• MapleFlakes

    Komfort Intensität Sanftheit Zu kurz Kapazität

    I think I'm more susceptible to greying-out than the average person, but let me say I absolutely did here. That first overbank is actually quite wild for a family coaster. Comparing this coaster to Kiddy Hawk at Carowinds (which is one of the worst rides I've been on) it is immeasurably smoother, has much more intense and fun elements, and possesses indescribably better restraints; they give such a good sense of freedom. The only negatives are its tiny layout and awful capacity; this was not the best choice for a park as busy as Dollywood. 6.5/10 - this is the quietest roller coaster I've ever seen in my life

  • MapleFlakes

    Abschuss Spaß Kapazität Layout

    For some reason this is the only roller coaster I've ever been on that consistently makes me motion sick. If I had to guess why it's probably the rattle combined with the backwards sections, but I'm not sure. The layout isn't anything special, just a lot of meandering around an admittedly beautiful hillside. Backwards launches are always a good addition to any ride, and this one is no exception. I just wish this one had better capacity; it's rather popular, and even with a very fast op team it just can't handle the lines. 5.5/10 - massive respect to the ride ops for munching on Sour Patch Kids mid-cycle

  • MapleFlakes

    Dauer Unangenehm

    This ride is pretty much exactly what you'd expect it to be. It's a kiddie credit; there isn't much more to say. I suppose the whistle and steam that occurs when you pass the engine each lap is quite cute. 3/10 - this was my first Zamperla and let me say I have high hopes for Top Thrill 2

  • MapleFlakes

    Airtimes First Drop Spaß Dead spots

    This is what I wanted Apollo's Chariot to be. A few unique elements for an out-and-back hyper plus B&M's perfected floater hills. My only complaint is that while the helix around the kisses fountain is fun, it is rather forceless. It's very cool to have two hypers a rock's throw away from each other that have completely different experiences; after riding this and Skyrush in the same day I see why this was needed. 8/10 - this review is dedicated to the teenage boys that tried to cut me in line and then started making homophobic comments <3

  • MapleFlakes

    Standort Spaß Dauer

    This was my first Alpine coaster and I really enjoyed it! It's a very long ride with tons of great moments of laterals, and even a few good positives. The location is beautiful, so I don't even mind how much time is spent on the lifts. This coaster is definitely worth a stop if you are going to Dollywood. 7/10 - Lightning Rod may have the quad down, but does it have pissing bear statues?

  • MapleFlakes

    First Drop Inversionen Komfort Zu kurz Kapazität

    I knew people raved about this being the best Arrow looper, but it still surprised me with how enjoyable it was. There wasn't a moment of headbanging and the first drop actually was profiled to give airtime. It's a shame the layout is as short as it is, both because I would love a few more elements and because it comes into the brakes with enough speed to prevent the park from running a second train. 7.5/10 - why is it so awkward and quiet in the maintenance shed

  • MapleFlakes

    Spaß Sanftheit Dauer Airtimes

    This was my first new-gen Vekoma, and even though it's a family coaster I'm still quite impressed! It has an incredibly smooth, long layout with some fun twists and turns and a couple solid launches. I'm a sucker for onboard audio, and this ride has a joyous little tune playing throughout. I wish it had a few moments of airtime, but it's not a big deal, it's still a great time overall. 7/10 - shoutout to the woman who approached me when I was walking towards this ride and gave me an extra TimeSaver

  • MapleFlakes

    Nette Überraschung! Standort Layout Rütteln Kapazität Zuverlässigkeit

    I'd only ever done this ride once roughly 6 years ago, and I went in expecting little. I was actually blown away by how much I liked it. Maybe it's the fact that it's the only flying coaster I've ever done, but Nighthawk is just a really enjoyable experience. Minus the corkscrews at the end it has a fantastic layout, and flying over the water is amazing, especially at night. The rattle is intense, but with little to bang up against it actually didn't bother me as much as I thought it would. The two most obvious issues are its awful capacity and tendency to break; I've never been in queue for this thing without it going down, and this ride was the first time I've ever seen it operate a second train. Overall, Nighthawk is a very underrated coaster at Carowinds, but probably not worth the 90 minute average wait. 8/10 - why does the restraint have a nipple

  • MapleFlakes

    Thematisierung Nette Überraschung! Abschuss Dead spots

    I went into this one with pretty low expectations and came away very pleasantly surprised! The theming in the queue is actually very nice and not something I expected at Kings Dominion. The launch is incredible and one of my favorites of all time. I assumed that this coaster would have over-the-shoulder restraints, so I was very excited to see it was just a lap bar. The only downside is that it does crawl a bit after the midcourse, but it remains quite fun regardless. The lines it can build up even on a slow day are quite frustrating, too. 8/10 - "We can't let you guys on because someone is throwing up back here" -Ride op explaining to us why we were just standing in the station

  • MapleFlakes

    Sanftheit Zu kurz Rückhaltebügel Enttäuschend!

    This was my first free spin and it did not leave a good impression. The music as you rise up the lift hill is good I guess? The bamboo-styled supports look pretty nice. The actual ride experience is just not it for me, though. Vest restraints are rather uncomfortable for me and an absolute no for my riding buddy. The layout is incredibly short and we got no flips on our first ride, but the two we got on our second were just not fun and kind of uncomfortable. I can't say I was stoked to ride a free spin, but I might just outright avoid them going forward now. 3.5/10 - how is this considered the replacement for Volcano

  • MapleFlakes

    Airtimes Schoßbügel Zu kurz

    A fun family coaster with two good moments of air time. Buzz bars are always a big plus, and from my experience it seemed to run faster than the one at Carowinds. 4/10 - we got stuck at the base of the lift hill for like 20 minutes and I think the kid in front of us started flirting with me

  • MapleFlakes

    Airtimes Schoßbügel Zu kurz

    For a step up from a kiddie it's actually very good. I highly recommend this as a first coaster for kids over Kiddy Hawk. I got to sit in the back, and because of the buzz bars there was actually a little bit of airtime on the two "big" drops. 4/10 - you call it Woodstock Express, yet it isn't train themed...curious

  • MapleFlakes

    Layout Unangenehm Irrelevant

    I do not like wild mouses, but this one wasn't awful. It runs a lot slower than its counterpart at Carowinds, so the turns weren't nearly as uncomfortable. Having the first drop is much better than the traditional wild mouse layout in my opinion, so it gets at least a few points for that. Besides that, though, it's still just a boring and somewhat uncomfortable coaster. 4/10 - I will say, though, the color scheme is rather pretty and ties into the area's theme nicely

  • MapleFlakes

    Standort Inversionen Unangenehm Layout

    It wasn't as utterly awful as I was expecting it to be, but Anaconda is certainly a bad ride. While there wasn't a ton of actual headbanging, it was still very uncomfortable to ride whilst constantly bracing myself. I am generally not a fan of any Arrow inversions other than their vertical loops, so this one was not particularly fun. I was actually laughing during the ride because of how pointless that section after the midcourse is. I genuinely have no clue what it was trying to do. 3/10 - "What if instead of tearing down the crap Arrow over the beautiful lake we just demolished Volcano?" -Someone out there

  • MapleFlakes

    First Drop Inversionen Spaß Zu kurz Kapazität

    This is a very unique little ride. It was my first Euro-Fighter, and while I know it's very different from most of them, it still left a pretty good first impression. The first drop is very fun and I actually didn't mind the vertical lift hill, which is something I usually quite dislike. The ride has a good sense of speed in the beginning, but even when the midcourse barely hits the ending is a little slow. Granted, that is why the heartline roll delivers such good hangtime, so it's a give and take. It goes without saying that this has awful capacity. We rode Twisted Cyclone 5 times back-to-back with no wait on the same day we waited 40 minutes for this coaster once. 7.5/10 - I don't know why but all the operators started singing happy birthday to a rider when we were sitting on the brake run

  • MapleFlakes

    Spaß Enttäuschend! Intensität

    It's trying to be a next-gen Big Thunder but it simply isn't. The swinging cars and drop out of the station are cool, but the other elements all feel stale. Even the dark ride section is mediocre at best. 4/10 - I will never get the two and a half hours I waited for this back

  • MapleFlakes

    Standort Inversionen Unangenehm Intensität

    If I hadn't ridden I305 before this I might never ride an intense coaster again. The sustained Gs on a ride like that are thrilling, but here it's just discombobulating, uncomfortable, and annoying. I do not enjoy back-to-back inversions taken at a rapid pace for seemingly no reason other than "inversions are cool". The transitions are bad and the lift hill is incredibly annoying. On a more positive note I guess the location is good - I like rides over bodies of water. At the very least the vest restraints make this ride not complete torture. I have a lot of sympathy for those who rode Ninja. Also the head choppers are insane. If this thing had less restrictive restraints I genuinely believe you could smack most of the support beams. 2/10 - not a con for the coaster itself but the way it gets stuck in the butterfly in the film Vacation is very annoying from a gravity standpoint

  • MapleFlakes

    Nette Überraschung! Spaß Zu kurz

    This is definitely the best kiddie I've ridden. It actually has some really cool transitions and some surprisingly forceful elements for a ride of this type. It can build up a bit of a line with its single train ops, but if it's not too bad I recommend giving it a ride, it's a fun time! 5/10 - that janky drive tire trim brake is the one of the funniest things on a coaster

  • MapleFlakes

    Inversionen Standort Spaß Rückhaltebügel Layout

    The only flying coaster I'd ridden before this was Nighthawk at Carowinds, and I'd say this is very slightly better. I quite like the experience of flying coasters, so I went into this with high expectations, mostly for the pretzel loop. That inversion definitely delivered and was everything I expected it to be, but the rest of the ride is just good, not much more. I do like the terrain-hugging it does, which makes the rather boring layout much more interesting. The restraints are pretty uncomfortable, however, and I much prefer being held on my back on the brake run than stomach down. I'm hesitant to blame the ride, as I hadn't eaten much of anything that day, but after sitting on the brakes with my head hanging down for a few minutes I felt very bad. 7.5/10 - after eating some Wendy's chicken nuggets I felt a lot better

  • MapleFlakes

    Airtimes Intensität Layout

    Going into this ride I knew many called it their favorite B&M Hyper, so my expectations were high. Though I enjoy the model, I tend to find them a little bit boring with the repetitive floater hills and out-and-back L or I shaped layouts. Goliath is nothing like those. It has fantastic floater hills, of course, but also packs in a very interesting layout. The way it winds over the entrance to the park and past the highway is very unique, and leads to a much more engaging ride in my opinion. The positive Gs on this one also shocked me. I knew the double helix was going to be forceful, but I didn't anticipate greying out for that long on a B&M Hyper. The returning bunny hills also slam you back into your seat at the end of each of them, which was one of the coolest moments of the ride. Goliath is an incredible hyper and leagues better than the rest I've ridden; I wish there were more like this out there. 9/10 - everyone is so concerned with whether Orion is a giga they never stopped to ask whether Goliath is a hyper

  • MapleFlakes

    Rückhaltebügel Intensität Kapazität Dead spots

    I'm not a big fan of boomerangs, but I heard that the vest restraints made this one an actually solid ride. I have to agree. Though it's hardly worth the wait it gets, the loop packs surprising intensity when taken backwards, and the cobra roll is actually pretty fun. I'd still like to see them squeeze a Raptor into this footprint, but given the very low chance of that happening this isn't a bad ride to have. 5.5/10 - the kid sitting next to me seemed very friendly but the only two things he could say in English were "Hi" and "I don't speak English."

  • MapleFlakes

    Inversionen Abschuss Layout Zu kurz

    Despite obviously being about the launch the following layout is still great. The standout moment is obviously the flying snake dive which is not only one-of-a-kind but also one of my favorite inversions ever. It would of course be great to get an Accelerator with a truly complete layout, but what this does have is awesome. 8.5/10 - "Here we go!" ...three seconds later...

  • MapleFlakes

    Inversionen Standort Intensität Dead spots

    A phenomenal invert. It may have less inversions than most others but it makes them count. The way it weaves through The Hollow is beautiful and the helix before the drop is great. I do wish there was one more element before the brake run as the near straight track is a bit of a bummer. 8.5/10 - why didn't they just call it Ursa Major that's a much better name

  • MapleFlakes

    Nette Überraschung! Spaß Layout

    I was rather surprised by this one! I was actually going to skip it but got convinced to ride it right before park close. I think I might just be a sucker for dueling coasters because this was just so much fun. Taunting the other train on the pre-lift and fly-bys is half of the ride experience itself. I'm really looking forward to riding more twister woodies because this was just a joy. 8/10 - we lost and I got bullied on the brake run

  • MapleFlakes

    First Drop Inversionen Intensität Rütteln Kapazität

    A very unique and forceful little ride. The inversions are whippy and surprisingly intense and the first drop is obviously great. This thing does have a rather nasty rattle in the back row that made it a bit uncomfortable, though. Oh, and the 12 person trains are obviously a capacity nightmare. 7/10 - I saw a poster on the station and I think this ride is an advertisement for natural gas? What?

  • MapleFlakes

    Inversionen Standort Dead spots

    A solid loop and then not much else. However, since it's located in Hersheypark's Hollow, it gives great views of a bunch of different rides. You spend the whole time running under Great Bear and over Coal Cracker with a finish next to Comet and Skyrush. If you only like riding coasters this isn't a very good ride, but if you like looking at them this is one of the best in the park. 5/10 - this thing feels like it's going to break at the top of the lift hill

  • MapleFlakes

    Inversionen Meisterwerk Ejectors

    This is basically a perfect ride. Incredible moments of airtime combine with whippy inversions and forceful turns to make it one of the best coaster experiences I've ever had. It's hard to pick a best moment as everything is so great. If I had to try I would say either the ejector hill after the underflip or the zero-G rolls, but it's very close. A very cool thing about this ride is the variety of experiences it offers depending on which row you choose. The back gives great airtime, especially in the pre-lift. The front makes the airtime a bit weaker but makes the inversions much more forceful and whippy. I have so many things to praise about this ride but suffice it to say it's just barely the best at Hershey and one of my favorites of all time. 10/10 - unlike some other RMCs *cough* Twisted Timbers *cough* they actually trust cargo pockets here

  • MapleFlakes

    Airtimes Schoßbügel Abschuss

    Given that the Intamin Blitz is maybe my favorite model, Pantheon inherently had an advantage in my mind before even going on it. It still managed to blow me away. The standout moment is obviously the backwards launch over the ejector hill, but the outerbanks are all incredible too. Despite the ride being weaker than VelociCoaster overall, the stall is leagues better, and the roll at the start is incredibly unique. It would also be a mistake not to mention the best restraints currently on the market, which provide both great comfort and room for airtime; more rides should get these lap bars. 9.5/10 - "IS IT BROKE? IS IT SUPPOSED TO DO THAT?" -The guy next to me who I lied to about the swing launch

  • MapleFlakes

    First Drop Spaß Sanftheit

    Griffon might be the most fun I've ever had on a coaster. Maybe it's because I haven't done many other dives, but I do truly love being held over the vertical drop, and though the following layout isn't the most unique it is still loads of fun and buttery smooth. It may not have insane airtime or high intensity but it's just an incredibly enjoyable experience. 9/10 - it's my parents' favorite coaster by far so that might bias my rating a bit

  • MapleFlakes

    First Drop Standort Intensität Rütteln Headbanging

    This ride has a great first drop, but besides that it's just a decent invert. The inversions are good as one would expect, but there isn't much special about it. Weaving in and around the German and France areas and over Le Scoot is very cool, though. Other than that location, the only unique thing it has compared to other inverts I've done is a noticeable rattle in the back row and a couple instances of headbanging, something I was rather surprised by. 8/10 - I got lost in the kiddie area trying to take photos of the cobra roll