Coaster reviews
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Airtimes Capacity Headbanging
Why do you guys hate on this so much? This is only uncomfortable if you're short so idk.
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Fun Discomfort
It’s not the worst ride ever, but it’s not great. Almost comical how it throws you around, and there are some decent moments on the layout to be fair. 2nd ride was much better but my ribs almost got crushed on the first ride.
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Location Pointless Dead spots
Great views, but that’s about it. Quite forceless and boring unfortunately, even for a kids ride.
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Theming Dead spots
Some fun theming in here - love the queue line specifically. Nothing much to write home about but not a bad ride at all.
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First Drop Capacity Ejectors Too short
Great ride! Really fun layout and first drop, however its sadly pretty short
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First Drop Smoothness Hangtime Too short Disappointing! Discomfort
Bit to boring after the drop
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Capacity Hangtime Rattle Headbanging
I rode it about 10 times over 2 days, and the experience was incredibly hit or miss. With some trains, the ride can be immensely rattly and uncomfortable, but on a good train the ride is pure joy. The hangtime is unlike any other I’ve tried, the launches are snappy, and the seats (when in a good train) are some of the best. A minor negative is that the ride feels a bit long, and the pacing falls off toward the final third.
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Capacity Fun Ejectors Headbanging Harness Reliability
So it's repetitive, overrated and the only good part is the first inversion on the prelift. The restraint is sharp on your legs and that makes the hangtime slightly painful and it's down half the time but its some good fun and i'm proud to have it at my home park since it holds probably the 3rd best world record to have.
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Theming Intensity Layout Too short
The drawn out first drop picks up so much speed without you noticing, then it goes into a little drop to pick up more speed and then it goes into the first corkscrew which is extremely whippy, you can see it offride very clearly how whippy it is, it then goes into the most intense element ive ever experienced, the downwards helix which is apparently only 3.5g but I don't believe it. It's the only thing ive ever greyed out on and then the zero g roll which is the most whippy element on the ride and the steam effect in your face as you fly past is great. The turn into the vertical loop has a nice roar to it and a great near miss as it seems like you are going to fly into the wall but then you go straight up into the loop which is pretty forceless for me, then it goes up into a slow turn and down into a tunnel and the last corkscrew which just barely misses the terrain it looks crazy and it is.