Expedition GeForce • Holiday Park
Expedition GeForce features
Also in Holiday Park 5
Reviews 567
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Airtimes First Drop Ejectors Capacity
If you like strong and sustained ejector airtime, then Expedition Geforce is for you. It’s an airtime machine with a fantastic first drop and manages to be better than a ride built in the same style 20 years after it (sorry, Kondaa). The valleys and overbanks are more intense than people give them credit for, but the highlights are those incredible airtime hills. And yes, the capacity is terrible.
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First Drop Intensity Ejectors Capacity
I absolutely loved that ride. The ejectors you get on every single airtime moment is insane. The first drop is in the back row crazy, but also in every other row its pretty intense. I loved every single second of that ride, except there are some other coasters I´ve ridden where I think they were a little bit better than GeForce. My only complaint that doesn´t have to do anything with the coaster itself is the capacity. It ran the whole day at only one train and on top they have a really annoying system of an express pass, so if you go to the backrow or front row, the chance is pretty high you have to wait 2 times at the same spot because some people from the express queue undoubtedly take those seats. Anyway, this coaster is insane
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Airtimes First Drop Pace Theming Capacity
Let's name the bad things first, there are few: Theming is not existent (no, a corrugated metal shack is not what you can call Theming) and the capacity is awful, about one train every 4.5 minutes. But to be honest: Holiday Park lacks of additional great coasters and is a family park. The queue line of Expedition GeForce is not as crowded, as it would make sense to run a second train or hire more staff to accelerate the boarding/unboarding process. The good things, that make this ride to an exceptional experience have much more impact: Airtime on every hill, a crazy first drop, headchopper on the first of four bunnyhills at the end. Even after 20 years of operating a great ride with so much aspects for having fun. The airtime is astonishing well balanced between front and back rows. If you ignore the first drop, which is clearly a backrow-hammer, all of the airtime hills have great floater on every seat. Especially on the last four bunnyhills, the riders in the front rows are pushed over the hill while the tail is still acceleratingwithin the compression before. There is a trim after the second bunny hill which takes a bit of force while the backrows still overrun the crest, thats a pity, but necessary not creating too much stress to the track on the last two bunnyhills. Great ride and a must-do for every thrillseeker.
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Pace Masterpiece Ejectors Theming Capacity
one of my favroite rides of all time and thats saying something airtime is really good and keeps its speed a lot just the capacity is bad and the theming is not that great 9/10
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First Drop Location Ejectors Theming
Pure ejector airtime machine. That first drop is insane, offering a combination of laterals and ejector. And that's only the beginning, all hills on Expedition GeForce offer incredible ejector airtime. This is mixed with some strong positives in the valleys, even giving me a little hint of a grey-out. Not as strong as on Goliath at Walibi Holland for example, but I still like the variety of airtime mixed with positives. The middle part just gives you that sense of speed, zooming through the forest (yes this rides location is beautiful as well). There is a noticeable rattle but it didn't bother me at all. Theming is nonexistent though, the station has to be one of the ugliest I've ever seen. Overall an incredible ride that should be on every coaster enthusiasts bucket list. However, people saying this is the best steel coaster on earth really need to rethink their life decisions. Maybe it was when it first opened, but nowadays there are just better rides out there.
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First Drop Masterpiece Ejectors Rattle Capacity
Expedition GeForce is incredible! The first drop is by far the best first drop I have experienced and you get amazing ejector airtime on every hill. The setting in the forest is also nice. However, there is a slight rattle in the valleys.
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Airtimes Nice surprise! Ejectors Rattle Theming Capacity
This may be my favourite ride when it comes to airtime. Insanely strong floater- & ejectorairtime, but nothing more than that unfortunately. Capacity is terrible, there is zero theming and it rattles quite a bit.
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Location Pace Ejectors Capacity
Amazing Airtime on any of the 6 Ejector hills from Start to finish. The Valleys between them feel very deep and tight, providing bursts of positive Gs right before and after the sustained ejector airtime. the middle of the ride doesnt do much force wise, but speeding through the trees and leafs on Overbank turns is a nice breather before you Enter the finale of 4 back to back airtime hills. And these hills are not normal, the First one is placed pretty high up in the air, making this feel more like a Quad-Down where the last Hill is the craziest. It has a trim brake that you defenetly notice After the 3rd-last hill, but without it you would straight up get leg amputated by the restraints on the last 2 hills due to the airtime. I recommend the Front row for except for the First drop! Sadly, this high Quality Coaster is located in a Park that doesnt give a Damn about it. The Operations are the slowest i ever saw on a headline attraction (1 train ops/ ~300ppl per hour) and as a Fan of Rollercoasters Watching this will make you sad. But that's Not the Coasters fault, its an easy 5/5 for me
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Airtimes First Drop Layout Capacity
I wish they would sent a train out more than just once every 5 minutes and not let fastpass always take the back rows. A 10 minute wait becomes a 45 minute wait. Or I don't know...maybe use that second train that is just sitting there doing nothing. Ride itself is good in every row and fantastic in the back. Nice, long and strong airtime!
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Airtimes First Drop Ejectors Capacity
If you go there you will be really really disappointed. Not because of the coaster. It is old but still really high on my list. Operations are super slow. Only two operators are working on that coaster. Never seen the second train out of the station. As we waited 40 minutes we timed the train around 5 min. This means a capacity of 336 riders/hour. Don't get me wrong, the coaster is awesome but i think it would be better of in a different park. All they do is sell express passes to us enthusiasts.
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Airtimes First Drop Ejectors Harness
An ejector machine. Still great in the modern era
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First Drop Fun Ejectors
My favorite coaster in Europe! It's got a fantastic layout with so much airtime. It absolutely lived up to years of hype.
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Airtimes Intensity Ejectors
Incredible ride. Even think its better than Kondaa. Sitting in the back rows, that first drop takes your breath: it feels like you're getting whipped out of your seat. The second airtime hill and the 4 last bunny hops really pack a punch too. Never had experienced such intense negative G's on a coaster. This ride really deserves its name. Since its an earlier Intamin model the trains are not as comfy as those of the newer ones like Kondaa or Taron. Waiting times were just around 3-10min, even though they ran only 1 train and dispatches were kinda slow
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Airtimes Pace Masterpiece Theming Capacity
This ride is superb, providing plenty of great airtime! Especially the two first hills are awesome: the first one feels very long and sustained while the second one is more a short pop of very intense ejector airtime. The layout with many turns through the woods is quite long, the EGF-Flip is also a nice gimmick which flings you to the left and pacing is great. Considering its age, this ride also runs pretty smooth. I also like the seating which feels quite open and free with only the relatively small lap bar. Unfortunately, theming is poor and by using only one train, the capacity is dreadful. But aside from that, Expedition GeForce is awesome and still after many rides, it doesn't get boring at all!
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Airtimes First Drop Duration Theming Capacity
Last year I have ridden Goliath at Walibi Holland and since I really enjoyed it, I wanted to try Expedition GeForce that I heard is even better. Goliath pros: Stengel dive, helixes with lots of force, the last turn. GeForce pros: Better first drop, more airtime and more airtime again! It is an airtime machine. It ages very well. I think that it does not need a better theming but what I really do not like is, that the Holiday Park has the worst operations ever. One train only on a summer weekend plus 5-8 minutes per one round of the train is completely nonsense, but it is not a problem of the coaster. The best seat for me was in the last car on the left side.
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Airtimes Theming Discomfort Dead spots
From reading/watching reviews of Expedition GeForce, I expected this to be one of my favourite coasters ever. Unfortunately it ended up not even making my top 10. Yes it does have a lot of airtime, but thats not all a coaster needs to do. Basically everything that is not airtime is completely forceless, topped off by the part between the second airtime hill and the final bunnyhops which does absolutely nothing. - The second negative point concerns the comfort. The restraints dig into your legs (especially when you get stapled) and make the only good parts of the ride (airtime) unenjoyable and painful. I did not have this problem on Goliath at walibi holland which uses the similar trains though. - The theming is inexistent and the station is just not a pleasant place to be and prepare to be there for a while. Seatbelts combined with one train ops :/ - I could not understand why so many people ranked this ride so incradily high so I decided to revisit the park. Unfortunately without success. My opinion stays the same after getting 16 more rides. - I hope they decide to work on this ride in the future. My recommendation is to add some basic theming (nothing crazy, just make it a pleasant place to be) and add new trains with the new Intamin restraints as seen on Taron, Taiga etc. These changes would make the ride good enough to be ranked higher for me but at it's current state i'm afraid it only gets 2.5 stars from me.
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Airtimes First Drop Lap Bar Theming Capacity
I heard a lot of this coaster most of the people rank this coaster very high and i want to know why so thats why i rode this thing to chek it out. After a day at Tripsdrill and a fair at Stuttgard we went to this park in Germany and ride this thing first and i think its overhyped honestly. The lay-out and airtime are the best in this coaster also with the lap bars from intamin but with the lack of capicity and theming its just a 19th place for me at the rankings. Maybe i must ride it again after my USA trip.
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First Drop Intensity Ejectors
This coaster feels long, has incredibly sustained Ejector airtime moments and has very open lap bars. The first drop is phenomenal and the best element on any coaster I've experienced so far.
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First Drop Pace Ejectors Theming Capacity Reliability
Best first drop I've done and an amazing layout full of ejector and all of that while keeping a phenomenal pace. Unfortunately it lacks theming and is almost never operated with 2 trains
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Airtimes First Drop Duration Theming Capacity
Amazing ride with an amazing first drop! Really nice threw the forest. Theming is just not that good, also its capacity is a bit of a holdback of this getting 5 stars.
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Airtimes Theming Capacity Disappointing!
This did not meet it's expectations for me. It is not the best steel coaster on earth, by far not as good as people make it out to be. One train consistently takes 5 minutes to load/unload, the station has absolutely no decoration and looks like they ran out of budget. I listed airtime as a pro, which it would have been had I not gotten stapled literally all my rides I got, and the lap bar tears your legs if you get stapled in it, very discomforting and disappointing!
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First Drop Masterpiece Layout Theming Capacity
What a Coaster!!! First drop wow, Ejektor Airtime wow, Hand chopper wow and thanks to Werner Stengel a beautiful Layout. Its even my favorive Coaster. I have to give it 5 Stars even the station looks like a house in a third world county and the dispatch is for German standards pretty lame. It seems like that Holiday Park don’t deserved this world class rollercoaster.
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Airtimes First Drop Pace Theming
Best Coaster so far. The first Drop is amazing! Intense ride from start to finish.
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Airtimes First Drop Pace Theming
Great airtime, fantastic layout. The only thing it lacks is theming.
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Airtimes First Drop Intensity Capacity
Relatively old but still a top ride. If you visit Germany you should certainly ride it. When I rode it, they were operating only one train. I am not sure if they always do it.. The combination of seat-belt and lap bar further increases the boarding time.
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Airtimes First Drop
Still one of the best rollercoasters in Germany. Still one of the best first Drops and really strong airtime-moments! Some dead-parts but really fun ride!
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First Drop Pace Ejectors Theming
Long time never a ride on this and when I finally got to do it, I was positively surprised. I imagined this thing to be overhyped immensely, but can see where its reputation comes from. After going up the fast cable lift hill providing you with a great overview of the layout, the drop - as usual - offers vastly different experiences in the front and the back. While the front slowly exposes you to the steepness of the drop and finally lets you plummet down, the back row is clearly where its at. It feels like multiple stages of "WHOA!" in quick succession, until you finally realize, you are really being pulled down that seemingly vertical drop that fast and completely fly out of your seat. You really do not feel being connected to the coaster for a moment, but rather like you were skydiving or something. I think it is amazing. If you prefer drops that feel very long, this might not be for you, though, as it is over quite quickly. Now you are going full speed over the first airtime hill. This does not feel like the strongest airtime of the ride, but the longest. And for its duration its still incredibly strong! So the opening is great. You take a curve and then your second airtime hill. This is my favourite out of the larger hills, your thighs will immediately remind you of that. Absolutely strong ejector. I had a tendency to imagine Senator Palpatine screaming his "unlimited-power"-line before my eyes, when I rode this hill. Now imagine Werner Stengel saying this line in his office. It's hilarious. I'm getting off track. The layout in general is very smart, comprising little element-diversity, but is done in a way that it is still not very predictable for the first couple of rides. Also, the timing of the elements is perfect, for me personally there are no dead spots. The transition roughly halfway through the track is another highlight, giving a little bit of air in conjunction with the surprisingly noticeable change of direction (nothing violent though). Final bunny hops provide equally strong ejector airtime again and provide a great closer. Constantly strong positives in between the hills are present, as well. Seems like a description of a 5-star-ride. It is not for me and that has all got to do with the park. It is a mystery to me, how a ride of this quality can be presented so cheaply. The station building is a joke (I heard it didn't even have one for a long time), as is the "tent" for the second train. The ride would immensely benefit from a proper soundtrack (it actually had one once), but is now sponsored by a radio station and has to endure weak remixes of sub-par chart songs. Immediate fairground atmosphere, but not in a good way. The bleeched orange colour of the track totally mismatches the cheap-looking yellow trains, that make you hope their underlying structure is of greater stability. If it weren't for the beautiful forest this park can use to its advantage, this coaster's overall presentation would be a disaster. I developed no emotional connection to the coaster at all, because the park as a whole gave me no incentive to want to come back (which would be just for this ride anyway). That is kind of a tragedy, because out of its European sibling coasters Goliath at WH and (more remotely) Colossos at Heide Park, as a ride this is the best of the three for me - just not far ahead enough to compensate for the overall experience.
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Airtimes Theming Inversions Layout
Boring... no theming. Airtime is nice. general package is boring.
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First Drop Masterpiece Ejectors Theming
Still the best coaster I've ridden in my entire life. Tops every RMC in Europe if you ask me, especially the currently overhyped "untamed" in Holland which i've been on recently. UNBELIEVABLE EJECTORS that are LOOOONG, the 30degree switch in the middle of the ride is amazing, the bunny hops at the end bring it to a great conclusion. And the first drop is just out of this world. I fucking love this coaster, if only it weren't in this terrible park.
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Airtimes First Drop Masterpiece
A textbook example of what a Rollercoaster should be.
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Airtimes First Drop Ejectors Dead spots
Brilliant airtime machine! The ejector is simply breathtaking and you get some strong positive G as well. My favourite coaster.
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Airtimes First Drop Pace
This coaster is intense (but not nauseating), has ejector airtime (but not too much - just like I love it), a nice setting in the woods, a great twisted first drop and was, for a longer period, called the best roller coaster in the world. Of course, it no longer is. But it is still a classic which is insanely fun to ride.
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Airtimes First Drop Intensity Theming Capacity
Probably one of the most famous coasters in history because of how many times it has won best coaster in the world. While nowadays I definitely do think there are better coasters, this ride still packs a great punch and is pretty amazing. This ride is intense from beginning to end with an awesome first drop that tries to throw you out, great ejector airtime, and some nice positive g forces as well. I wish they would run both trains though as the ride can get a pretty long wait for certain rows. Overall, this is a great ride!
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Airtimes First Drop Masterpiece
The world's best steel roller coaster.
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Airtimes Lap Bar Masterpiece
Oh my god, what a ride.... Been there in 2008 with the Coasters World gang on an ERT and it was one of my top moment in my rollercoaster life.
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Airtimes First Drop Masterpiece
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Airtimes Location Ejectors
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Masterpiece Intensity Ejectors Capacity
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Airtimes Smoothness Layout Capacity
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First Drop Intensity Ejectors Capacity
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First Drop Location Ejectors Capacity Lap Bar
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Airtimes First Drop Duration
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Airtimes First Drop Location Capacity
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First Drop Masterpiece Ejectors Capacity
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Airtimes First Drop Theming Capacity
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First Drop Intensity Ejectors
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Airtimes First Drop Masterpiece Capacity
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Airtimes Masterpiece Ejectors Theming Capacity
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Airtimes Theming
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Airtimes Masterpiece Capacity Discomfort
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Airtimes First Drop Harness Dead spots
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Airtimes First Drop Ejectors Capacity Dead spots
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Airtimes First Drop
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Airtimes First Drop
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Airtimes First Drop Ejectors Capacity
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Airtimes First Drop Masterpiece Capacity
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Airtimes Masterpiece Ejectors
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Airtimes First Drop Fun Discomfort Lap Bar
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Airtimes First Drop
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Airtimes First Drop
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Nice surprise! Smoothness Ejectors Capacity
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Airtimes First Drop Ejectors Capacity
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Airtimes First Drop Fun
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First Drop Masterpiece Ejectors Capacity
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Airtimes First Drop Ejectors Theming Capacity Reliability
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First Drop Intensity Ejectors Capacity
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First Drop Intensity Ejectors Capacity
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Airtimes First Drop Smoothness Capacity
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First Drop Intensity Ejectors
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First Drop Masterpiece Ejectors Theming Lap Bar
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Airtimes First Drop Intensity Lap Bar
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First Drop Pace Duration Theming Capacity Disappointing!
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First Drop Masterpiece Ejectors
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First Drop Masterpiece Ejectors Capacity
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Airtimes First Drop Intensity Theming Capacity Discomfort
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Airtimes First Drop Location Dead spots
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Ejectors Discomfort
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Airtimes First Drop Layout Capacity Lap Bar
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Airtimes First Drop Ejectors Capacity
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First Drop Masterpiece Ejectors Capacity
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Airtimes First Drop Masterpiece Theming Capacity
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Airtimes Pace Layout Theming Capacity
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Pace Masterpiece Discomfort Lap Bar
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First Drop Ejectors Dead spots
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First Drop Layout Ejectors Discomfort
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Airtimes Intensity Ejectors Capacity
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First Drop Intensity Ejectors Capacity
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Masterpiece Intensity Ejectors Theming Lap Bar
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Airtimes First Drop Masterpiece Capacity
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Airtimes First Drop Layout Lap Bar
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Airtimes First Drop Comfort Rattle
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First Drop Masterpiece Intensity Capacity
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Airtimes First Drop Theming Discomfort
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First Drop Intensity Ejectors Capacity
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Airtimes First Drop Ejectors Capacity
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Airtimes Ejectors Theming Capacity
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Airtimes Masterpiece Intensity Capacity
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First Drop Intensity Ejectors Capacity Lap Bar
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Airtimes First Drop Smoothness Theming Capacity
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Airtimes First Drop Ejectors Discomfort Lap Bar
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First Drop Intensity Ejectors Theming Discomfort Lap Bar
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Airtimes First Drop Location Capacity
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Airtimes First Drop Location Capacity
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First Drop Masterpiece Ejectors Rattle Capacity Lap Bar
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Pace Rattle Capacity Discomfort
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First Drop Comfort Ejectors
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Airtimes First Drop Masterpiece Capacity
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Airtimes First Drop Pace Capacity
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Airtimes First Drop Intensity Theming Capacity Discomfort
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Masterpiece Ejectors Duration Capacity Disappointing!
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Airtimes Intensity Layout Theming Capacity
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First Drop Ejectors Rattle Capacity Dead spots
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Airtimes First Drop Masterpiece Theming Capacity Lap Bar
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Airtimes First Drop Masterpiece Capacity
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Location Masterpiece Ejectors Capacity
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First Drop Masterpiece Ejectors Capacity
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First Drop Masterpiece Ejectors
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First Drop Masterpiece Ejectors
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First Drop Comfort Ejectors Theming Capacity
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Airtimes Fun Theming Capacity Lap Bar
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Airtimes First Drop Masterpiece
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First Drop Pace Ejectors Theming Capacity
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Airtimes First Drop Capacity
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Airtimes First Drop Ejectors Capacity Discomfort
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Airtimes First Drop Ejectors Capacity
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First Drop Ejectors
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Airtimes Intensity Ejectors Discomfort
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First Drop Layout Ejectors
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Airtimes First Drop Capacity
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First Drop Masterpiece Ejectors Capacity
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First Drop Layout Ejectors Theming
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Airtimes First Drop Fun Rattle
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Airtimes First Drop Ejectors Dead spots
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Airtimes First Drop Intensity Capacity
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Airtimes First Drop Masterpiece Capacity
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First Drop Pace Ejectors Rattle Capacity
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First Drop Masterpiece Ejectors
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Airtimes First Drop Pace Capacity
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First Drop Masterpiece Ejectors Capacity
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Airtimes First Drop Location Theming Capacity Disappointing!
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Airtimes First Drop Pace Theming
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Airtimes First Drop Nice surprise! Theming Capacity
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First Drop Intensity Ejectors Capacity
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Airtimes First Drop Capacity
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First Drop Masterpiece Ejectors Capacity
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Airtimes Location Ejectors Capacity
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Intensity Smoothness Ejectors Theming Capacity Discomfort
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Airtimes First Drop Dead spots
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Airtimes First Drop Intensity Theming Capacity
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First Drop Masterpiece Ejectors
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Airtimes First Drop Lap Bar
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First Drop Fun Ejectors Theming Dead spots Lap Bar
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Airtimes Pointless Dead spots Layout
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First Drop Masterpiece Ejectors Capacity
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Airtimes First Drop Intensity Capacity Lap Bar
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Airtimes First Drop Duration Harness
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Airtimes First Drop Masterpiece Theming Capacity
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Airtimes First Drop Ejectors Theming Capacity
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Airtimes Launch Ejectors Theming
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Masterpiece Ejectors Capacity
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Airtimes Masterpiece Duration Theming
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Airtimes First Drop Lap Bar Dead spots
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Airtimes Masterpiece
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Airtimes First Drop Intensity Theming Lap Bar
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First Drop Masterpiece Ejectors Theming Capacity
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First Drop Intensity Ejectors Theming Capacity
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Airtimes First Drop Ejectors Rattle
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First Drop Layout Ejectors
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Airtimes First Drop Intensity
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First Drop Ejectors Duration Rattle Discomfort
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First Drop Location Ejectors Capacity Dead spots
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Airtimes First Drop Location
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Airtimes First Drop Capacity Dead spots
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Airtimes First Drop Layout Theming Capacity Lap Bar
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Airtimes First Drop
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Airtimes First Drop Capacity Lap Bar
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First Drop Location Ejectors Capacity
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First Drop Masterpiece Ejectors Dead spots
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Airtimes First Drop Layout Theming
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Airtimes First Drop Capacity
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Airtimes First Drop Intensity Theming Capacity Discomfort
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Airtimes First Drop Smoothness Theming Capacity
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Airtimes First Drop Fun
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Airtimes First Drop Intensity
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Airtimes First Drop Nice surprise!
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Airtimes First Drop Masterpiece
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Airtimes First Drop Masterpiece Capacity
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Airtimes First Drop Ejectors Theming Capacity
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Airtimes Masterpiece Ejectors Capacity
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Airtimes First Drop
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First Drop Location Ejectors Lap Bar
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Masterpiece Ejectors Capacity
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Airtimes First Drop Intensity Theming Capacity
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Airtimes Location Fun Discomfort
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Airtimes First Drop Masterpiece Rattle
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Airtimes First Drop Masterpiece Capacity
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Airtimes First Drop Ejectors Theming Capacity Discomfort
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Airtimes First Drop Ejectors Theming Capacity
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Airtimes Intensity Ejectors Theming
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Airtimes First Drop Layout Theming Capacity
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Airtimes Capacity
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Airtimes First Drop Lap Bar Rattle Theming
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First Drop Lap Bar Ejectors Capacity
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Airtimes First Drop Intensity Theming
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Airtimes First Drop Masterpiece Theming
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Airtimes First Drop Masterpiece Capacity
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Airtimes First Drop Lap Bar Theming Capacity
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First Drop Location Fun Theming
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Airtimes First Drop Masterpiece
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Airtimes Pace Theming
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Airtimes First Drop Masterpiece
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First Drop Masterpiece Layout Theming Capacity
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Airtimes First Drop Masterpiece Capacity
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Airtimes First Drop Location Capacity
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Airtimes First Drop Location
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Airtimes First Drop Masterpiece
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Airtimes First Drop Masterpiece Theming
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Airtimes First Drop Capacity
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Airtimes First Drop Masterpiece Theming
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First Drop Lap Bar Pace Disappointing!
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Airtimes First Drop Masterpiece
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