Coaster reviews
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First Drop Intensity Ejectors Lap Bar
This ride is an absolute mess. When you hit that kink in the first drop it feels like you are genuinely about to get thrown off of the ride. It's impossible to keep both arms up on the turn into the first ejector hill. The stengel dive feels like I'm getting ripped in half. I can barely walk off of it once we get back to the station. But, despite all of this, I adore every second of this stupid, broken, painful hunk of yellow steel. This is the only ride in my top 10 where I totally understand if someone hates it. The airtime hurts, the lap bars are terrible, and the rattle is constant. But for some reason my equally broken brain loves this monstrosity. 10/10 - the single funniest moment on any coaster is the mini release of the restraints on the brake run; they know the demon they created
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Inversions Launch Layout Too short
Despite obviously being about the launch the following layout is still great. The standout moment is obviously the flying snake dive which is not only one-of-a-kind but also one of my favorite inversions ever. It would of course be great to get an Accelerator with a truly complete layout, but what this does have is awesome. 8.5/10 - "Here we go!" ...three seconds later...
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Inversions Location Intensity Dead spots
A phenomenal invert. It may have less inversions than most others but it makes them count. The way it weaves through The Hollow is beautiful and the helix before the drop is great. I do wish there was one more element before the brake run as the near straight track is a bit of a bummer. 8.5/10 - why didn't they just call it Ursa Major that's a much better name
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Airtimes First Drop Fun Dead spots
This is what I wanted Apollo's Chariot to be. A few unique elements for an out-and-back hyper plus B&M's perfected floater hills. My only complaint is that while the helix around the kisses fountain is fun it is rather forceless. It's very cool to have two hypers a rock's throw away from each other that have completely different experiences, and after riding this and Skyrush in the same day I see why this was needed. 8/10 - this review is dedicated to the teenage boys that tried to cut me in line and then started making homophobic comments <3
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Nice surprise! Fun Layout
I was rather surprised by this one! I was actually going to skip it but got convinced to ride it right before park close. I think I might just be a sucker for dueling coasters because this was just so much fun. Taunting the other train on the pre-lift and fly-bys is half of the ride experience itself. I'm really looking forward to riding more twister woodies because this was just a joy. 8/10 - we lost and I got bullied on the brake run
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First Drop Inversions Intensity Rattle Capacity
A very unique and forceful little ride. The inversions are whippy and surprisingly intense and the first drop is obviously great. This thing does have a rather nasty rattle in the back row that made it a bit uncomfortable, though. Oh, and the 12 person trains are obviously a capacity nightmare. 7/10 - I saw a poster on the station and I think this ride is an advertisement for natural gas? What?
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Smoothness
Some pretty nice laterals all while being super smooth.
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Fun Smoothness
Good kiddie coaster, really smooth, nothing to complain
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Inversions Location Dead spots
A solid loop and then not much else. However, since it's located in Hersheypark's Hollow, it gives great views of a bunch of different rides. You spend the whole time running under Great Bear and over Coal Cracker with a finish next to Comet and Skyrush. If you only like riding coasters this isn't a very good ride, but if you like looking at them this is one of the best in the park. 5/10 - this thing feels like it's going to break at the top of the lift hill
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Theming Pace Capacity Discomfort
This ride is okay but the track profiling can cause some painful lateral slams due to the seats that have absolutely no patting. It provides some good positive and lateral forces though.