• Flynn C.

    Airtimes Location Layout

    Endlessly charming, has some good airtime and I hope lives for many many more years. It is more dull than most but makes up for it in location and charm.

  • Flynn C.

    Pointless

    Done similar models from fabbri, and this one really sucks. Completely forceless, next to no spin - just a bit of a dud.

  • Flynn C.

    Intensity Discomfort

    Looking really dingy, and quite rough throughout. However, it is very unique and surprisingly forceful with good laterals. Think if they did some work and made the throughput better it could be a little crowdpleaser.

  • Flynn C.

    First Drop Intensity Rattle Headbanging

    Okay, if this coaster was even 50% smoother - it would be an sleeper hit intensity monster (I do love the feeling the old vekoma drops give). However, this by far gave me the worst headache from any ride. Unbelieveably rough through the cobra roll. Really dampens the fun.

  • Flynn C.

    It's a tivoli, it does the thing.

  • Flynn C.

    Location Duration Intensity

    I can only describe Vampire as dated and strange. It was not uncomfortable or rough for me, but it just did not do very much which I do think is a tell of it's age (and the fact arrow coasters seem to be like that). The most fun thing is the swinging through the trees and buildings feeling, but not really any intensity whatsoever. I do like the old school theming and it is a charming ride, but whether it can last much longer we'll see.

  • Flynn C.

    Launch Hangtime Discomfort Layout

    I have a bone to pick with Mandrill and that is why did you choose looks over feeling. It's quite bouncy, so the backwards portion in particular can feel nauseating and the helix is useless. However, I like the inversion with it's hangtime and the launches are quite punchy so that saves the ride. It fits the park well, but I feel like they could have gone for a better layout for experience.

  • Flynn C.

    Fun

    If I were to pick a ride that I would say is the most FUN this would be in my top 3. An unbalanced car on this is so stupid, giggle inducing and wickedly unpredictable and intense for it's stature. It is a lot milder when riding balanced, but still shockingly intense. The drops are great but the real highlight is spinning like a mad man (and I hate spinning normally). It is a little unreliable it seems, and capacity is pretty stinky but who cares - go off peak and go make yourself giggle.

  • Flynn C.

    Airtimes First Drop Hangtime Reliability

    There's no doubt about it, we have a world class ride in the UK. Yes it is on the shorter side, which I am personally okay with just because of how intense the ride feels. That first drop is pure magic, free floating then diving down. The outerbank is an insane feeling, so bizarre and just fantastic. And for me, someone who adores hangtime, this was made for me. The theming is not the best, and I hope they can fix up the landscaping which would help big time. The splashdown trim is a bit aggressive but necessary, and I also have no ill feelings towards that. Now, the 'rattle' is there on some trains (and only on some of the central cars) but it isn't painful or bad, it's just there - hopefully gets fixed over closed season (along with a myriad of reliability issues). And as expected, Mack's restraints are very comfortable. I love this ride, and whilst not perfect - it's the closest we have to it on our island and certainly my top. Can't wait to get a back row ride next season!

  • Flynn C.

    Launch Ejectors Too short

    Trains are not great and could use updating, but that launch is killer, and on the back you can get some real whip over the top hat. My big flaw with stealth is that because it's so short the breakrun right after the airtime hill is harsh, crotch and ribs straight into the harness everytime.