This ride does not put its best foot forward at first, with a drawn out, rampy drop that seems rather out of place on a modern coaster. But it does st...
This ride does not put its best foot forward at first, with a drawn out, rampy drop that seems rather out of place on a modern coaster. But it does start to redeem itself from there.
I actually love the trains on this ride. The restraints seem quite roomy and as a result, it gives great airtime on its sustained floaty airtime hill. The ride tracks very smoothly a well.
Unfortunately, after the airtime hill, the rest of the ride after the block brake is just a rather bland setup of diving turns to accelerate into its finale (and second highlight of the ride), a crushingly intense helix that makes some people grey out. This is actually a fun element.
While I understand not every coaster needs an airtime focus, these trains are great for airtime, and Titan feels so much more well-rounded as a positive G machine by having two intense helixes spaced in both halves of the ride instead of one at the end. I would have loved to see Giovanola try their hand at an airtime focused hyper with these trains.
Also, be prepared for hard braking. The ride trims suddenly and aggressively on the block brake to make the final helix more manageable. More interestingly, final brake run also grabs the train VERY suddenly to repeatedly slow it as it rolls toward the station. It’s kinda funny to watch off the ride.
This is an absolutely insane thrill ride and a masterpiece of engineering. From the start, the backpack-like restraint feels minimalist and not at all...
This is an absolutely insane thrill ride and a masterpiece of engineering. From the start, the backpack-like restraint feels minimalist and not at all secure enough (it is perfectly safe, but it does a great job of making you think twice on the slow trip up the lift.)
The “skydive” first drop and big Raven turn are an incredible opening sequence. Next comes a camelback where the seats do a backflip quite gracefully compared to the crazy opening sequence. The ride has a bit of a slow spot in the following turnaround, but the ending sequence is a crescendo of intensity… and a bit of violence.
Be VERY careful on where you sit. Towards the back of the train (as in, the last row to leave the station - the train departs backwards on this ride), the outside seats especially, the end of the ride will try to bang your head against the headrest. The headrests are padded but it can only do so much. You’ll want to actively try to keep your head back to avoid repeated blows. In any row, the inside seat will be smoother than the outside seat. If you have a low tolerance for rough rides, you will NOT like the back rows.
In general, I recommend rows toward the front (first rows to leave the station) as the last elements don’t try to beat you up as much, and you also get some cool airtime on the Raven turn.
The ride has been on 1 train for at least a year as of June 2025, so expect long waits. Despite the ride’s occasional attempts to beat the ever living crap out of you, it’s such a unique ride and it’s a must-visit whenever I go to Magic Mountain. It’s the only one of its type in America and the guests I saw seem to be able to look past its flaws and appreciate it. Hopefully it doesn’t get purged for being “high maintenance.”
My rating is mostly because of the fact that I was completely stapled into my seat during my first and to this date, ONLY ride on this coaster. It was...
My rating is mostly because of the fact that I was completely stapled into my seat during my first and to this date, ONLY ride on this coaster. It was digging into my stomach the entire time and made the experience very uncomfortable. My stomach hurt for the rest of the day after that. The layout was good, but I would've enjoyed it more if I wasn't so uncomfortable.
This is NOT a smooth ride, but thanks to being on the smaller side of Arrow loopers, it’s not all THAT bad.
The ride has a surprising bite to it fo...
This is NOT a smooth ride, but thanks to being on the smaller side of Arrow loopers, it’s not all THAT bad.
The ride has a surprising bite to it for being a very early iteration of the Arrow looper. The first element is a rather good airtime hill, which leads immediately into a vertical loop. The bottom of the loop is actually very intense in positive g-forces, but also a bit rough. After this point, there’s a piece of flat track and then a turning drop into the iconic double corkscrew. This is where most of the headbanging occurs, but it is also an iconic centerpiece of Cedar Point.
One of Arrow’s more bland mine train layouts with probably the worst version of their shared lapbars. Compared to Gold Rusher at SFMM for instance, th...
One of Arrow’s more bland mine train layouts with probably the worst version of their shared lapbars. Compared to Gold Rusher at SFMM for instance, these trains are much less accommodating to large and tall guests, to the point that the ride’s autospiel suggests guests cross their ankles to fit in the damn thing. Iron Dragon in the same park does the same job of being a “full sized” family coaster but more comfortably and now with a lower height requirement. The one upside is the ride has a bit of cute theming, mostly from a facelift in 2019 for its 50th anniversary.
Such a weird little ride! The lack of theming drags it down, but I kinda love that you feel like you’re stumbling on some kind of forbidden abandoned ...
Such a weird little ride! The lack of theming drags it down, but I kinda love that you feel like you’re stumbling on some kind of forbidden abandoned ride in the middle of the woods. The first time I rode it the final brake run got me pretty rattled, but as long as you’re braced you’ll be fine