Coaster reviews
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Airtimes Theming Nice surprise! Too short
Really fun! The pre-launch sequence has good theming and a nice storytelling element. I love the overall feeling of the ride and how it actually has a story to go along with it. The whole 'escape from metropolis square' is a great way to hype up riders before the launch. The launch sequence is one of the best moments of the ride, with superman talking to you just before you go from 0-100km/h in 2 seconds. The top hat gives nice airtime on the way up in the front row, and nice airtime on the way down in the back. Good positive g's at the bottom of the drop and the two airtime hills following give some nice floatjector. Good headchopper going in and out of the building. Short experience but definitely worth the ride!
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Fun Discomfort
Good for what it is. Has nice theming for a kids coaster but nothing really special. Worst coaster at Movie World but what can you expect, it's made for kids. I did find the brakes to be surprisingly forceful though so that ended up being the most enjoyable part of the ride.
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Theming Nice surprise! Dead spots
Was overall a pretty fun coaster. I rode around 3 times with queues only being a max of 10 mins. Good capacity views of Sea World and Surfers Paradise at the top of the lift. The first half is a bit slow but the main second drop towards the end of the ride is the highlight of the ride. Didn't expect the airtime hill as it's hard to see while you're going down so that was a nice surprise. Two good head-choppers going under the bridge and into the warehouse/building. Overall a very nice theme with a lot of theming inside the warehouse and around the end of the ride. I give it 3.5 stars for a fun ride experience but nothing really special as a coaster itself.
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First Drop Nice surprise! Ejectors
This is definitely way faster & better than the one at my home park, Six Flags Darien Lake. What a fantastic ride. Get on 2nd to back if you can for the most comfortable & fun experience.
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Fun Rattle Layout
A ride with all the potential in the world but just isn't great. The first drop is solid but nothing crazy. The non-inverted loop is the highlight of the ride for sure. The midcourses throughout kill your momentum. I understand that they are their for capacity but it really kills parts of the ride. The layout also doesn't do much in the second half. I wish it did a bit more and didn't rattle as much. It's ok but could be better.
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Theming Fun
The theming in this coaster is phenomenal. The queue is absolutely amazing and the ride itself is too. There isn't a ton of coaster to it but the portions it does have are pretty fun. The story is great and the use of screens meshed with physical set pieces is done well.
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Theming Launch Intensity
Hulk is a really good looper with a great layout. The theming is great throughout the queue and the station. The first launch is great and forceful. The zero-g roll after is very whippy as well. The cobra roll si very forceful and so is the loop. I've greyed out on both of these elements multiple times. The big swooping turn and corkscrew are great and then the second half is just a twisted mess of whip. The loop has good forces and the turns and corkscrew throw around. Hulk is definitely different from your average looper but its great.
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Hagrid’s Magical Creatures Motorbike Adventure - Universal Islands of Adventure
Jack Jack J. 3 years agoTheming Smoothness Duration
A fantastic coaster unlike any other. A worthy successor to Dragons in my opinion. The whole ride is themed very well. The queue is themed nicely and on ride is even better. I have not ridden a coaster better at telling a story then Hagrid's. The ride itself is very well done. Both seats are cool and comfortable. The first launch doesn't have much kick but it's more like a boost to the next launch because the next launch is literally around the corner. This one does have a bit of force to it. You go through some twisting track and into a show scene. From there you hit another launch that is significantly more forceful then the previous one's. You go up and dive down into some twisting whippy turn and transitions over the water. You then hit another launch that also has good force. You hop up and then double down. This moment actually has some floater surprisingly. You turn and then hit some brakes that take you past fluffy. You turn again and then launch forwards, dip under some rocks and up into a spike that leaves you hanging there before freefalling backwards. You launch backwards and go through a helix that takes you indoors. Inside there is great theming and a drop track. The drop track has some good airtime and then you hit the finale which is fantastic. You hit an incredibly forceful launch and whip up into a turn around, then turn again and into the brakes. This ending is very whippy and forceful. The whole ride is intense, filled with theming, and goes on forever. A perfect replacement for Dueling Dragons.
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Theming Lap Bar Intensity
A truly insane masterpiece of a coaster that's very different from other top coasters. While many of the best coasters out there prioritize airtime and positives, Velocicoaster is different in that it's highlights come mainly from laterals and whip. That's not to say it doesn't have airtime and positives though. The whole ride is excellently built into the area it's in. The paddock is filled with rockwork and the second half is incredibly picturesque near the water and over the area. The queue is very well themed. The raptor animatronics are great. The trains are sleek and comfortable. The lights look great and the lap bar is now one of my favorite types of restraints. The first launch is very forceful. The immelman has some whip and hang and then you drop into the rocks, providing a great near miss element. The dive loop is unlike any other dive loop out there. It's so different and easily one of the first inversions ever. In the front row when you hit the peak and are about to dive you get ejected, then shipped sideways as you dive, then pushed into your seat as you pull out. The only inversion I've ever experienced that has airtime, positives, and laterals all in one. The next hill is a great ejectot moment and from there you get a good mix of airtime and whip through the rocks before you hit the second launch. The second launch hits hard. Not as hard as Maverick's second launch but still pretty hard. The top hat is fantastic. You get airtime throughout the whole thing. The stall afterwards is super whippy. Less hangtime and more whip and i'm totally okay with that. The wave turn ejects you sideways and the outerbank does the same while whipping you every which way. The low to the ground turn has good positives and then a quick airtime moment into the greatest inversion ever made. That inline twist over the water manages to throw you literallt 90 degrees sideways. I am not exaggerating when I say I was whipped to the point of looking down the roll while the train was to the side. The whippiest moment ever, easily. One last hop that as great airtime and into the brakes. Easily a 10/10 no question. It has a little bit of everything and is themed to perfection. What more could you ask for.
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Airtimes Intensity Layout Rattle
Mine Blower is an absolutely insane ride. One of the most intense wooden coasters out there for sure. The ride is packed with action in such a tight spot. The first drop gives some really good airtime and then the zero-g roll has some great whip to it. A tight low to the ground turn follows that has some great force and from there it's just a blur. Lot's of tight turns that are very intense. A double down that has great airtime and a few other hills are in there somewhere. It's truly crazy what this ride does. It has one major downfall however. The thing has gotten pretty rough. It's very difficult to marathon this thing now a days because theirs multiple moments where you can feel it in your skull. If it was smoother it'd be way up in my rankings but sadly it's not. Great ride regardless but man it needs some track work.