Expedition GeForce • Holiday Park
Expedition GeForce features
Also in Holiday Park 5
Reviews 250
-
Airtimes First Drop Pace Theming
Great airtime, fantastic layout. The only thing it lacks is theming.
-
Airtimes First Drop Intensity Capacity
Relatively old but still a top ride. If you visit Germany you should certainly ride it. When I rode it, they were operating only one train. I am not sure if they always do it.. The combination of seat-belt and lap bar further increases the boarding time.
-
Airtimes First Drop
Still one of the best rollercoasters in Germany. Still one of the best first Drops and really strong airtime-moments! Some dead-parts but really fun ride!
-
First Drop Pace Ejectors Theming
Long time never a ride on this and when I finally got to do it, I was positively surprised. I imagined this thing to be overhyped immensely, but can see where its reputation comes from. After going up the fast cable lift hill providing you with a great overview of the layout, the drop - as usual - offers vastly different experiences in the front and the back. While the front slowly exposes you to the steepness of the drop and finally lets you plummet down, the back row is clearly where its at. It feels like multiple stages of "WHOA!" in quick succession, until you finally realize, you are really being pulled down that seemingly vertical drop that fast and completely fly out of your seat. You really do not feel being connected to the coaster for a moment, but rather like you were skydiving or something. I think it is amazing. If you prefer drops that feel very long, this might not be for you, though, as it is over quite quickly. Now you are going full speed over the first airtime hill. This does not feel like the strongest airtime of the ride, but the longest. And for its duration its still incredibly strong! So the opening is great. You take a curve and then your second airtime hill. This is my favourite out of the larger hills, your thighs will immediately remind you of that. Absolutely strong ejector. I had a tendency to imagine Senator Palpatine screaming his "unlimited-power"-line before my eyes, when I rode this hill. Now imagine Werner Stengel saying this line in his office. It's hilarious. I'm getting off track. The layout in general is very smart, comprising little element-diversity, but is done in a way that it is still not very predictable for the first couple of rides. Also, the timing of the elements is perfect, for me personally there are no dead spots. The transition roughly halfway through the track is another highlight, giving a little bit of air in conjunction with the surprisingly noticeable change of direction (nothing violent though). Final bunny hops provide equally strong ejector airtime again and provide a great closer. Constantly strong positives in between the hills are present, as well. Seems like a description of a 5-star-ride. It is not for me and that has all got to do with the park. It is a mystery to me, how a ride of this quality can be presented so cheaply. The station building is a joke (I heard it didn't even have one for a long time), as is the "tent" for the second train. The ride would immensely benefit from a proper soundtrack (it actually had one once), but is now sponsored by a radio station and has to endure weak remixes of sub-par chart songs. Immediate fairground atmosphere, but not in a good way. The bleeched orange colour of the track totally mismatches the cheap-looking yellow trains, that make you hope their underlying structure is of greater stability. If it weren't for the beautiful forest this park can use to its advantage, this coaster's overall presentation would be a disaster. I developed no emotional connection to the coaster at all, because the park as a whole gave me no incentive to want to come back (which would be just for this ride anyway). That is kind of a tragedy, because out of its European sibling coasters Goliath at WH and (more remotely) Colossos at Heide Park, as a ride this is the best of the three for me - just not far ahead enough to compensate for the overall experience.
-
Airtimes Theming Inversions Layout
Boring... no theming. Airtime is nice. general package is boring.
-
First Drop Masterpiece Ejectors Theming
Still the best coaster I've ridden in my entire life. Tops every RMC in Europe if you ask me, especially the currently overhyped "untamed" in Holland which i've been on recently. UNBELIEVABLE EJECTORS that are LOOOONG, the 30degree switch in the middle of the ride is amazing, the bunny hops at the end bring it to a great conclusion. And the first drop is just out of this world. I fucking love this coaster, if only it weren't in this terrible park.
-
-
Airtimes First Drop Masterpiece
A textbook example of what a Rollercoaster should be.
-
Airtimes First Drop Ejectors Dead spots
Brilliant airtime machine! The ejector is simply breathtaking and you get some strong positive G as well. My favourite coaster.
-
Airtimes First Drop Pace
This coaster is intense (but not nauseating), has ejector airtime (but not too much - just like I love it), a nice setting in the woods, a great twisted first drop and was, for a longer period, called the best roller coaster in the world. Of course, it no longer is. But it is still a classic which is insanely fun to ride.
-
Airtimes First Drop Intensity Theming Capacity
Probably one of the most famous coasters in history because of how many times it has won best coaster in the world. While nowadays I definitely do think there are better coasters, this ride still packs a great punch and is pretty amazing. This ride is intense from beginning to end with an awesome first drop that tries to throw you out, great ejector airtime, and some nice positive g forces as well. I wish they would run both trains though as the ride can get a pretty long wait for certain rows. Overall, this is a great ride!
-
Airtimes First Drop Masterpiece
The world's best steel roller coaster.
-
Airtimes Lap Bar Masterpiece
Oh my god, what a ride.... Been there in 2008 with the Coasters World gang on an ERT and it was one of my top moment in my rollercoaster life.
-
-
-
-
First Drop Intensity Ejectors Theming Discomfort Lap Bar
-
-
-
-
First Drop Fun Ejectors Theming Dead spots Lap Bar
-
-
-
Airtimes Pointless Dead spots Layout
-
-
-
-
-
Airtimes First Drop Comfort Rattle
-
-
-
-
First Drop Masterpiece Ejectors Capacity
-
-
-
Airtimes First Drop Intensity Capacity Lap Bar
-
-
-
-
-
Airtimes First Drop Duration Harness
-
Airtimes First Drop Masterpiece Theming Capacity
-
-
-
-
Airtimes First Drop
-
-
-
-
-
-
Airtimes First Drop Ejectors Theming Capacity
-
Airtimes Launch Ejectors Theming
-
-
-
-
-
-
-
Airtimes Pace Layout Theming Capacity
-
-
Masterpiece Ejectors Capacity
-
Airtimes Masterpiece Duration Theming
-
-
-
Airtimes First Drop Lap Bar Dead spots
-
-
Masterpiece Intensity Ejectors Theming Capacity
-
-
-
-
Airtimes Masterpiece
-
Airtimes First Drop Intensity Theming Lap Bar
-
First Drop Masterpiece Ejectors Theming Capacity
-
-
First Drop Masterpiece Ejectors Capacity
-
-
-
-
-
First Drop Ejectors Capacity
-
-
-
First Drop Intensity Ejectors Capacity Lap Bar
-
First Drop Intensity Ejectors Theming Capacity
-
-
Airtimes First Drop Ejectors Rattle
-
-
-
-
-
First Drop Intensity Ejectors Capacity Lap Bar
-
First Drop Layout Ejectors
-
-
-
-
-
-
-
-
-
-
Airtimes First Drop Location Rattle Theming Capacity
-
-
-
Airtimes First Drop Intensity
-
-
-
First Drop Ejectors Duration Rattle Discomfort
-
First Drop Location Ejectors Capacity Dead spots
-
-
-
-
-
-
-
Airtimes First Drop Location
-
Airtimes First Drop Capacity Dead spots
-
-
Airtimes First Drop Layout Theming Capacity Lap Bar
-
-
-
-
Airtimes First Drop
-
-
-
-
Airtimes First Drop Capacity Lap Bar
-
Airtimes First Drop Intensity Theming Capacity
-
-
-
-
First Drop Location Ejectors Capacity
-
-
-
-
-
-
First Drop Masterpiece Ejectors Dead spots
-
-
-
Airtimes First Drop Layout Theming
-
Airtimes First Drop Location Capacity
-
Airtimes First Drop Capacity
-
-
-
Airtimes First Drop Intensity Theming Capacity Discomfort
-
-
Airtimes First Drop Smoothness Theming Capacity
-
-
Airtimes First Drop Fun
-
-
-
Airtimes First Drop Intensity
-
-
-
Airtimes First Drop Nice surprise!
-
Airtimes First Drop Masterpiece
-
Airtimes First Drop Masterpiece Capacity
-
-
-
-
Airtimes First Drop Ejectors Theming Capacity
-
Airtimes Masterpiece Ejectors Capacity
-
-
-
Airtimes First Drop
-
-
-
-
First Drop Location Ejectors Lap Bar
-
Masterpiece Ejectors Capacity
-
-
Airtimes First Drop Intensity Theming Capacity
-
-
-
Airtimes Location Fun Discomfort
-
-
-
-
-
-
-
-
-
Airtimes First Drop Masterpiece Rattle
-
Airtimes First Drop Masterpiece Capacity
-
-
-
Airtimes First Drop Masterpiece Capacity
-
Airtimes First Drop Ejectors Theming Capacity Discomfort
-
-
-
-
-
-
Airtimes First Drop Masterpiece Capacity
-
Airtimes First Drop Ejectors Theming Capacity
-
-
-
-
Airtimes Intensity Ejectors Theming
-
Airtimes First Drop Layout Theming Capacity
-
-
Airtimes Capacity
-
-
-
Airtimes First Drop Lap Bar Rattle Theming
-
Airtimes Masterpiece Ejectors Theming Capacity
-
First Drop Lap Bar Ejectors Capacity
-
Airtimes First Drop Intensity Theming
-
-
-
-
-
-
Airtimes First Drop Masterpiece Theming
-
Airtimes First Drop Masterpiece Capacity
-
Airtimes First Drop Smoothness Theming Capacity
-
-
-
Airtimes First Drop Lap Bar Theming Capacity
-
First Drop Location Fun Theming
-
Airtimes First Drop Masterpiece
-
Airtimes Pace Theming
-
Airtimes First Drop Masterpiece
-
Airtimes First Drop Masterpiece Theming Capacity
-
-
-
-
First Drop Masterpiece Layout Theming Capacity
-
-
-
-
-
Airtimes First Drop Masterpiece Capacity
-
Airtimes First Drop Location Capacity
-
Airtimes First Drop Location
-
Airtimes First Drop Masterpiece
-
-
Airtimes First Drop Masterpiece Theming
-
-
Airtimes First Drop Capacity
-
-
Airtimes First Drop Masterpiece Theming
-
Airtimes First Drop Pace Theming
-
First Drop Lap Bar Pace Disappointing!
-
Airtimes First Drop Masterpiece
-
-