• MapleFlakes

    Airtimes Spaß Rütteln Unangenehm Reißt es ab!

    My opinion on this ride has changed in both directions. For one, I've since done Twisted Timbers so I am devastated by the untapped potential here. On the other hand, I've also experienced this ride in more conditions, both at its worst and best. If you get a back-row wheel seat ride on this coaster early in the day, it's bad. There is no other way to say it. However, if you ride in the front of the train after it has been running all day long in the hot sun, this coaster is actually pretty fun. It has some pleasant airtime in the front, though nothing too crazy. The jackhammering is still frequent, but the rebuilt turnaround is certainly much more pleasant this year. Hurler isn't a ride I prioritize every visit, but if I have time for a night ride I will definitely seek it out. 6/10 - they really looked at this thing and said it was Wayne's World themed, huh?

  • MapleFlakes

    First Drop Intensität Ejectors Schoßbügel

    This ride is an absolute mess. When you hit that kink in the first drop it feels like you are genuinely about to get thrown off of the ride. It's impossible to keep both arms up on the turn into the first ejector hill. The stengel dive feels like I'm getting ripped in half. I can barely walk off of it once we get back to the station. But, despite all of this, I adore every second of this stupid, broken, painful hunk of yellow steel. This is the only ride in my top 25 where I totally understand if someone hates it. The airtime hurts, the lap bars are terrible (I haven't yet had a chance to ride with the new ones), and the rattle is constant. But for some reason my equally broken brain loves this monstrosity. 10/10 - the single funniest moment on any coaster is the mini release of the restraints on the brake run; they know the demon they created

  • MapleFlakes

    Standort Dauer Rütteln Airtimes

    I went into this ride expecting good airtime but horrific discomfort. I came out with little to no airtime (despite sitting in the second-to-back row) and no discomfort, despite a pretty present rattle. The only moments of airtime I had were the finale's bunny hills, the rest of the ride was pretty disappointing in that regard. I think the strongest thing this coaster has is its location over the lake. It makes for a very scenic ride and experience walking by it, but only improves my opinion of it a slight bit. 5/10 - Twisted Cyclone is good and all but this would have been an insane RMC

  • MapleFlakes

    Airtimes Spaß

    It's a fun and janky kiddie coaster; there's not much more to it. The twisted first drop has some surprising laterals, the middle is dead, and the ending has what I like to call Baby Force One bunny hills that provide a little bit of airtime. Going around the layout twice is also nice. 3/10 - massive shoutout to the operator who did not care and let two adults ride

  • MapleFlakes

    First Drop Thematisierung Dauer Dead spots

    This is one of those dark ride/coaster hybrids that's hard to rank. As a dark ride it's quite charming, but as a coaster it really isn't all that good, minus the first drop. It's definitely a must-ride when at Dollywood, just don't expect to be blown away. 5.5/10 - I would list air conditioning as a pro if I could

  • MapleFlakes

    Inversionen Hangtime Dauer

    Banshee is remarkably different from every other invert I've ridden, but I still love it as one of the best. I know many complain about the lack of whip, but I actually really enjoyed the change in the profiling. In the front row it feels like you are being held face-down to the ground at the end of nearly every inversion, and it's a super unique feeling. The in-line twist gives some funky but awesome hangtime, and the pretzel knot is very different inversion from anything else in the world. I honestly wish that this ride was just a smidge more intense, but if that's the price to pay for that stalling during the inversions then I am more than happy to pay it. 8.5/10 - my hair got caught in the vest restraint and it hurt a lot

  • MapleFlakes

    First Drop Spaß Ejectors

    An unreal ride. I don't want to dwell on the same things everyone else has said over and over but the triple camelback is unbelievable, the double up is relentless, and the outerbank, specifically in the back row left side, is outstanding. Something I don't see get a ton of attention is actually the barrel roll down drop, which, though not even close to the camelbacks, is an awesome element in and of itself and a great way to start out a masterpiece of a ride. The only complaint I have is the lap bars. As this was my first RMC I wasn't exactly sure what I was getting into, but I'm rather skinny with pretty long legs so the shin guards really dig in. However, if I sit on my tiptoes it is basically unnoticeable throughout the ride itself, so I don't mind much at all. 10/10 - this team does not mess around; I got kicked off the ride because they saw the outline of my wallet in a cargo pocket (I learned my lesson)

  • MapleFlakes

    Airtimes Spaß Rütteln

    I was initially going to skip this one, but since I had plenty of time at the park I checked it out. In the front row, Blue Streak is a surprisingly good ride with some fun pops of airtime throughout its course. In the back, this thing beats you senseless. It's not as bad as Corkscrew by any means, but it certainly can rattle you around about as much as the train rattles itself. If you're going to take the time out of your day to ride it, definitely try to get as close to the front of the train as possible. 6/10 - why does it feel like the train is undulating underneath you the entire time; it's so weird

  • MapleFlakes

    Sanftheit Unangenehm Schoßbügel

    I have long been a wild mouse hater, but I was hopeful that this modern rendition would get me to like the concept. That wasn't really the case, unfortunately. Though the spinning definitely eases up on the painful laterals which I despise, I found the ride to be almost as uncomfortable due to the lap bar. For whatever reason the placement of the restraint made it so that I was being braced by my stomach, rather than my lap. I'm not particularly short; I'm about 5' 9"; but it still felt like the restraint was not designed for someone of my height. It's not a bad ride, but due to that discomfort it's not one that I'm in any hurry to reride. 4/10 - I hope you like the sound of annoying bells dinging in your ear because you're gonna get a lot of that while waiting

  • MapleFlakes

    Tempo Meisterwerk Ejectors

    After maintenance delays canceling our initial plans to ride this for hours into the night we were lucky to just barely squeeze in three rides before our drive home the next day. And let me tell you those three rides might have been the best rides I've ever had on a roller coaster. This ride runs incomprehensibly fast. On the day I went it was 90 degrees out and hauling so quickly that the ops were only loading 40% of the train at a time. Every element on its own is incredible, but when they are taken back-to-back with zero time to rest it becomes an out-of-body, and for that matter, out-of-seat experience. The stall is the best I've experienced, and the arcade roll is one of my favorite inversions ever due to its insane whip. The finale, though perhaps a bit excessive with the airtime, is still wildly fun as long as you brace by pushing your shins into the guards. I was incredibly lucky to get down to Atlanta again only a few months after those first rides, and it remained an absolutely phenomenal experience. 10/10 - "Do you want airtime?" -an actual quote from a real ride operator before not adjusting the lap bar at all

  • MapleFlakes

    Standort Spaß Dauer

    I should preface this review by saying my one and only ride was at 12 am in row 17, so I think I've only experienced this coaster at its best. My night ride on The Beast is one of my favorite coaster experiences ever. That journey in the woods is unlike anything else I've ridden, and the pitch blackness of that cold October night only enhanced the fun. That seemingly pitiful 18 degree drop turned out to be one of the coolest elements I've ever felt on a wooden coaster—It does truly feel more like a launch than a drop, and slamming into that enclosed helix is pure bliss. Sometimes what makes a good coaster can't be quantified in its forces or airtime, and The Beast is a perfect example of that. 9.5/10 - this is my favorite backyard coaster

  • MapleFlakes

    Meisterwerk Ejectors Dauer

    Ever since I took my first step into being a coaster enthusiast, Steel Vengeance was my number one bucket list coaster. The amount of praise this ride received was unbelievable, and I knew I had to get to Cedar Point as soon as possible to experience it. After getting several rides on it, it has managed to secure itself as the best roller coaster I've ever ridden, but probably not for the reason it is for most. To start with the obvious, this ride is *the* airtime machine; featuring the most of any coaster in the world, Steel Vengeance is going to be a ride you love if you enjoy being out of your seat. Every element on this ride lands nearly flawlessly. From the first drop to the final brakes, every hill, twist, and inversion accomplishes exactly what it sets out to do (which is usually airtime, to be fair). However, each moment feels distinct enough from the previous that the ride isn't just the same type of airtime over and over again. The incredible sustained moments on the top hat and outerbank, the small pops on the finale, and the lateral airtime on the wave turns all stand out from each other to create a distinct, memorable ride experience. All of this is of course phenomenal, but it doesn't really set Steel Vengeance apart from the other RMCs out there (except, of course, its sheer quantity of these elements and seemingly infinite duration). It's the much more unique and even quirky attributes of this ride that make it stand head and shoulders above the rest. Firstly, the inversions are fantastic. Despite three of them being zero-g rolls, they all have their own personality, especially when compared to ones found on other rides. Whether they are seemingly never-ending like the first one or nestled away in a sea of supports like the final two, they are all incredible. The twisted snake dive is a bizarre mix of hangtime, airtime, laterals, and headchoppers, all of which combine to make a visually stunning and incredible feeling inversion. On that topic, the final two points where this ride truly excels are the headchoppers and the laterals. Hauling through the support structure on the final lap is really unlike any other ride I've been on, and leads to a flurry of moments that make it feel like you're going to lose your upper body to a wooden beam. Near-misses will always have a special place in my heart, and Steel Vengeance is an expert at them. Lastly, this ride has an astonishing mastery of how to use lateral forces to enhance airtime moments. I am often not the largest fan of laterals, as getting pinned to the side of your seat isn't exactly a fun sensation on its own. Combine laterals with airtime, however, and you are left with a wild feeling that is hard to find anywhere. The top hat, twisted snake dive, and exit of the final roll provide that crazy combination of forces that gives this ride that out-of-control feeling it wants to exude. As senseless as this may seem, RMC I-Box coasters are so well manufactured and designed from a ride experience standpoint that they can almost feel too perfect--like they are lacking any bizarre quirks or kinks that other iconic models may have. Steel Vengeance does not suffer from this over-refinement. It feels wild and free, and rather than trying to get you, the rider, to where you need to be, it feels like it is simply doing whatever it wants and you're just along for the ride. 10/10 - sorry for writing 600 words about this coaster I really like it

  • MapleFlakes

    Thematisierung Meisterwerk Ejectors

    This is the ride that made me a coaster enthusiast. I've always had a love for theme parks, but this coaster right here is what pushed me over the edge. It's hard to even know what to say to capture the experience, but I'll try my best. There is not a single other coaster in the world that blends thrills and theming as masterfully as VelociCoaster without sacrificing the integrity of either; the queue showcases amazing set pieces and storytelling so that the ride doesn't have to kill its pacing with show scenes, and the layout is one of the most intense and wild ever manufactured, yet it still manages to sprinkle in some awesome theming throughout. This ride has world-class airtime, featuring both intense ejector pops, like in the raptor paddock, and absolutely insane sustained moments, like on the top hat. The launches are simultaneously incredible pieces of theming and insanely intense and fun, especially the second one. This ride also packs in four astounding inversions, ending off with perhaps the greatest one ever designed: the mosasaur roll. VelociCoaster is truly the most "complete package" roller coaster there is. There are surprises in store for you from the first time you see the top hat across the lagoon to the moment you step off of the train; no other coaster out there provides such an experience. After riding so many other coasters I started to lose sight of just how good this ride is, but it is absolutely in contention for my number one constantly. There really is nothing else like VelociCoaster out there. 10/10 - this is the better roller coaster in Orlando that stars Chris Pratt

  • MapleFlakes

    First Drop Abschuss Intensität

    Maverick is an incredibly wild and powerful ride. In some ways it really does feel like a mini P305 with its forceful low-to-the-ground elements and whippy turns, but it remains a completely distinct experience. Launches are always fun on a ride, and Maverick showcases that expertly. Though the first is a bit underwhelming, that second one is one of the best of all time with its enclosed setting followed by a blast into the outside world. And, on the topic of that first launch, it still leads into one of the best first drops in the park that, despite being only a hundred feet tall, feels like it never ends in the back row. While the ride may be focused on intensity, it has a couple pops of airtime that are absurdly powerful, and rival the literal airtime machine next door. Add on top of these awesome elements a gorgeous location over water, through trees, and on the coast of Lake Eerie, and you have yourself not only an awesome roller coaster, but a breathtaking experience. 10/10 - everyone that says this needs lap bars have a thing for broken spines

  • MapleFlakes

    First Drop Standort Meisterwerk

    Millennium force is truly a roller coaster icon. Though several new giga coasters have popped up since its debut offering insane intensity and incredible airtime, none of them capture the majesty of Millennium. A truly legendary first drop is followed up by incredibly fun overbanked turns and blazing speeds through the secluded heart of the Cedar Point peninsula. If all you care about is raw forces, you probably will find Millennium outdated compared to its peers. However, if you want a one-of-a-kind experience, front-row Millie is a ride unlike any other. 10/10 - I think every town in the old west had camels and a 300-foot Intamin running through it probably

  • MapleFlakes

    Standort Spaß Ejectors Unangenehm

    Magnum XL-200 is a ride like no other, both in the most positive and most negative ways. The first half of this ride is solid, but nothing too special. It has decent airtime depending on where you sit on the train, and the turnaround isn't too rough by Arrow standards; the highlight is definitely the gorgeous view of Lake Eerie and the beach below. Everybody knows that you don't ride Magnum for the first half, though. I have never felt like I was going to die on a roller coaster quite as much as the return run sitting in row 3. It is the strongest airtime I have ever experienced in my life, and I wouldn't be surprised if it is the strongest airtime on the planet. You absolutely get catapulted into the lap bar over and over again across those triangle-shaped bunny hills, each pop offering a moment of painful bliss. I would not recommend this coaster to most people, enthusiasts included. If you want a bearable ride, sit in the middle seat of a car. But if you want to experience sensations that you can't get anywhere else and airtime so strong that you won't be able to walk properly for hours, Magnum XL-200 is exactly the place to be. 9.5/10 - I hate that this technically isn't a hyper

  • MapleFlakes

    Thematisierung Inversionen Intensität

    I'm happy to say that Montu lived up to the hype as an incredible inverted coaster. The beautiful combination of positive forces and subtle yet gorgeous theming make this ride special. I don't think it's miles better than a ride like Afterburn, but I do believe it makes a lot of smaller changes that result in an overall better experience. Despite the first half of the layout being rather similar to Afterburn, it feels like it rips through it a lot faster, and the second half also really shines with the Egyptian trenches and extra inversion. I didn't experience any discomfort or headbanging--not even a rattle--which made this insanely forceful experience still comfortable. 9/10 - keep an eye out for people on the coaster tour standing under the block brake, they let them get surprisingly close to the ride

  • MapleFlakes

    Inversionen Intensität

    I've really enjoyed pretty much every B&M invert I've gotten a chance to ride, and Raptor is no different. In fact, I think this is the best of the bunch, and probably the best in the United States overall. The sheer intensity on this one is unmatched by any other invert I've ridden (except maybe Alpengeist, but I think that ride is actually too intense and large-scale for its own good). Every loop, roll, and corkscrew flows together beautifully and creates a ride that truly embodies ripping through its course. I had often heard people say that inverts felt like they were going to "rip their feet off", but I never really understood what they meant until the final helix on Raptor. It is an absurdly intense element, and really brings together the whole experience at the last moment. I know many complain about the brakes, but even riding in the back row I felt no discomfort at the end. Raptor is not just an incredible inverted coaster, but an incredible roller coaster overall. 9/10 - this is the best roller coaster themed to a flying animal at Cedar Point

  • MapleFlakes

    First Drop Inversionen Standort

    GateKeeper was only my second wing coaster, but it stands leagues above Wild Eagle in terms of quality and ride experience. The near-misses are really what brings this ride into the spotlight, with 4 separate moments that feel like you are going to smash directly into the keyholes (this is especially pronounced in the front row on the left side). The inversions are shockingly forceful, and the wingover drop is actually insane and simultaneously one of the coolest inversions and first drops I've experienced. The feeling of falling, picking up speed, and being spun around all while floating in midair is wild, and I loved every second of it. I feel obliged to say that any airtime moment simply will not pop well on a ride with vest restraints, but other than that small downside the vests are not bad at all here. Being located over the park entrance is also awesome, of course, and just a cherry on top for this great ride. 8.5/10 - this is the better blue B&M wing coaster in the United States with eagle-themed trains

  • MapleFlakes

    Standort Meisterwerk Ejectors

    After marathoning Lightning Rod on its last day of operation last season, I realized just how special this ride truly is. The launch up the hill was such a novel way to start the ride, and one of the most pure fun elements on a coaster, but even without it the ride is still phenomenal. I am a sucker for a coaster tucked away in the woods, and this ride has one of the best locations of any I've ridden. It goes without saying, but the airtime is marvelous. The wave turns and quad-down are obviously fantastic, but the off-axis hill might actually be my favorite moment. But what I really think makes this a top 10 ride for me is the sheer sense of speed you come barreling into the brake run with. Rushing down the quad-down into that final speed hill is genuinely some of the most fun I've ever had on a ride, and it's fantastic that it has managed to keep that charm and become much more reliable in the process. 10/10 - "I know you're a thoosie, but you need to pull down your lap bar" -actual quote from a ride operator to the people sitting behind me

  • MapleFlakes

    Inversionen Standort Rückhaltebügel Unangenehm

    One of the better B&M loopers I've experienced. Though it unfortunately lacks any near-misses, I'm still satisfied with it as my first wing coaster. The mountain location is gorgeous, as is most of Dollywood, and the inversions are very fun. For some reason, the vests on this ride hurt like no others. I've now been on 4 B&Ms with vest restraints including other wings and these are the only ones that dig painfully into my hips every time. 7.5/10 - I'm embarrassed to say that "Mild Eagle" almost made me black out; I think there might be something wrong with me

  • MapleFlakes

    First Drop Inversionen Spaß Rückhaltebügel

    As always, dive coasters are a really fun time. The stellar first drop will always allow this model to be a blast, and Valravn is no different. The inversions on this one are also rather different, and I found them really enjoyable. As is to be expected, however, vest restraints really bring down the experience compared to OTSRs. They didn't hurt me, (which for some reason consistently happens on Wild Eagle and no other ride) but they really take away from the airtime moments and provide an unfortunate obstacle to riders with long hair. Regardless, Valravn really doesn't deserve the hate it gets, and is absolutely a must ride at the Point. 8/10 - I really felt like this ride was missing a Coca-Cola ad placement

  • MapleFlakes

    Intensität Layout

    Given what I had been told by locals and other enthusiasts, I expected Rougarou to be a painful, awful ride. Unsurprisingly, it was not, and was instead just another standard B&M looper. Given how many of these I have ridden at this point, nothing about Rougarou really stood out to me, but I think it fills an important spot in Cedar Point's lineup. It has good intensity and a lot of inversions, but besides that it wasn't anything special. 7.5/10 - I love stand-ups so I would have preferred to ride Mantis honestly

  • MapleFlakes

    Airtimes Nette Überraschung! Spaß Rütteln

    I always love a racing coaster, so I figured I would have a good time with Gemini. I was shocked that the ride was actually as good as it was. The airtime in the back was surprisingly strong, and pretty comparable to most seats on Magnum (with one obvious exception). Interaction with the other train is really where racing coasters get to shine, and Gemini excels with those iconic "high-five" moments. It might not be the smartest idea, but no one can resist doing it on those turnarounds. This ride is certainly worth your time, even at a park with as crazy of a coaster lineup as Cedar Point. 8/10 - those brakes hit the hardest of any ride I've been on

  • MapleFlakes

    Airtimes Nette Überraschung! Spaß Rütteln

    I always love a racing coaster, so I figured I would have a good time with Gemini. I was shocked that the ride was actually as good as it was. The airtime in the back was surprisingly strong, and pretty comparable to most seats on Magnum (with one obvious exception). Interaction with the other train is really where racing coasters get to shine, and Gemini excels with those iconic "high-five" moments. It might not be the smartest idea, but no one can resist doing it on those turnarounds. This ride is certainly worth your time, even at a park with as crazy of a coaster lineup as Cedar Point. 8/10 - those brakes hit the hardest of any ride I've been on

  • MapleFlakes

    Standort Spaß Dead spots

    Despite their relative lack of excitement and forces, I still kind of love these Arrow suspended coasters. Comparing Iron Dragon to Bat, the only other one I've been on, this one is definitely much less intense, but the actual swinging is much more pronounced, which I like. A ride over the water is also always a great thing. Overall, though, it's nothing too special. Regardless, Iron Dragon is still just a really fun time. 6/10 - this poor little guy really just had two other roller coasters unceremoniously plopped on top of it, huh

  • MapleFlakes

    Standort Unangenehm

    As far as Arrow mine trains go, I had a pretty fun time with this one. The location over the water is the obvious highlight, but the finale actually pulled some fairly fun forces compared to the counterparts that I've been on. It's by no means a must-ride, but if you have a couple days then I recommend checking it out. 5/10 - please do not flirt with people on the midway on the second lift hill (yes this is based on a true story)

  • MapleFlakes

    Sanftheit Dead spots

    It's a pretty standard Vekoma kiddie coaster. It's overall pretty boring with the exception of the final helix which pulls surprisingly good forces. I am of course not the target demographic for this ride, and I think it serves its purpose in the lineup relatively well. 3.5/10 - I feel bad for the ops that have to hear that bell ring all day long

  • MapleFlakes

    Unangenehm Reißt es ab! Irrelevant

    This is probably the only ride at Cedar Point that I would call bad. I was actually astonished at how much worse this was than Carolina Cyclone, a ride that one would think would be pretty similar. For some reason Corkscrew's loop felt much weaker than Cyclone's and the transitions were somehow even jankier and more painful. It doesn't exactly seem to sit on prime real estate, so I can sort of understand why it's survived for so long, but it is definitely an outlier in Cedar Point's overall phenomenal coaster lineup. 3/10 - it really is an impressive feat to be the worst Arrow at a park with 5 of them

  • MapleFlakes

    Tempo Layout Ejectors

    Thunderhead is an incredibly underrated coaster, and it stands today as my favorite woodie. This ride has some crazy strong and sustained ejector airtime, especially up front, and some vicious laterals all taken at a crazy fast and maintained pace. It can genuinely feel like you are flying through the air if you lean into the airtime moments. Because Dollywood seems to take such good care of this ride it is surprisingly smooth, which makes those crazy forces enjoyable. I understand why some may prefer Mystic Timbers, but in my opinion the sheer power of the airtime on Thunderhead makes it just a hair better. 9.5/10 - my friend's glasses fell off their face on this ride and I somehow succeeded on the quick-time event to catch them