Coaster reviews
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Disappointing! Discomfort Pointless
Heard that this was a crazy spinning machine, what I got was a rattly, heavily trimmed Wild Mouse that almost didn’t spin at all.
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Rattle Discomfort Pointless
Interestingly, it’s the 3 loop layout rather than the 2 loop version. Doesn’t do a whole lot more, but it’s neat to be able to say I’ve done one.
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Airtimes First Drop Smoothness
Great little GCI! I came out of this ride very pleasantly surprised. Lots of air throughout the layout and surprisingly smooth trackwork. The Titan Track on the turnaround rides heavenly. Most surprising of all, though, was the first drop. Unlike most GCIs, this drop yanks you over in the back and provides some serious air. Definitely my favorite drop on any GCI I’ve done. I prefer Mystic Timbers and Thunderhead to this, but it’s a solid #3 GCI. Beech Bend have themselves a great little gem here, and it’s so good to see it taken care of right.
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Intensity Smoothness Layout
maybe the best coaster ever for laterals. my least favorite of the three woodies at HW, but would be top 2 at most other parks.
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Pace Intensity Ejectors Discomfort
yeehaw
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Airtimes Nice surprise! Location Too short
It starts out as just a fun CCI, and then in the middle of the ride it just turns up the heat out of nowhere. Awesome little ride.
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Airtimes Comfort Fun Dead spots
Sometime in the 2010s B&M really figured out how to profile a camelback. The floater on this ride is some of the highest quality floater anywhere.
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Inversions Pace Masterpiece Rattle
Visually stunning, amazing forces, large capacity, this coaster has it all. Unfortunately, “all” includes a slight rattle, but it doesn’t detract too much. B&M were making damn near perfect rides even in 1993.
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Airtimes Pace Layout
a GCI with airtime? It’s more likely than you think. Great layout, great for the parks lineup, and great fun. Also the shed isn’t THAT bad, come on guys.
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Pace Intensity Ejectors
this shit BUSSIN. 2nd best coaster in the world, 2nd best inversion in florida.
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Airtimes First Drop Ejectors Rattle Dead spots
El Toro probably has the best airtime in the world. Not the strongest, but the best quality. And it's got heaps of it too. Legit the only thing wrong with this ride is the godawful tracking in the turnaround. Might be the roughest segment of track I've been on. Other than that, and the boring part in the middle, this ride is incredible at what it sets out to do.
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Smoothness Duration Disappointing! Pointless Dead spots
They killed it. They killed the beast. The ride isn't funny anymore, it's just boring. Smooth and perfectly profiled, in a bad way. The only time you can see even a hint of its former personality shine through is in the second lap of the helix. I used to love this ride, but it just hurts to think about now.
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Discomfort Pointless
the seats have a protrusion that digs into your taint.
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Location Pace Fun Rattle Discomfort
I have a soft spot for this ride. There is a massive jolt in the second half that you need to brace yourself for in the back. I like to marathon this as the park closes.
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it sure is an sbf visa spinning coaster. that’s about it
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Airtimes Nice surprise! Layout Rattle
I wasn’t expecting much from the old wooden coaster, but I was blown away by how unique and great the forces are. I love how it interacts with the theming for the old... thing? You know, the mountain with the big skull on it. It’s actually #2 in the park for me, only behind Superman.
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First Drop Ejectors Hangtime Harness Dead spots
Fun little ride, like a eurofighter with airtime. Doesn’t exactly fit the park but people wanted something that goes upside down and they got it. First drop gives scary ejector and the heartline roll gives cannibal-level hangtime. Harness is like a better version of skyrush’s but with shin pads. Make sure you prop up your harness with your legs during the ride as it will come down on you during the inversions.
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Theming Fun Duration
More of a dark ride than a coaster, and even then I prefer haunted mansion. Drops are fun though, and it’s a nice long ride.
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First Drop Smoothness Ejectors Capacity
Incredible airtime as always from RMC. Inversions don’t feel out of place. Perfect pace. My favorite element on the ride is the outerbanked turnaround. Ride in the front for the best ejector over those big hills.
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Airtimes Comfort Smoothness
masterpiece. ride in back right for sideways airtime on the outerbank.
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Airtimes Inversions Nice surprise!
Skyrush’s little brother is completely different, but manages to be almost as good. Zero g roll is great, my favorite element.
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Airtimes Lap Bar Nice surprise! Rattle Capacity
Really good for what it is. Nice airtime and crazy laterals in the helix. Ride in the back.
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Inversions Intensity Duration Dead spots
The reason to go to Dorney. First half is just meh, I prefer great bears inversions. But the second half is incredible. The corkscrew into the tight high-g turn is one of the best moments on any invert. Ride in the back in the evening.
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Airtimes Lap Bar Intensity Dead spots Layout
Good but not great. It does have airtime, but you need to wait for it to warm up. My favorite moment is either the helix or the drop off the brake run in the back. Ride in front or back. “Magic seat” is a myth on this one.
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Inversions Layout Hangtime Rattle Dead spots
Really good for a 95 foot tall ride. Incredible that B&M packed 6 inversions in. Other than that it’s just meh.
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Inversions Pace Intensity Rattle
This being my first SLC, the king of terrible cloned coasters, I was expecting the ride of my life, and not in a good way. Getting into the train, I eyed the “death restraints” with trepidation, and I prayed that my head would sit high enough so as to not have the coaster play pinball with my head. As I sat down, I remarked to myself that the restraints weren’t nearly as bad as they looked, but I assumed the worst was yet to come. The floor dropped with a deafening creak, and we started up the lift. My seat being the back, I waited patiently for my inevitable doom while dwelling on the fact that maintenance was obviously not a priority here. As we crested the lift, I braced myself for the terrible jackhammering that... didn’t happen? It took me until the end of the first drop to realize something was up. The train was rattling, sure, but I had almost no headbanging! I then realized that I could just enjoy the layout for what it is, and was pleasantly surprised by a great and thrilling layout which highlighted the speed of the trains and the intensity of the inversions. Aside from the rattle, which was noticeable but not to the level that I had been told, there were very few things wrong with the ride. Especially since I had been told that this was one of the worst SLCs, this thoroughly exceeded my expectations. Actually, my biggest gripe with the ride is that the rubber from the restraints rubbed off onto my hands and arms, and I had to do a thorough hand washing to get it off. Overall, 7/10 ride, and #4 in the park. 7/10
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Theming Masterpiece Ejectors
wow. ride in row 1 or 12 on the right side but dont skip out on the left either.
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Airtimes Rattle Capacity Discomfort
ouch. good forces for a kiddie coaster, but the inside of the cars need to be padded.