Storm Chaser • Kentucky Kingdom
Storm Chaser features
Reviews 115
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Airtimes Fun Ejectors
Better than Twisted Timbers for me. I couldn't stop laughing the entire time each ride. Amazing airtime, the trick track is one of the best elements out there, and all around just amazing compared to what sat there previously.
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Airtimes Intensity Ejectors Lap Bar
went on a dead day and rode storm chaser 20 times in a row with its amazing airtime but those Rmc restraints gave me tons of bruises on my legs.
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Airtimes Headbanging
I was surprised at how un-smooth this coaster is given RMC's rep. In both front and back it felt fairly head-bangy, and the layout to me seemed so-so. So far my least fav RMC. Still a quality ride, but not the best at KK by any means (shoutout lightning run)
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Airtimes Fun Ejectors
That first camelback is my favorite single hill on any coaster, and that says a lot. This coaster is relentless with positive and negative G's.
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Airtimes Masterpiece Ejectors
RMC never misses. Storm Chaser isn't RMC's best work by any means because it's on a small scale, but it has some wild ejector airtime. The barrel roll drop is memorable here, and the ride feels like it's much bigger than it actually is. This is a fantastic coaster.
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Airtimes Fun Ejectors
A another masterpiece from RMC. This one is more small scale compared to the ones I have previously ridden but in this small layout it packs in as much ejector as it can starting off with a barrel first drop
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Smoothness Layout Ejectors Capacity
Solid RMC overall. Not my favorite of the small RMC's but still packs a punch. the barrel roll down drop has great hangtime mixed with whip in the back row. The first ejector hill is RMC at its finest and my favorite element on the ride. The next 3 sustained ejector hills are also great too. The trick track double up is very overrated, barely providing ejector but the ride makes up for it with the excellent double down following. Overall Storm Chaser doesn't have a large quantity of airtime moments, but what it does have more than makes up, especially those 4 sustained hills in the beginning.
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Masterpiece Layout Ejectors
This ride was absolutely incredible. So many awesome ejector moments. It was better than I could've imagined it. Although the first camelback is a little overrated, this ride definitely isn't!
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Airtimes First Drop Fun
Excellent RMC that is exceptionally quick and aggressive for how small its footprint is. That rolling first drop is excellent, and the airtime is fantastic.
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First Drop Pace Ejectors Discomfort
RMC does it again with another great coaster. I like the unique twisting of the first drop. After that, there are lots of twists and turns that keep the fun going. I didn't like the ending with the abrupt turn. Otherwise, this is a smooth coaster that packs a lot of punch.
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Airtimes Intensity Hangtime
Best coaster in Kentucky by far. Very intense airtime and great first drop, short length but feels long. Great coaster!
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I mostly went to KK for this ride. I left with it not being my favorite ride in the park, by quite a margin. This is still a very good coaster and a great addition to this park's limited coaster list. It isn't quite as "pudding" smooth as other RMC's. There is definitely some minor herky-jerky and plenty of vibrations--nothing at all painful or even the leas bit uncomfortable, but just very noticeable. The first twisting, inversion drop is pretty cool, perhaps not spectacular, but very neat and unique. The ending is a bit lethargic--it is almost like KK contracted them to build a 2700 ft coaster and RMC already had a 2400 ft design finished. So, they simply added an extra turnaround with a couple of slow paced dips at the end to make up the footage. Now, I highly doubt that is the case, but that is almost what it seems like. Overall, a really good coaster, but for me, not world class.
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Airtimes Smoothness Ejectors
This is a truly fantastic ride. The ejector airtime on this ride is incredibly strong even for RMC standards. That first camelback is one of the greatest airtime moments I've experienced and the ride also throws in some other fantastic airtime moments that bring this ride into my top 10 coasters I've ridden
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Pace Layout Ejectors Theming Harness
The ride is perfectly paced and super intense. The barrel roll drop, the first sustained ejector hill, the hard banked first overbank, and the twin twisted airtime hills give an explosive start to the ride. The ride tones down a little bit with the second overbank, smaller airtime hill, and zero-g roll. But the finale ends it with a bang: The trick-track double up followed immediately by a double down. This is the most intense sequence of airtime I've ever experienced. Storm Chaser's only downfall is the lack of theming, scenery, or foliage. The ride is very boring to look at. The RMC trains aren't the best, without anything to hang on to, and can get uncomfortable with rerides. Otherwise, a perfect coaster with excellent pacing, forces, and an insane finale.
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Airtimes Ejectors Inversions
The ride starts with a surprisingly fun, barrel roll down drop which has some decent whip, however I do prefer normal drops. The ride then powers through a really strong and sustained airtime hill, providing a couple seconds of intense ejector even stronger than hills on rides such as El Toro which even I was profoundly surprised by. The ride then enters a good overbank which has good laterals on the entrance and exit to the elements. The ensuing two twisted airtime hills provide exceptionally strong airtime with violent laterals. The second hill stands out as one of my favourite elements, delivering some of the strongest ejector I’ve experienced with some borderline painful laterals. The subsequent overbank provides a good jolt of laterals, acting as a small relent before the following airtime hill which is similar to the first airtime hill but with slightly stronger air but less sustained. Then the ride enters its most boring element, a fun zero g roll which has good floater, however right after this more relaxing element, the coaster violently jolts with an extremely strong pop of ejector and a brutal slam of laterals. The second hill of the trick track double up while less violent is still strong and sustained, however at this point in the ride it can be somewhat painful just because of the sheer savagery of this coaster. The ride concludes with a double up with strong but sharp ejector that isn’t sustained which enters a fun helix which marks the end of the ride. Every time I was left breathless primarily due to the unrivalled aggression this ride has, I’d definitely say it’s the most aggressive RMC, giving it a spot high in my rankings.
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Airtimes Inversions Intensity
A very cool RMC. Super aggressive and lots of ejector. The first hill is great and the drop is fantastic. The roll is really cool and the second half is full of the ejector moments RMC is known for.
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Ejectors
Bon d'extérieur il ne paie pas de mine, il est même plutôt moche. Il est pas super haut non plus, ni super long. Mais par contre, c'est une machine à ejector d'une puissance encore jamais vue jusque là pour ma part (et encore on ne l'a ridé que le matin !). A faire passer les airtimes d'EGF pour du family ! Seul un El Toro bien chaud peut rivaliser avec ça. Et du coup pour enchaîner les tours, il veut mieux avoir les cuisses bien résistantes ! Sinon la first drop en barrel roll est assez surprenante, un peu molle en front, à bonne vitesse en last, mais globalement je préfère une drop classique avec un bon airtime.
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Airtimes First Drop Ejectors
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Inversions Hangtime Harness
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Ejectors
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Masterpiece Layout Ejectors
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First Drop Layout Ejectors Dead spots
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Pace Intensity Ejectors Theming
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Airtimes First Drop Pace Capacity
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Inversions Pace Ejectors
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First Drop
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Airtimes Fun Ejectors Too short
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Lap Bar Layout Airtimes Intensity
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Inversions Fun Discomfort Airtimes
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Fun Ejectors
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Airtimes Inversions Fun
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Airtimes First Drop Fun
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