• Jake H.

    Discomfort Intensity Lap Bar

    This ride is stupid. Everything about this roller coaster is the worst. The layout is completely devoid of anything interesting. The harnesses are not even harnesses, they are torture devices. The operations suck because of how stupid the train design is, and the ride tracks poorly with its old age. There are no redeeming qualities about this ride. Avoid it.

  • Jake H.

    DPV Wacky Worm. Doesn't even do anything, but nicely themed.

  • Jake H.

    Airtimes Too short

    I know it's just an Oblivion clone and the layout is incredibly short, but the force on this drop is magnificent. Borderline ejector airtime in the back, followed by a huge blast of positives through that tunnel. It's dizzyingly high, brilliantly smooth and just a whole lot of fun. I can't hate it, and I'm happy to have it as my first B&M credit. Love it to bits.

  • Jake H.

    First Drop Capacity

    Look, I know that this ride is just a one-trick pony, but I don't care. That trick is absolutely astounding. This is probably one of the best old-gen Vekoma roller coasters in the world. The harnesses provide so much room, really giving you some incredible hangtime on the tilt. Then, the drop is stacked with floater weightlessness that lasts an eternity, and the positive G-forces on the bottom of the drop made me grey out on every ride. The loop is pretty decent, too. The helix is just filler, but really, it doesn't need anything else. It's great the way it is. I just wish the operations weren't so comically slow. You'll wait an eternity for this one.

  • Jake H.

    Theming Dead spots

    Big Thunder Mountain is the strongest coaster at Tokyo Disneyland for me. It feels fast and fun, the theming is, as expected, great, and it's long! However it suffers from some dead spots, particularly having three lift hills which kills the pacing.

  • Jake H.

    Theming Rattle

    Space Mountain. Just the name elicits something special. It runs a little bit rough, but you'll forget all about that when you're racing through the darkness on the adventure of a lifetime. It's just a great ride. There's not much more to be said.

  • Jake H.

    Launch Too short

    Superman Escape is such an underrated treasure. First of all, the theming. This is an Intamin Accelerator with a pre-show. Can we appreciate that for a moment? The ride itself lacks a little bit in length, but the airtime is spectacular and the launch is smooth, graceful and incredibly forceful. I could ride this again and again. Great coaster.

  • Jake H.

    Intensity Rattle

    Wrath of Zeus is magnificent! Such an intense ride. I love my coasters fast and furious, but this one made me grey out. The launch, top hat and inversions are absolutely insane. However, it is starting to develop a bit of a rattle already, which is concerning given its age. Hopefully it can maintain its smoothness, because my God! This layout is fantastic! Please build more Firestorms, Vekoma!

  • Jake H.

    First Drop Intensity Ejectors

    How do you describe perfection? A first drop that is out of this world. A huge camelback with sustained strong floater. A non-inverting loop that might be one of the best elements on the planet. A turnaround that provides a pop of airtime followed by intense positives. S-bends that stack on the laterals and airtime. And then those final bunny hills, slamming you with ejector moment after ejector moment. It's a masterpiece of Mack Rides. And to top it off, you can ride backwards, which is so insane it's beyond words. The only element that doesn't absolutely slap is the Stengel dive, but we can forgive that on a ride that is two minutes of pure bliss.

  • Joseph Moore

    First Drop Fun Hangtime

    This ride has really grown on me the more I have ridden it. I even put it above Nitro as my second favorite coaster at SFGDV, only behind El Toro. The first drop is spectacular, especially from the backrow. Almost 90 degrees. So while not the highest coaster, it is still a very intense drop. The inversion are very fun, including one of them that hangs you upside down for a few second, before flipping the train back around. The one turn has some really good whip to it. The second part of the ride after the break run gets criticized, but I think it is fine. Some sharp turns and fun airtime hills. Not as good as the first part of the ride, but that is normal for most coasters. It is smooth, fast, and comfortable enough seating. The only downside is you cannot pick where you want to sit. But I think that is ok, because any seat will give you a great ride.