Before giving my actual review, I want to state that my first ride was after the new trains. Anyways, this thing is demented. The whole thing feels li...
Before giving my actual review, I want to state that my first ride was after the new trains. Anyways, this thing is demented. The whole thing feels like a car crash. It immediately starts with the fastest lift hill on anything. Only a bit of time to process it, which will make the next part even more messed up. The first drop. It's not just one bit of it. The whole thing is ridiculous. As soon as it kicks in, it starts the car crash experience. While you're out of your seat, it tries to push you out even further and then impose some of the strongest positives of any ride. That's one thing this does, ridiculously high positives. Throughout the ride there's also sporadic airtime hills. These all provide great ejector. The transitions between turns also do something, but they're not really snappy. Still, the entire ride is just demented, and maybe that's from the rattle. On the wing seats, this is real rough. It does give a more forceful ride, but that comes with a price. Also, the ride is very short. 3600 feet long for a hyper is a lowball. Candymonium's considered short and that's over 1000 feet longer. Kudos to the old trains for raising the restraints on the brake run though. They do come down during the ride and you're on the brake run for quite some time. Overall, this is a very short but insane ride that is #2 in the park.
What a relentless ride. First, this is weird in terms of how good capacity is. If you're not in the station, it's regular 2 train ops. However, once y...
What a relentless ride. First, this is weird in terms of how good capacity is. If you're not in the station, it's regular 2 train ops. However, once you're in the station, it's essentially one train because of the dual loading platform. Anyways. once you get on, just know that if you were glasses, they will get caught with the restraint. Didn't have this problem on Maverick, but I did have it with this. When the restraint automatically unlocks at the end, then it's quite a disturbance. At the launch, the audio is synced up. Don't know how long it's been, but it was when I was there. The audio says "Now get ready, here we go" then immediately you get launched into a smaller version of Kingda Ka's launch. Yeah, they felt the same. The incline of the tophat gives surprisingly sustained ejector airtime. Drop gives a bit more, than you fall. The cobra loop isn't too notable. You have some speed throughout the element, but that's the only takeaway. Then, there's the flying snake dive. You rise up into even more ejector, go through a fast heartline roll, then roll into the drop. This is an incredible inversion mixing in several forces. Next couple elements are some added turns that prevent the ending from being filler. This is still a short ride, but they did so much to it. Incredible layout and it's definitely worth waiting for the front row.
Candymonium was quite the surprise when I rode it. It was the last new coaster I rode at Hershey because of the line, but after 4 pm this doesn't get ...
Candymonium was quite the surprise when I rode it. It was the last new coaster I rode at Hershey because of the line, but after 4 pm this doesn't get more than a 45 minute wait. This is after the app reported it as a 3 hour wait. The indoor queue line has me conflicted. On one hand, the visuals are great for the building and you don't have to worry about heat, although that wasn't an issue when we were there. On the other hand, I love watching coasters while waiting in line to help with boredom. I was expecting something very similar to Nitro albeit shorter. As soon as the drop hit I was so surprised. It suddenly whipped you down. 77.3 degrees isn't a joke. It's much, much better compared to Nitro's first drop. The first hill isn't near the level of whip, but it's still quite whippy. Turnaround is pointless, then the return run provides decent floater. It's close with the supports so that's nice. Then, you get to go through a helix, which is nice but not too forceful. The turn around the fountain visually is incredible, even when it's not that good of an element. Then you get to the brakes, and get ready because you'll have to wait. It stacks at least one train and often all of the trains are stacked. It's pretty bad. Still a great ride that, out of the 2 B&M hypers I've done, is the better one.
What a surprise, I actually really enjoyed this. There still is some roughness, but it really isn’t a bad ride. The vest restraint on this is so much ...
What a surprise, I actually really enjoyed this. There still is some roughness, but it really isn’t a bad ride. The vest restraint on this is so much better than the B&M vest restraint. The vest itself is a bit tight, but there is absolutely no hip pain. Also, the many lights and the randomness of which color make add to the ride, even though the ride experience of a boomerang doesn’t correlate with the upbeat nature of the theme. Cobra roll, like usual, isn’t that good. Flavor tunnel gives a weird scent that isn’t all that great. The loop going backwards is insane, even more than the other boomerangs. Line wasn’t too long considering the one train ops, but it could end up being a problem on a more crowded day. Relative to Riddler Revenge, this vest restraint conversion was so much better, but that’s probably because I find boomerangs to be generally decent in the first place.
I give thunder side the edge not because it usually wins, but because of the better start to the ride. For some reason, it felt faster going down the ...
I give thunder side the edge not because it usually wins, but because of the better start to the ride. For some reason, it felt faster going down the first drop. Sadly as a result, it is rougher for that pet, but the 2 sides are essentially the same besides that. Rough and forceless, but fun and the dueling makes it better.
Milder side of the 2. First part of the ride is smoother, but then they’re about the same in terms of roughness. Also, it’s pretty forceless. Some spe...
Milder side of the 2. First part of the ride is smoother, but then they’re about the same in terms of roughness. Also, it’s pretty forceless. Some speed, but it doesn’t really do that much. Dueling aspect is fun though.
By intensity I’m referring to the laterals, which is the only thing this ride has in its favor in terms of intensity. This is a family coaster. Great ...
By intensity I’m referring to the laterals, which is the only thing this ride has in its favor in terms of intensity. This is a family coaster. Great for kids if they’re willing to wait. I did this as soon as the park opened, so I didn’t have to wait that long. The line ended up getting over an hour, which not many rides hit during my visit. If it is an hour wait and you’re not prioritizing credits, it’s not worth it. However, for families, it’s great. The turnarounds and many other moments have good laterals, but the rest of the ride is mild and surprisingly smooth. It’s fun, although for anybody wanting a thrill it’s just not the ride to be thrilling. With that being said, it still earns 3 stars for the smooth, fun ride and the many moments of laterals.
Most of the benefits of this ride derive from the loop. The loop is insane, why is a loop this good on a family coaster. Sustained positives with a bi...
Most of the benefits of this ride derive from the loop. The loop is insane, why is a loop this good on a family coaster. Sustained positives with a bit of float at the top. The rest of the ride is the reason it can have a 42 inch height requirement. It’s very mild. Some elements are pretty good for a family coaster, but after the loop, it does nothing. At least it’s aged well for a coaster this old, many people can still have a good time riding this as their first looping coaster, if they ignore the fact that the loop itself is insane.
I’ve already done this layout at Seabreeze, and it’s generally the same ride. However, this doesn’t spin on the first drop and following turn. However...
I’ve already done this layout at Seabreeze, and it’s generally the same ride. However, this doesn’t spin on the first drop and following turn. However, it is in a building filled with theming, so it’s much more disorienting. Hersheypark is more popular than Seabreeze, so you’ll obviously wait a lot more for this.
An actual good arrow mine train. Doesn’t do anything, but that’s probably for its own good. There still are some janky moments and the brake run is pr...
An actual good arrow mine train. Doesn’t do anything, but that’s probably for its own good. There still are some janky moments and the brake run is pretty abrupt, but it’s nowhere near as rough as some other mine trains. Kids are actually able to enjoy a nice ride. The kid in front of me was even begging his father to ride again. Even if you aren’t a kid, this is a great ride to get views of Storm Runner. I don’t know how this has aged well and canyon blaster hasn’t, but at least there are mine trains that are able to give fun rides.
Smooth considering the six flags wild mice are rough for some reason. Turns are still jarring, but not as much as GCGEFAA. Rest is just an average wil...
Smooth considering the six flags wild mice are rough for some reason. Turns are still jarring, but not as much as GCGEFAA. Rest is just an average wild mice that thankfully has a brake run that isn’t too abrupt.
Oh my god. My most recent rides on this thing were actually demented. I mean, I already thought it was incredible, but these rides were so much better...
Oh my god. My most recent rides on this thing were actually demented. I mean, I already thought it was incredible, but these rides were so much better. First drop was about the same with it having ejector. Then comes the turns, these were so much better. Every turn you just get yanked. Either it was going from high to low or low to high with the banking. From low to high, you get pulled up so quickly and it’s absolutely insane. Next airtime hill gives insanely strong ejector throughout the entire hill. Then more turns into the twisted horseshoe roll. This provides whip throughout both turns and is actually under-appreciated. Soon later, the second launch happens. This provides pretty good acceleration for an LSM launch. Then more turns while being even faster. Now, you really feel the speed on this ride. Eventually, there are the Stengel dives. There whip you up into a beyond vertical turn and they continue the previous trend of the prior turns. While this isn’t as long as Steel Vengeance, it executes the maneuvers in a way that makes it somehow even more intense. Genuinely an insane and incredible ride.
I’m so glad I was able to do it multiple times this recent trip. The amount of time it took for me to finally get on was painful. Last year, I got in ...
I’m so glad I was able to do it multiple times this recent trip. The amount of time it took for me to finally get on was painful. Last year, I got in line and was able to get to the metal detectors. Sadly, the ride shut down for the rest of the day and I wasn’t able to get on. 90 minutes in line wasted. This year, for the first time, I spent nearly 2 hours in line to ride, and thankfully I was able to get on. The rides in the 2 days afterward were shorter waits, only being up to an hour. I still find the wait to be worth it though. Even before getting to the lift hill, there are 2 hills with whip. No airtime, but you get whipped through them. First drop in any row has airtime in any row and it lasts quite a while. There’s a speed hill kickstarting the ejector followed by the top hat. There is a mix of sustained airtime and laterals and it is an awesome feeling. The next hill is banked outwards and has even more sustained ejector. Then you have more airtime then getting whipped into a zero-g roll. There’s another turn, not too notable but still fun. Next stall doesn’t necessarily have airtime but laterals as it serves as a fun drop. Even more ejector moments, even ejector into the midcourse. The hills after the midcourse have decent floater. Then, this part of the ride isn’t a part that I’ve fully memorized. It’s just genuinely out of control. Many ejector moments that incorporate laterals. There are also 2 zero-g rolls that at night are insanely whippy. The finale consists of many hills of various sizes that make it just a frenzy of ejector. It is a great finale to the ride, even the brake run has ejector. The whole ride lasts so long and is full of intensity. Really the only problem is the reliability. Even during this recent visit, there were times where the ride was closed for extended periods of time, up to hours. However, when it opens, it’s a masterpiece of a ride that deserves the spot as one of the best coasters in the world.
Iconic coaster and it’s not deserving of the title millennium forceless. I don’t understand how people find it to have no force especially since you h...
Iconic coaster and it’s not deserving of the title millennium forceless. I don’t understand how people find it to have no force especially since you have just the t bar as a restraint. It lets you really appreciate the airtime. Station has nice theming with the lights and music. Right before leaving, it says “greatest ride on planet Earth” and while that isn’t necessarily true, it makes the following cable lift even more exciting. It is returning to an even faster speed, but I didn’t get that. Still, it immediately speeds up and you are able to enjoy that amazing view. Left side has the lake, right side has the park. Maybe this view makes the current speed better. First drop is great on both sides of the train. Front row makes you slowly crest before falling. Back row whips you down for a sustained period of time. The first turn after the drop is amazing. Add the second drop and you get a collection of positives that makes it possible to gray out. First hill has some whip but not really airtime. Next turns are just a show of speed. In the front throughout the ride, going that fast for that long is incredible. The airtime on the following hill gives good floater. More turns. Then the speed hill gives the main ejector moment. More turns, then it ends. All of the turns are intense and give amazing speed. The tunnels are a great feature because of course tunnels on a coaster that fast are destined to be great. Love the whole ride and it is a must ride any day you’re at Cedar Point.
Great ride in the front of the park. Do it either at the start of the day or after the line has calmed down. Otherwise, this ride gets a very long wai...
Great ride in the front of the park. Do it either at the start of the day or after the line has calmed down. Otherwise, this ride gets a very long wait even with the capacity. Pre drop always is great followed by a first drop that surprisingly gives airtime. Next loop has some whip and mainly sustains positives. Zero-G roll is very snappy and the cobra roll is surprisingly snappy as well. Next turns have some intensity to them, but it’s not one of the main parts of the ride. The 2 corkscrews following the midcourse are very snappy. The helix provides even more sustained positives that even after the inversions makes the ride exciting. Brake run is pretty jarring, but when you brace for it feels like a moment of whip. Great ride, definitely one of the best in the park.
Definitely has a great location over the park’s entrance. It also it right next to the beach. First drop is good, even on both sides. It slowly brings...
Definitely has a great location over the park’s entrance. It also it right next to the beach. First drop is good, even on both sides. It slowly brings you upside down before dropping. The inversions aren’t really special, just an array of positives at the bottom and hangtime while upside down. Only inversions that are particularly better are the zero-g rolls because you go right near the keyholes creating a nice visual effect. Second half is just a helix, nothing too interesting. There is one main problem with this ride. Just like Valravn, the best is a major problem. During the ride, if you don’t try to bring it up, it staples and it hurts the hips. This one also has a pretty tight vest. Still, you’re able to appreciate the ride and it still gets 4 stars.
Honestly, it’s not an elite coaster. Some people have this in the top 4 of the park, but in the condition it’s in, it’s overrated. First drop in the b...
Honestly, it’s not an elite coaster. Some people have this in the top 4 of the park, but in the condition it’s in, it’s overrated. First drop in the back is good. Rough, but it has whip. First hill is forceless. At least there’s a tunnel that’s nice. Second hill provides the first ejector while still being really rough. Worst part of the ride is the turnaround. It is really rough while doing absolutely no force. Second part is why people love it so much because of the airtime. The airtime is fantastic, but it is insanely rough. It is a repeated cycle of ejector followed by jackhammering. It’s not too pleasant. It’s good for the airtime, but the wild amount of roughness prevents it from being elite.
Underrated ride. First drop is good in any row. Whip in the back, and you hang there for what feels like a long time in the first 2 rows. First half h...
Underrated ride. First drop is good in any row. Whip in the back, and you hang there for what feels like a long time in the first 2 rows. First half has the immelmann, but that’s not really exciting. The exciting part is how fast you’re going while also having the positives. Midcourse isn’t too much of a problem, it follows with another steep drop. Second half is mainly hangtime and positives, particularly the zero g winder. It gives good hangtime for the first part and positives for the second part. There is an airtime hill, but you don’t leave your seat. It is very short, and I personally wouldn’t wait too long for it. In fact, I make this the very last ride I go on because by 9:50, not many people are in line and it has a pretty good night ride with the lights and the view. Another big issue is the vest. While I prefer it to gatekeeper because the vest itself is fine, the bar staples bad and on the brake run while waiting it hurts if you don’t push it up throughout the ride. Still an amazing ride that is under-appreciated and isn’t a one trick pony.
Lower tier floorless coaster. It looks and sounds nice being heard from around many places in the park. Sign is also appealing. Actual ride isn’t anyt...
Lower tier floorless coaster. It looks and sounds nice being heard from around many places in the park. Sign is also appealing. Actual ride isn’t anything noteworthy. There are some inversions that are somewhat intense. There are several moments that try to be forceful, but they don’t do anything. This also was pretty shaky in an inside seat. It’s there, but it’s not really meaningful.
This side was down for 2 of my 3 days this last visit, so I guess I can’t say anything about it without the racing feature. It might not be as janky (...
This side was down for 2 of my 3 days this last visit, so I guess I can’t say anything about it without the racing feature. It might not be as janky (my memory is more from the red side so who knows), but it still has some pretty bad profiling. The turnarounds aren’t boring while racing unless one side is way ahead of the other. When it’s not, it’s the perfect time to high five people on the other side. There are those weird airtime moments on both sides. Because this side wins most of the time and I’ve had a better experience, it’s the better side for me.
It’s the same as the blue side when dueling, but during my visit, for the second and third days, the blue side wasn’t running. This made it so it didn...
It’s the same as the blue side when dueling, but during my visit, for the second and third days, the blue side wasn’t running. This made it so it didn’t have any racing feature and was just a big mine train pretty much. Both do have airtime and are both pretty janky, though it’s more noticeable for me on this side. Still a good ride, but it’s definitely better when you’re racing.
I highly recommend requesting a row on this ride. Getting an inside seat of the car eliminates the roughness, and they generally allow that to happen ...
I highly recommend requesting a row on this ride. Getting an inside seat of the car eliminates the roughness, and they generally allow that to happen on this ride. Anyways, first 2 hills gives great airtime followed by a larger hill with decent whip in the back car. Turnaround provides some decent laterals and the rest of the ride has even more airtime on each hill. In my opinion, this is an underrated gem, just like many other PTCs. Those lap bars give me so much room and the ride is great as a result.
I mean, it’s pretty good for a family coaster. In terms of forces, there are no forces. Just speed and a bit of intensity with the swinging. It’s fun....
I mean, it’s pretty good for a family coaster. In terms of forces, there are no forces. Just speed and a bit of intensity with the swinging. It’s fun. A bit of jankiness because of it being a 80s arrow, not too bad. This thing’s location is incredible. Not only does it have the beautiful pond that can have mist, it also uses Top Thrill 2’s spike to its advantage. You get insane views of the spike, even going under it. Anyways, this is the better arrow family coaster and this is what you should be taking your kids on instead of Cedar Creek.
Last year, I had a disappointing experience with this, making it easily my least favorite spinning coaster and a 1.5 star rating. The main reason for ...
Last year, I had a disappointing experience with this, making it easily my least favorite spinning coaster and a 1.5 star rating. The main reason for this was the restraint. It HURT, digging into my stomach and ruining the ride. This time, the restraint was terrible, but I was actually able to enjoy the ride. The layout was actually represented in the rating. It has some pretty good moments and sometimes it can spin out of control. Also, I’m a fan of the theming on this ride. The fact that each mice has a name and its own personality with the sign out front and the speaker in the station. The audio on the ride is also a nice touch, though the lift hill music can get annoying if you’re stuck in line. There even is a cat at the top that further enhances the theme, but from behind it’s a bit weird for a family coaster (not as weird as the statue on Catwoman Whip). I do want to say this, it is quite short. As soon as the spinning gets going, it’s on the break run. It is compact, but could use a bit more track. Still a nice family coaster as it makes its way up my ranking.
Meh, it’s alright. Looks gorgeous over the midway, although you see the corkscrews and from certain views see people banging their head around. Anyway...
Meh, it’s alright. Looks gorgeous over the midway, although you see the corkscrews and from certain views see people banging their head around. Anyways, for some reason when I went on they blocked off the 2 middle cars. There was a somewhat decent wait, so I don’t know why they only had 67% of the train going. On the actual ride, the first drop isn’t noteworthy. Apparently it can have airtime, but I was towards the front and felt nothing. Then comes the airtime hill. You hit your back against the hard seat multiple times, it HURTS. Good thing about it, there’s airtime. Rest of this ride is literally steamin demon except slightly more painful loop and slightly less painful corkscrews, although they still hurt. Anyways, it’s rough and painful, but it’s pretty forceful throughout the ride, so it gets a middle of the road rating.
Damn this thing is such a downgrade compared to the other 2 frontier town coasters. Not even appropriate for kids, by the time you’re tall enough for ...
Damn this thing is such a downgrade compared to the other 2 frontier town coasters. Not even appropriate for kids, by the time you’re tall enough for this you’re already able to do rides like MILLENNIUM FORCE. So yeah, besides doing the credit, there really isn’t a purpose for this ride. All it does is this: jank, jank, jank, or look a drop, even jankier, straight section of decency, further jank. It’s not that fun. Just meaningless rough meandering. With that being said, it has some good theming. There’s a lead car outside the entrance that’s nice. Also, in the brake run, there’s an animatronic of a guy that’s just absurdly shocked. His reaction is honestly the only redeeming factor. It’s not that good, do the other world class coasters in the area and do the other family coasters in the park if you want a mild thrill.
This ride is criminally underrated and its layout is under-appreciated. It’s just regarded as a terrible layout with plenty of dead spots, but today I...
This ride is criminally underrated and its layout is under-appreciated. It’s just regarded as a terrible layout with plenty of dead spots, but today I was able to truly appreciate the ride and its layout. I did it in the back row, so the first drop immediately kickstarted the ride. Between the fast lift and the long train, this drop was one of the best I’ve done and had incredible whip. The next turn introduces the under appreciated part of the ride, the intensity. There’s genuinely good positives on the first turn, although it’s overshadowed by an element I’ll get to. Also, you cross over one of the lakes and it’s amazing. I reached out my arm and, accidentally, I was able to touch the water. It was only a light touch, so it didn’t hurt too much considering it was over 70 mph. A light sting for a few minutes was worth it. The next hill is mainly for the view, which is awesome. Towards the end, it has some floater, but nothing noteworthy. The main star of the show and such a deeper hit of an element is the first helix. Nobody talks about it and I feel like it’s unfair. This was just the third time (out of over 90 coasters) that I grayed out. The sustained positives last for so long that it’s enough for me to gradually lose my vision. Honestly, this makes me like the straight track. It gives a few seconds to get back to reality and enjoy the rest of the layout. The next hill is also pretty good and providing whip. Next helix isn’t anywhere near as intense as the first, but it still provides sustained positives that I really like. It also continues the trend of being low to the ground over the water. Next hills are the best for airtime. Each one provides some pretty good airtime, and it does this into the breaks. In terms of airtime, I prefer the clone at Six Flags America. However, the sheer intensity of this along with the great setting propels it above in my rankings. I do admit, it has a bit of a rattle. However, it wasn’t nearly enough for me to find it to be hindering the experience. The only areas that are noticeably rough are the first turn and the final hills that shuffle you from side to side. Still, it doesn’t matter and I love Ride of Steel for what it is.
This is the first coaster I’ve done since I was 9 where it was so bad that I find it to deserve a .5 star rating. I really try to find the good in eve...
This is the first coaster I’ve done since I was 9 where it was so bad that I find it to deserve a .5 star rating. I really try to find the good in every coaster because that’s what they’re meant for, with rides that I consider bad to still have the potential at a decent rating like a 2. I genuinely don’t think anything about this went right for me, and it is the first time that I didn’t give .5 stars from childhood trauma and it being from the poor experience. The main con is the restraints, oh my god I want the restraints to burn and never appear again. My stomach tolerance is abysmal and this put it to the ultimate test. The hard seating on the stomach already didn’t go well with Disk-O rides, but those were excusable because I could change my posture and prevent too much pin. This doesn’t have that. You’re forced into a certain position that limits how defensive you are. Even worse, you are STAPLED. I can’t move the restraint to allow room for my stomach to catch a break. It’s over a minute of pure agony for my stomach. Even my back hurts because of the harness trying to forcibly push on you during the ride and the fact that it’s hard foam makes it HURT. Anyways, the actual layout also sucks. Launch is mediocre, I probably would’ve enjoyed it if it weren’t for the fact that I was in pain. The layout is just terrible. It does absolutely NOTHING. It meanders, which would already be bad because it does nothing while being painful. Not only does it do that, but it’s janky while meandering. You shake from side to side and your whole body is surrounded, so it causes even more pain. Then it ends with an unnecessarily sudden brake run that causes one more janky moment putting icing on the molding cake. Of course it decides to be inefficient and make you unload the same side you load on, a useless thing that just proves how useless this coaster is. There is an almost guaranteed chance that I’ll never ride this again, because a free stomach ache while not having any entertaining factor (a painful factor for that matter) is absolutely not worth it to me. There’s nothing redeemable to this ride, I wouldn’t be upset if it was replaced by benches. You needed to sit on a bench to take a brake after riding anyways. This ride sucks, only do it if you’re a credit whore that needs to increase the credit count.
First DropIntensitätZu kurzEnttäuschend!Schoßbügel
I knew it was going to be short, but considering my expectation was comparable to a short version of Impulse at Knoebels, I was somewhat disappointed....
I knew it was going to be short, but considering my expectation was comparable to a short version of Impulse at Knoebels, I was somewhat disappointed. Despite being beyond vertical rather than just vertical, the drop felt the same on both rides, not a problem, it’s a good drop. Throughout the ride, like I expected, there were positives throughout the ride. The best part is probably the inclined loop, which has sustained Gs throughout the inversion. However, it was disappointing that the G-force was not quite near the level of Impulse. Add the short ride and it just didn’t compare. Another problem, the lap bar can staple badly. I’m not too bothered, but it still isn’t preferable. Despite the obvious inferior ride, Tantrum delivers a great experience still and is worth a 4 star rating.