Ejectors Intensity Airtimes

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ArieForce One features
Chain lift hill
Lap bar
13 000 000 $
Also in Fun Spot America Atlanta  3
Reviews  31
  • arrowdev
    arrowdev 13 hours ago

    Inversions Pace Ejectors Lap Bar

    I had a bad migraine when I rode this but I could still push through that and realize this coaster for what it is, my new #1

  • seth w.
    seth w. 5 days ago

    Inversions Masterpiece Intensity

    The only con is it's 7 hours from me. It's as perfect as a ride can get with amazing pacing and incredible ejector airtime. You can reride as many times as you want, I got over 20 rides in about 3 hours

  • J P
    J P 8 days ago

    Airtimes Intensity Ejectors Discomfort

    Relentless from the start! If this were any more violent, it’d be too much. After the 15th ride, your body will start telling you to slow down. Why is this world class rollercoaster at a carnival!? I will be dreaming about the double-up for a while. What a great ride! It was worth flying out from the West Coast to experience this beast.

  • Michael Y.
    Michael Y. 8 days ago

    Airtimes Fun Ejectors

    The elements in the first half are great - the raven truss drive, the insanely long zero-G stall, and the forceful outer bank turn. But the second half is where it really picks up. You seem to gain momentum climbing the double up before flying through a tight barrel roll. The ground hugger into the "corked roll" is the most forceful part of the ride and provides some grey out moments before finishing with a quad down. What a great coaster!!

  • Inverted Thrills
    Inverted Thrills 16 days ago

    Airtimes Harness Ejectors

    Holy moley. I had a feeling I would like this coaster more than most people but I didn’t expect to roll out of Fun Spot Atlanta with a new #1 coaster. The airtime on this is by far the strongest I’ve experienced. There’s some moments on this that seriously are scary cuz of how strong they are. However, a big part of why this coaster is so good is the fact that it’s at Fun Spot Atlanta. Ride ops here really don’t care about how much room you get nor how tight your seatbelt is so if you really want to experience coaster death get a minimum verify ride with seatbelt fully loosened. I guarantee you you’ll only be able to do that about 3 times before it’s too much for you cuz it seriously is crazy. This coaster is also very intense which is surprising for an RMC. The turn in between the two final inversions is a greyout moment. All around if you ride this like a normal RMC than this is probably my #2 behind steel vengeance but because ride ops here could care less about how much room you get this is my new #1

  • Carter Eckhart
    Carter Eckhart 16 days ago

    Lap Bar Intensity Ejectors Discomfort

    It’s by far the most insane and violent coaster I’ve ridden, and I love that type of ride so it is my #1 coaster. With that said, it is so crazy and out of control that it can be too much sometimes. This coaster has an amazing layout with an amazing selection of elements, and the ride length feels satisfying. This coaster also absolutely hauls start to finish, and the pace seems to pick up the further the ride goes to a point where it feels illegal. The drop is probably the worst element on the ride which goes to show how many great elements there are, but it still provides great sustained ejector. The inversions are great, all providing surprisingly strong whip and even airtime. The beginning section of the ride has very strong and sustained hills such as the outer bank and large drop off the double up. The twist n shout in the middle of the ride offers a violent burst of ejector paired with whip into a turn that even pulls some strong, greyout inducing positives for a change, but this is just a warm up for the finale. The airtime during the rest of the ride was already some of the strongest on the planet, but the airtime on the finale is so strong I couldn’t even comprehend airtime on this level until I rode ArieForce One. These 6 back to back airtime moments violently fling you with the strongest bursts of ejector imaginable and it all happens in a blink of an eye, before slamming into the brake run so hard that you completely fly forwards into the seat in front of you. It’s so insane that it’s impossible to process and it quite literally takes your breath away from how rapid fire and abrupt the airtime is, it’s the only element out there that legitimately scares me. Combine this with the fact that the ops literally let me ride with minimum verify every time, and I flew out of my seat so far on every hill that my shins had giant red marks in them and my thighs hurt so bad that I had to start stapling myself to soften the blows until I found a tolerable way to ride it with room. I’m not exaggerating, the airtime was so strong and threw me up into that restraint so hard that I physically couldn’t take it anymore. This coaster definitely isn’t for everyone and it’s the only coaster that I can’t see how someone who isn’t a seasoned coaster enthusiast can enjoy, but that’s what I love about it. If you want a plain fun ride, this definitely isn’t the coaster for you. ArieForce One pushes the limit of what the human body can tolerate, to a level that I couldn’t even imagine a coaster going to, but personally I’m all about the coasters like this that scare you, hurt you (in a good way) and feel like they are doing everything they can to try to kill you. Riding some of my other favorite coasters feels like I conquered something, riding ArieForce One feels like I survived something. What a chaotic masterpiece.

  • Coach Rolo
    Coach Rolo 21 days ago

    Airtimes Intensity Ejectors Discomfort

    99.9% of this ride is absolutely amazing but the thigh smash at the end is real!!. Worth it all day long hahah

  • G D
    G D 1 month ago

    Airtimes Ejectors Hangtime Discomfort

    The middle section of Arie, from the Zero G Stall -> Outer Banked Hill -> Double up -> Heartline roll over the arcade is one of the best runs of elements I've experienced on any coaster ever. It's tremendous. The problem is the ending "quad down" into the brake run which is taken at too much speed slamming you into the restraints and then back into the seats for quick pops . (there is also an unpadded ledge under the seat that the back of your heel tends to slamm into). They feel like the bunny hills at the end of Steel Vengeance rather than the quad down on Lightening Rod, except they are significantly more intense. The sensation is kind of like riding a mechanical bull but while strapped into RMC restraints and having all of that force get absorbed by a narrow area of your thighs. You also hit the brakes pretty hard similar to Gwazi and most RMC's , but this again feels worse, I'm not sure if it's hitting faster or just accumulated discomfort from the previous 4 ejector hills. I had 20-ish rides over 2 days and left with bruises on my thighs which would be fine if the elements were actually fun, but they aren't.. at least to me. (I'm not a fan of Steel Vengeance's ending either and it's my favorite coaster). The rest of the coaster; the first drop, raven truss dive, 3.4G turn around and the corked roll are all above average and enjoyable. All that being said, it's definitely an elite coaster that everyone should head down and ride, the ops are super friendly and do a great job, and there was no wait on a Friday night or Sunday afternoon, but the last part of the coast makes it painful to the marathon, particularly for larger guests. (I'm 6'1 220)

  • John Doe
    John Doe 1 month ago

    Intensity Layout Ejectors

    Insane ride, from start to finish. Drop provides great airtime in the back, decent in the front. It's a great RMC straight drop, but it's probably the weakest element on this ride for me. Zero G stall feels like Goliath's, insanely drawn out. The outerbank provides a crazy amount of airtime for its size, honestly I thought it lasted longer than Gwazi's. Double up after this was perhaps the most violent moment of airtime I can remember. I don't think I've ever been launched over a second hill like that before, I was worried my legs would be bruised. There's not a single element on this ride that doesn't blow me away. Even the ending quad down, while pretty violent, doesn't feel like "too much," just a fun way to end the ride. I never thought a ride at a fun spot park would crack my top 5, but I think this manages to do it.

  • Jack Jack J.
    Jack Jack J. 1 month ago

    Airtimes Intensity Layout Discomfort

    This ride is really amazing. I've done plenty like it and I think this is the most intense one I have done. The first half is one of the most perfect coaster sequences I have experienced. The first drop is not the greatest RMC drop but it's still really good. The dive loop is incredible as you fly out of your seat as you enter and get pushed back in by all the positives on the way out. The bunny hill is a super strong pop of ejector and the stall just leaves you hanging forever. The outer banked turn seems to last an eternity, then the second half starts. The second half is sooooo intense. The double-up gives crazy strong airtime and the first roll whips you to the side. The little outerbank gives a crazy strong whip and my neck was definitely feeling it after. The second roll is even stronger than the first and then the four straight airtime hills as the finale is almost too much. It really leaves a mark on your thighs. I absolutely adore the first half but the second half is close to being too much. I've never felt that about any other RMCs but this one. I think it's awesome but you'll need breaks between rides for sure.

  • jovialethan123
    jovialethan123 1 month ago

    Pace Intensity Ejectors Discomfort


  • Dominic B
    Dominic B 2 months ago

    Airtimes Pace Intensity Discomfort

    so intense it's almost too much and i adore it for that. this thing is demented

  • Chris2626
    Chris2626 2 months ago

    Airtimes Intensity Ejectors

    My new number 1. Better than iron gwazi. This thing absolutely blew me away

  • Garran Crane
    Garran Crane 2 months ago

    Masterpiece Intensity Ejectors

    Might just be the best roller coaster on earth.

  • Trevor Folkers
    Trevor Folkers 14 days ago
  • Frédéric Beck
    Frédéric Beck 29 days ago
  • Alex Jr
    Alex Jr 1 month ago
  • Brandon Bess
    Brandon Bess 1 month ago
  • Adam Tortorello
    Adam Tortorello 1 month ago
  • Andrew M.
    Andrew M. 1 month ago
  • Gabriel G.
    Gabriel G. 1 month ago
  • D.j. Lewis
    D.j. Lewis 1 month ago
  • Daniel Lim Feng (Krss)
  • Owen Rohm
    Owen Rohm 1 month ago
  • Unworthy Rider
    Unworthy Rider 1 month ago
  • Garrett
    Garrett 1 month ago
  • Brennen Basl
    Brennen Basl 1 month ago
  • Adrien Desmoru
    Adrien Desmoru 2 months ago
  • Adam G
    Adam G 2 months ago
  • Kw6sTheater
    Kw6sTheater 2 months ago

    Airtimes Pace Fun Discomfort

  • Marcus Gear
    Marcus Gear 2 months ago