• Glass Cannonn

    Duration Discomfort

    I’m always puzzled at how uncomfortably made most kiddie coasters are. Seems like that should be priority #1 for a coaster for children. It’s horribly uncomfortable for people of any age and size.

  • Glass Cannonn

    First Drop Nice surprise! Location Too short

    Was surprised how much I enjoyed this one. Some great airtime in the back row, really smooth for its age and the inversion were the Goldilocks of inversions. Not too aggressive not to dull nicely contoured and enjoyable. Wish it was longer but a fantastic supporting ride to king and queen of the park OR and TT. Didn’t get a chance to ride front row, but based on the airtime we got in the back row I’m guessing that’s the best place to ride.

  • Glass Cannonn

    Airtimes Launch Fun

    I really have a soft spot for unique coasters as long as they are fun and at least mostly comfortable and this checks off both boxes. It just got knocked out of my top 35 list but could even find its way back on if I re ride others that disappoint. Fun launch, airtime could stand being a bit longer but definitely a good one.

  • Max S.

    Location

    This is just your typical kiddie coaster. I rode it for a cheap credit but if I had kids I would love to put them on this ride. The entire area in Camp Snoopy has great rides for kids but some can be enjoyed by adults too. I can't give this a higher rating though since it provided no intensity for me. 1/5 stars

  • Glass Cannonn

    Airtimes Masterpiece Ejectors Rattle Too short

    With the introduction of rattle since I last rode it around 10 years ago it’s a bit less enjoyable. Loses a little pace at the end going into the double rolls as well, but it acts a bit of a stall with fun hang time . It’s still an amazing coaster and the rattle is still pretty minimal when compared to other Wooden coasters but preferred it when it was glass smooth as that’s rare with wooden coasters and honestly a bit of a treat. It’s still a very unique ride filled with airtime, even some side airtime. It’s a back seat coaster for sure but try both ends if you get the chance. I think Time Traveler is going to nudge OR out of my top 5 as it’s just so fun and re rideable but props to SDC for having 2 coasters in my top 6!

  • Max S.

    Theming Lap Bar Dead spots Layout

    This is just your typical Arrow mine train ride. I really enjoyed how loose the lap bar is since the intensity of this one isn't too high. The theming on this ride including the station was fairly decent but didn't really reach the levels of some other parks that truly get you immersed in a Western theme. There are two lifts throughout the ride and also includes a very boring intro where you snake to the first lift so I didn't really care for the layout. I'm putting this one as a low-end mine train compared to others I've ridden but I would also be happy to bring a future kid on this one as an introduction to roller coasters. 2/5 stars

  • Max S.

    First Drop Too short

    Started off the day with the kiddie coaster at BGT and this one surprised me a bit. The first drop had more airtime in the back row compared to any other kiddie coaster I've been on. Is it intense? Not really, but if you are a kid and this is your first ride on a coaster then it's a great starting point to give you a little pop of intensity while you get used to speedier rides. I felt it was a bit short though. Most of these kiddie coasters do at least 2 or 3 laps because of how short they are but this is one of the first ones I've ridden that only completed one circuit. 1.5/5 stars

  • Max S.

    Airtimes Ejectors Rattle Discomfort Tear it down!

    This was one of the most painful rollercoasters I have ever been on. I got off with actual neck pain. No matter what I did during the ride (keep my head back, anticipate the bottoms of the hills, etc.) nothing could help. The airtime on this is great and the ejector moments are fantastic but the trade-off is not worth it. It either needs an RMC treatment, retrack, or just completely tear this thing out and build a new coaster to take its place. I highly recommend avoiding this one and I've even ridden the top painful contenders like Hurler at Carowinds or even the Boss at the same park. Both are reasonable compared to this monstrosity. 1.5/5 stars

  • Max S.

    Comfort Fun

    This is an above-average mouse-type coaster. The restraints were very comfortable compared to other mouse rides I've been on. It also has a very fun course and the height at the top of the lift gave a great view as you take quick, sharp turns. I also enjoyed the drop on this one since it was put in the middle of the run. I'm still not a huge fan of these types of rides but this one was definitely more enjoyable and the mouse courses have grown on me recently. 2/5 stars

  • Max S.

    Theming Capacity

    This one is just your typical Mouse style coaster but with incredible theming. I have yet to give a Mouse coaster more than 2.5 stars because I'm not a big fan of laterals or the jerky feel of each type of 180-degree turn. The theming more than makes up for this one though. From the queue line showing Batman-style videos, maps of Gotham City, cameras putting clown masks on your face on the screen, etc. to the entire ride experience with graffiti, horn sounds, lights, and the final Batmobile car honk and headlight flash for that final scare, this one went above and beyond to make it an enjoyable experience. I just wish this one had more random drops than quick turns because those elements are the best part of the actual feeling you get from the ride. 2.5/5 stars