• Nate Kunnen

    Fun Duration Dead spots

    A trip when I was between 48 and 52 inches tall I rode this thing like 4-5 times in a row... great fun, but only an in-between roller coaster for thrill seekers. It's a historical family coaster with 1 unique element: the helix in the pond by the concourse in the very middle of the park, which does have some nice forces for an ending.

  • Nate Kunnen

    Inversions Intensity Rattle Theming Reliability

    I can't believe I'm thinking this even upon reflection, but... I'd rather ride its neighbor Iron Dragon. It's so loud (they didn't fill the supports with sand like they usually do on B&M's) and the inversions are just dull. It doesn't do what a B&M is supposed to do. Rougarou is better since they got rid of the stand-up trains, an old paint job, and the Mantis name but you can tell they were hoping for a better result after the changes

  • Nate Kunnen

    Location Fun Hangtime

    A quick little thrill before moving on from GateKeeper. But, back in the day, this thing continuously surprised me with it's launch and hangtime. If the line is 15 minutes it's totally worth it.

  • Nate Kunnen

    Airtimes Location Rattle

    Now that I know how to ride it, I love this thing. If I get stapled, it is quadriceps hell. The ejector airtime is wild and it's crazy for being a 60 year old PTC. Because it's near the front, the line tends to be longer, which is a bummer, but I usually ride it once near the end of the day.

  • Nate Kunnen

    Inversions Nice surprise! Fun

    I had no expectation on this thing other than pain. It looked like a tame Arrow looper, but it was quite smooth and fun. especially the 2 loops. Much like the Batman clone, I wished we would've rode it again.

  • Nate Kunnen

    Intensity Layout

    We got near this thing and it was a ghost town which was quite perplexing because it dwarfed the entire park at the time. The first half was fun I'm sure, but what I remember is the 2nd half. I blacked out more and for longer than I-305, the break run was so violent as it completely stopped us, and it crawled through the rest of the course when I just wanted it to be over. I'm glad I rode it this piece of history but I'm also glad that B&M has improved the Hyper model since.

  • Nate Kunnen

    Inversions Pace Intensity

    There's a reason these Batman clones are everywhere, they're great fun. The pacing is perfect and packed with inversions and tight turns. It was running pretty smooth when I went 7 years ago in the afternoon, it's probably got more of a rattle now. I wish my sister and I rode it a few more times since we found out later how packed the New Texas Giant line was at the other end of the park.

  • Nate Kunnen

    Launch Intensity Too short Reliability

    The line was so long for the first 5-10 years that it was tough to justify the ride time. Top Thrill is hardly a roller coaster and more like the world's best and most intense flat ride. It's also unreliable and I often wait until the afternoon when it's warmed up. For all of those reasons, I usually pass it on my way to Magnum or Valraven.

  • Nate Kunnen

    Airtimes Fun Smoothness

    Always a good midway ride between Magnum and Maverick, SteVe. Gemini is just plain fun. It looks like a woody but it's steel, making it super smooth for its age. There's some great airtime, a head chopper, and a dueling element when both trains are running (mixed bag but it was dueling this time). I'm copying and pasting to the blue side. There's very little difference between the two. Red usually wins by about a second.

  • Nate Kunnen

    Airtimes Fun Smoothness

    Always a good midway ride between Magnum and Maverick and SteVe. Gemini is just plain fun. It looks like a woody but it's steel, making it super smooth for its age. There's some great airtime, a head chopper, and a dueling element when both trains are running (mixed bag but it was dueling this time). I'm copying and pasting to the red side. There's very little difference between the 2. Red usually wins by about a second.