• Ty Paylez

    Airtimes

    My first giga

  • Ty Paylez

    Inversions Intensity

    At the time I rode this I fell in love and thought it was better than montu

  • Travis Walker

    Airtimes Layout Duration Capacity Disappointing! Lap Bar

    Steel Vengeance is for sure overrated, none of the hills truly deliver elite air, even compared to other coasters in the park, with Magnum giving far superior ejector, and the airtime on Maverick being just as good or even higher quality. This is ride focuses on strong floater air, with a few ejector moments sprinkled in. But there's times on this ride where it just feels like a jackhammer with how brief the airtime actually is. the second half despite that is still the best part of the ride with how claustrophobic it is, along with you making tight and compact manoeuvres trying to weave around the supports. That being said, I only rode it in 2019 - where the ride was heavily slowed down to help the structure, and it did not live up to expectations whatsoever but still is the best coaster at Cedar Point, but with the queue times it gets, you could get 1 ride on it and 10 on Magnum in the same space of time. Very Solid, and makes a space in my top 25, but not even close to number 1 material.

  • Ty Paylez

    First flying coaster. Was neat

  • Ty Paylez

    Discomfort

    So uncomfortable

  • Daniel Stark

    Theming Location Pace Theming

    Best coaster at the park. It's got GCI's typical awesome pacing going through an original, nonstop layout, and alghouth the ride lacks some strong forces and higher speed, it's incredible what they've done with so little heigh. Besides, this is obviously meant to be a family coaster, and despite that it's intense and really fun. The duelling is also an extra point. The location, over the lake, is gorgeous, and the coaster stands firmly seen from the area nearby, specially from the Vliegende Hollander's square. Nothing to do with the hideous Python. The theming could be improved, specially taking into account the park's standards, since, apart from the animatronic dragon, and perhaps a nice station, it is hardly decorated. However, it has a soundtrack which really stands out, my favourite of the park, which is really memorable and full of action; perfectly fits the ride, and helps looking past the improvable theming. I don't really find any important difference between Blue and Red side; they are both awesome woodies.

  • Daniel Stark

    Theming Location Pace Theming

    Best coaster at the park. It's got GCI's typical awesome pacing going through an original, nonstop layout, and alghouth the ride lacks some strong forces and higher speed, it's incredible what they've done with so little heigh. Besides, this is obviously meant to be a family coaster, and despite that it's intense and really fun. The duelling is also an extra point. The location, over the lake, is gorgeous, and the coaster stands firmly seen from the area nearby, specially from the Vliegende Hollander's square. Nothing to do with the hideous Python. The theming could be improved, specially taking into account the park's standards, since, apart from the animatronic dragon, and perhaps a nice station, it is hardly decorated. However, it has a soundtrack which really stands out, my favourite of the park, which is really memorable and full of action; perfectly fits the ride, and helps looking past the improvable theming. I don't really find any important difference between Blue and Red side; they are both awesome woodies.

  • Thijmen B.

    Nice surprise! Fun Intensity Rattle

    This isn't your normal family coaster, that ride was fantastic fun!

  • Daniel Stark

    Pointless

    I rode this only once, early in the morning, and perhaps the coaster hadn't warmed up, or it was me that hadn't warmed up, but I found it pretty pointless. I hate those turning drops which ruin the free-fall experience, and I don't know why, but I didn't feel anything special or exciting during all the layout. It seemed pretty forceless. I don't remember having any problem with discomfort or roughness, maybe because of having ridden it only once when having hardly woken up.

  • Daniel Stark

    First Drop Ejectors Hangtime

    As my first RMC, it exceeded expectations. Everybody knows how good it is. For me, best parts were the first drop, one of the best I have experienced, and the final heartline roll, providing awesome hangtime when there was hardly speed to do anything else. The lap bars didn't bother me at all, I found them much more comfortable than many other coasters at the park with Vekoma's restraints. Finally, it was packed with the strongest airtimes I have experienced; I can't find any con. It lacks theming, perhaps, but at least the location is not desert-like: there is some water, trees and the wooden supports give it a gorgeous look. Maybe worst thing are the operatives, I don't know how they manage to load trains so slowly!