Coaster reviews
-
Capacity Fun Ejectors Headbanging Harness Reliability
So it's repetitive, overrated and the only good part is the first inversion on the prelift. The restraint is sharp on your legs and that makes the hangtime slightly painful and it's down half the time but its some good fun and i'm proud to have it at my home park since it holds probably the 3rd best world record to have.
-
Theming Intensity Layout Too short
The drawn out first drop picks up so much speed without you noticing, then it goes into a little drop to pick up more speed and then it goes into the first corkscrew which is extremely whippy, you can see it offride very clearly how whippy it is, it then goes into the most intense element ive ever experienced, the downwards helix which is apparently only 3.5g but I don't believe it. It's the only thing ive ever greyed out on and then the zero g roll which is the most whippy element on the ride and the steam effect in your face as you fly past is great. The turn into the vertical loop has a nice roar to it and a great near miss as it seems like you are going to fly into the wall but then you go straight up into the loop which is pretty forceless for me, then it goes up into a slow turn and down into a tunnel and the last corkscrew which just barely misses the terrain it looks crazy and it is.
-
Theming Launch Ejectors Inversions Dead spots
First launch is pretty average, (0-50 in 2.3 seconds) and then the layout begins with a decent airtime hill and into a short tunnel, the exit of that tunnel is one of the best ejector airtime moments since it puts you in a weird spot after because of how its twisted, then it starts doing some little parts of short weak ejector hills (the aim of them is to be whippy since everytime I took my hands off the handles it felt like my spine was gonna snap sideways) and then it goes into the 2nd launch which is what makes it my number 1, the way the train vibrates and the sound of it is extraordinary, it goes upwards above a waterfall which might splash you a little. Then it does 3 whippy twists into an overbank and some more whippy moments into 2 airtime hills with trims and a turn into the brakes. Overall my number 1 just above Hyperia
-
Theming Smoothness Duration Disappointing! Dead spots Layout
The thing that carries this is theming, it was very underwhelming and if you're riding soon don't get your hopes up too high because its not forceful at all and thats why its below nemesis reborn on my list. Still some nice fun and great atmosphere in the area
-
Pace Masterpiece Ejectors Too short Theming Dead spots
On the first drop, your whole weight is being pushed downwards into your restraint as you get laterals from the twist. The restraints tighten before the Immelmann which gives great ejector (-0.9g), The outer bank airtime hill feels like you're being pushed out of your restraint sideways by Hyperia herself. The dive loop is great, feels more like a zero g stall as you don't feel the hangtime, its all floaty. The trims are over hated and I think they regulate the speed perfectly for the wave turn and last airtime hill into the brakes. Great coaster got 5 rides yesterday!