds nice being heard from around many places in the park. Sign is also appealing. Actual ride isn’t anything noteworthy. There are some inversions that are somewhat intense. There are several moments that try to be forceful, but they don’t do anything. This also was pretty shaky in an inside seat. It’s there, but it’s not really meaningful.

  • Bubble Gaming

    Airtimes Spaß Rütteln

    This side was down for 2 of my 3 days this last visit, so I guess I can’t say anything about it without the racing feature. It might not be as janky (my memory is more from the red side so who knows), but it still has some pretty bad profiling. The turnarounds aren’t boring while racing unless one side is way ahead of the other. When it’s not, it’s the perfect time to high five people on the other side. There are those weird airtime moments on both sides. Because this side wins most of the time and I’ve had a better experience, it’s the better side for me.

  • Bubble Gaming

    Airtimes Spaß Rütteln Dead spots

    It’s the same as the blue side when dueling, but during my visit, for the second and third days, the blue side wasn’t running. This made it so it didn’t have any racing feature and was just a big mine train pretty much. Both do have airtime and are both pretty janky, though it’s more noticeable for me on this side. Still a good ride, but it’s definitely better when you’re racing.

  • Bubble Gaming

    Airtimes Nette Überraschung!

    I highly recommend requesting a row on this ride. Getting an inside seat of the car eliminates the roughness, and they generally allow that to happen on this ride. Anyways, first 2 hills gives great airtime followed by a larger hill with decent whip in the back car. Turnaround provides some decent laterals and the rest of the ride has even more airtime on each hill. In my opinion, this is an underrated gem, just like many other PTCs. Those lap bars give me so much room and the ride is great as a result.

  • Bubble Gaming

    Standort Spaß Rütteln Dead spots

    I mean, it’s pretty good for a family coaster. In terms of forces, there are no forces. Just speed and a bit of intensity with the swinging. It’s fun. A bit of jankiness because of it being a 80s arrow, not too bad. This thing’s location is incredible. Not only does it have the beautiful pond that can have mist, it also uses Top Thrill 2’s spike to its advantage. You get insane views of the spike, even going under it. Anyways, this is the better arrow family coaster and this is what you should be taking your kids on instead of Cedar Creek.

  • Bubble Gaming

    Thematisierung Spaß Zu kurz Rückhaltebügel

    Last year, I had a disappointing experience with this, making it easily my least favorite spinning coaster and a 1.5 star rating. The main reason for this was the restraint. It HURT, digging into my stomach and ruining the ride. This time, the restraint was terrible, but I was actually able to enjoy the ride. The layout was actually represented in the rating. It has some pretty good moments and sometimes it can spin out of control. Also, I’m a fan of the theming on this ride. The fact that each mice has a name and its own personality with the sign out front and the speaker in the station. The audio on the ride is also a nice touch, though the lift hill music can get annoying if you’re stuck in line. There even is a cat at the top that further enhances the theme, but from behind it’s a bit weird for a family coaster (not as weird as the statue on Catwoman Whip). I do want to say this, it is quite short. As soon as the spinning gets going, it’s on the break run. It is compact, but could use a bit more track. Still a nice family coaster as it makes its way up my ranking.

  • Bubble Gaming

    Airtimes Intensität Rütteln Unangenehm

    Meh, it’s alright. Looks gorgeous over the midway, although you see the corkscrews and from certain views see people banging their head around. Anyways, for some reason when I went on they blocked off the 2 middle cars. There was a somewhat decent wait, so I don’t know why they only had 67% of the train going. On the actual ride, the first drop isn’t noteworthy. Apparently it can have airtime, but I was towards the front and felt nothing. Then comes the airtime hill. You hit your back against the hard seat multiple times, it HURTS. Good thing about it, there’s airtime. Rest of this ride is literally steamin demon except slightly more painful loop and slightly less painful corkscrews, although they still hurt. Anyways, it’s rough and painful, but it’s pretty forceful throughout the ride, so it gets a middle of the road rating.

  • Bubble Gaming

    Thematisierung Rütteln Unangenehm Dead spots

    Damn this thing is such a downgrade compared to the other 2 frontier town coasters. Not even appropriate for kids, by the time you’re tall enough for this you’re already able to do rides like MILLENNIUM FORCE. So yeah, besides doing the credit, there really isn’t a purpose for this ride. All it does is this: jank, jank, jank, or look a drop, even jankier, straight section of decency, further jank. It’s not that fun. Just meaningless rough meandering. With that being said, it has some good theming. There’s a lead car outside the entrance that’s nice. Also, in the brake run, there’s an animatronic of a guy that’s just absurdly shocked. His reaction is honestly the only redeeming factor. It’s not that good, do the other world class coasters in the area and do the other family coasters in the park if you want a mild thrill.

  • Bubble Gaming

    Airtimes Standort Intensität Rütteln

    This ride is criminally underrated and its layout is under-appreciated. It’s just regarded as a terrible layout with plenty of dead spots, but today I was able to truly appreciate the ride and its layout. I did it in the back row, so the first drop immediately kickstarted the ride. Between the fast lift and the long train, this drop was one of the best I’ve done and had incredible whip. The next turn introduces the under appreciated part of the ride, the intensity. There’s genuinely good positives on the first turn, although it’s overshadowed by an element I’ll get to. Also, you cross over one of the lakes and it’s amazing. I reached out my arm and, accidentally, I was able to touch the water. It was only a light touch, so it didn’t hurt too much considering it was over 70 mph. A light sting for a few minutes was worth it. The next hill is mainly for the view, which is awesome. Towards the end, it has some floater, but nothing noteworthy. The main star of the show and such a deeper hit of an element is the first helix. Nobody talks about it and I feel like it’s unfair. This was just the third time (out of over 90 coasters) that I grayed out. The sustained positives last for so long that it’s enough for me to gradually lose my vision. Honestly, this makes me like the straight track. It gives a few seconds to get back to reality and enjoy the rest of the layout. The next hill is also pretty good and providing whip. Next helix isn’t anywhere near as intense as the first, but it still provides sustained positives that I really like. It also continues the trend of being low to the ground over the water. Next hills are the best for airtime. Each one provides some pretty good airtime, and it does this into the breaks. In terms of airtime, I prefer the clone at Six Flags America. However, the sheer intensity of this along with the great setting propels it above in my rankings. I do admit, it has a bit of a rattle. However, it wasn’t nearly enough for me to find it to be hindering the experience. The only areas that are noticeably rough are the first turn and the final hills that shuffle you from side to side. Still, it doesn’t matter and I love Ride of Steel for what it is.

  • Bubble Gaming

    Rückhaltebügel Unangenehm Reißt es ab!

    This is the first coaster I’ve done since I was 9 where it was so bad that I find it to deserve a .5 star rating. I really try to find the good in every coaster because that’s what they’re meant for, with rides that I consider bad to still have the potential at a decent rating like a 2. I genuinely don’t think anything about this went right for me, and it is the first time that I didn’t give .5 stars from childhood trauma and it being from the poor experience. The main con is the restraints, oh my god I want the restraints to burn and never appear again. My stomach tolerance is abysmal and this put it to the ultimate test. The hard seating on the stomach already didn’t go well with Disk-O rides, but those were excusable because I could change my posture and prevent too much pin. This doesn’t have that. You’re forced into a certain position that limits how defensive you are. Even worse, you are STAPLED. I can’t move the restraint to allow room for my stomach to catch a break. It’s over a minute of pure agony for my stomach. Even my back hurts because of the harness trying to forcibly push on you during the ride and the fact that it’s hard foam makes it HURT. Anyways, the actual layout also sucks. Launch is mediocre, I probably would’ve enjoyed it if it weren’t for the fact that I was in pain. The layout is just terrible. It does absolutely NOTHING. It meanders, which would already be bad because it does nothing while being painful. Not only does it do that, but it’s janky while meandering. You shake from side to side and your whole body is surrounded, so it causes even more pain. Then it ends with an unnecessarily sudden brake run that causes one more janky moment putting icing on the molding cake. Of course it decides to be inefficient and make you unload the same side you load on, a useless thing that just proves how useless this coaster is. There is an almost guaranteed chance that I’ll never ride this again, because a free stomach ache while not having any entertaining factor (a painful factor for that matter) is absolutely not worth it to me. There’s nothing redeemable to this ride, I wouldn’t be upset if it was replaced by benches. You needed to sit on a bench to take a brake after riding anyways. This ride sucks, only do it if you’re a credit whore that needs to increase the credit count.

  • Bubble Gaming

    Airtimes Nette Überraschung! Komfort Rütteln

    My review of this from last year was about how the ride had potential, but it was just too rough to reach the potential. Well, after this year, most of the potential has been reached and it now serves as a great wooden coaster. The roughest parts have to be the hills in the first half and the first drop. These are quite rough, although they are tolerable (Remember, this is the ROUGHEST part of the ride). The turnaround is the first moment of titan track. Nothing noteworthy, but still smooth and fun. The turn following the next hill is the second part of titan track. With it being the oldest part, it so far has aged like fine wine. It’s steel, but it feels kind of like a smooth wooden coaster. I’m a big fan of woodies and I love seeing them preserved, and this titan track aging is honestly great enough for me not to complain. The next 2 hills were the worse part of the ride last year, even causing jackhammering. This year with the titan track, they didn’t do it. They produced the best airtime on the ride with some pretty good floater. My least favorite part turned into my favorite part of the ride. The rest of the ride isn’t too noteworthy. Airtime, but pretty rough, although once again it’s tolerable. Maybe the rough parts are less to complain about because of the trains. The PTC restraints are great for airtime and this ride probably has the best headrest of any coaster I’ve been on. It’s a goddamn pillow. The pillow is able to absorb a lot of the pain. While I do have to slouch for my head to be on the pillow and I’m only 5’6”, it is still possible and it vastly helps with the ride experience and generally just the comfort. My former issue with the seat belt digging in was resolved as I was more careful making sure it wasn’t twisted. Anyways, this is a great, underrated wooden coaster that is improved heavily thanks to the new retracting.

  • Bubble Gaming

    First Drop Intensität Zu kurz Enttäuschend! Schoßbügel

    I knew it was going to be short, but considering my expectation was comparable to a short version of Impulse at Knoebels, I was somewhat disappointed. Despite being beyond vertical rather than just vertical, the drop felt the same on both rides, not a problem, it’s a good drop. Throughout the ride, like I expected, there were positives throughout the ride. The best part is probably the inclined loop, which has sustained Gs throughout the inversion. However, it was disappointing that the G-force was not quite near the level of Impulse. Add the short ride and it just didn’t compare. Another problem, the lap bar can staple badly. I’m not too bothered, but it still isn’t preferable. Despite the obvious inferior ride, Tantrum delivers a great experience still and is worth a 4 star rating.

  • Bubble Gaming

    Nette Überraschung! Standort Intensität Rütteln Unangenehm

    Pretty good for an arrow looper. It is rough, especially the batwing which is downright painful. However, the rest of it isn’t too bad! The loop is pretty forceful and the corkscrews aren’t pure misery. There’s even a decent tunnel afterwards. I also commemorate the rides setting. You can see it from many areas of the park and the queue line intertwines with the layout. On the lift hill the view is also great. Not the best looping coaster but good for a 1982 arrow that’s much better than Steamin Demon at my home park of Great Escape.

  • Bubble Gaming

    Airtimes Spaß Rückhaltebügel

    My home park’s first coaster in 19 years and it’s a worthy addition. I was one of the first people to ride on “grand opening day” (it opened to the public a day early). The line appeared to move relatively quickly with the 2 train ops, although I only had to wait 15-20 minutes as I entered the line 4 minutes after park opening. First drop provides a slight amount of whip in the back row, and the decent floater persists throughout the layout. It’s a fairly good layout that, in my opinion, isn’t too short. I want to point out the main con of the ride for me, which is the restraint. It was my first ride with timber liners, and I know that this restraint is made to go upside down, but it was tight on me and hurt. It was similar pain to vest restraints. It wasn’t better that someone’s restraint got stuck on the train after us, so we had to wait for a few minutes while the restraint dug into my hips. The restraints also limited the airtime, so the floater was decent but not as good as it could be. Anyways, it’s the second coaster in the park and an improvement compared to alpine bobsled in terms of quality and reliability.

  • Bubble Gaming

    First Drop Spaß Intensität

    This spun out of control and that first drop while going backwards is great

  • Bubble Gaming

    Rütteln Unangenehm

    Overall bad, but some seats are worse than others. Some seats have the janky transitions, but still tolerable. Some seats are just terrible. Very rough and many parts are just boring. Maybe the helix is fun in the good rows, but the ride just isn’t good.

  • Bubble Gaming

    Spaß Dauer Kapazität

    This is more than just a regular kiddie coaster. It has some decent whip and is janky enough to provide force. Also, it manages to run 3 laps and goes over a stream that boats go under, so that's nice. Unfortunately, this is going to have a wait because of the poor capacity and the fact that this isn't a tiny boring kids coaster.

  • Bubble Gaming

    Thematisierung

    It feels weird to review a ride that barely even is a coaster. There's a few dips and some turns, although they're fun and have some decent laterals. The theming is nice, not as much startling as haunted mansion, which is a good thing. Without theming, it's boring as hell. However, with theming, it's a 2.5 star ride because I don't know how else to rate it.

  • Bubble Gaming

    Intensität Dauer Rütteln

    While Phoenix is the superior wooden coaster, Twister still provides a great experience filled with laterals. The majority of the ride contains laterals, including the double helix surrounding the station. The views from the station are already great in its own right, and the lack of gates lets you take in the view better. Just like phoenix, there were only one train ops on the ride. However, just like phoenix, the operations were great. The lack of seatbelts (just like phoenix) greatly improves the loading times. It's interesting how there's half of a lift, some turns, then more of a lift. Weird, but fun feature that helps improve the build up to the drop. The drops are decent. Despite the focus on laterals, there are some pretty good airtime moments. The ride also lasts a long time with it's almost 4000 foot long course. My main critique is the rattle. It's prominent throughout the ride. With some track work, it can be a pretty great wooden coaster. Even with the roughness, it causes Knoebel's top 3 to be amazing.

  • Bubble Gaming

    Spaß Intensität Sanftheit Kapazität

    While I did have to wait 40 minutes for a relatively short-lengthed queue line, it is still a bobsled and generally only had slightly worse capacity to the defunct bobsled formerly at my home park. The first half is pretty mild, only there for entertainment. The second half provides a pretty thrilling experience. The bobsled banks pretty far and even has a little whip. The transitions from bobsled to track are surprisingly smooth, unlike the aforementioned Alpine Bobsled. It took many years to build, but now Knoebel's has a rare and fun ride.

  • Bubble Gaming

    First Drop Inversionen Intensität Rückhaltebügel

    It's kind of funny that my first vertical lift hill wasn't on a gerstlauer but on a zierer. Anyways, Impulse is quite a fun ride! The lift hill itself is pretty freaky and the drop provides decent whip. The pullout after the drop causes the lap bar to staple you, so that's unfortunate. There are several moments of high positive Gs, particularly the vertical loop. It feels quite a bit more forceful compared to normal vertical loops. All four inversions had decent hangtime, with the most being on the inline twist. What's most surprising is the helices. I almost grayed out on them! Anyways, it could be a big longer, but it's a great, modern addition to a park centered around preserving history.

  • Bubble Gaming

    Airtimes Schoßbügel Intensität

    With my home park being Great Escape and me being a big fan of Comet, I expected Phoenix to be phenomenal. It is. While it was running one train ops, the dispatches were incredible. Less than 30 second dispatches. Kudos to the ride ops for preventing the line to be an hour. The longest I waited was around 35 minutes. The beginning tunnel isn’t really a thematic element, but it is intriguing nevertheless. Lift hill is relatively quick, just like comet’s. Before getting into the actual layout, I want to acknowledge the absolute best restraints I’ve seen on any coaster. There’s a buzz bars, a foot above your lap, with no seatbelt and a really small seat divider. The forces are exemplified for this reason. First drop is pretty good, but nothing noteworthy. The turnarounds, especially towards the end, provide good laterals, although Twister takes the crown for the best laterals in the park. The airtime is absolutely amazing and is the real star of the show. Airtime hill after airtime hill, including a double up and double down, provide airtime that is inconceivably good. Towards the end, the buzz bar causes you to be essentially standing up because of how much airtime. True masterpiece of a ride. I’m so glad this is still in operation considering it was a relocation. I’m a huge fan of PTC, and this is the magnum opus.

  • Bubble Gaming

    Airtimes Spaß Rütteln

    Didn’t really notice the location too much but it’s essentially Canyon Blaster but better. Helix is immediately after the first lift hill and the ride is similar. Random forces for some strange reason and there’s a random ejector moment that I don’t know how it got there.

  • Bubble Gaming

    Airtimes Spaß Rütteln Kapazität Unangenehm

    Wildcat has been heavily improved, but it still isn’t fully fixed from the Gravity Group retrack. Before getting on, the capacity feels atrocious. 14 people on one train ops. You can see another train, but it isn’t running. On a quiet Sunday, it was a 45 minute wait while the second longest wait I experienced was 15 minutes. The restraints aren’t terrible, but I vastly prefer PTC restraints for their increased room for airtime. First drop is rough but tolerable. First turnaround isn’t noteworthy, and neither are the following turnarounds. The retracted airtime hills provide some decent floater. At this point, the ride is a solid 3.5-4 stars thanks to the pretty smooth experience. The final third of the ride is entirely different. The final turnaround provokes a constant trend of jackhammering. On the final hills, it can get so bad to the point that it’s laughable. My 2 rides were in the last 2 rows and those were probably the roughest rows, but it’s still questionable that the whole ride was like this. With that being said, my first rides on wildcat were mostly good, but they still need to retrack the finale at some point.

  • Bubble Gaming

    Despite being the same model as Barnstormer, I remember liking this a lot more

  • Bubble Gaming

    Rode this at the age of 5. I hurt myself but other than that it was fine

  • Bubble Gaming

    I rode this when I was 5 and I remembered not liking it

  • Bubble Gaming

    It was a while ago when I rode it, but I remember liking it.

  • Bubble Gaming

    I got stapled, so I couldn’t really focus on the actual ride experience lol