-
First Drop Pace Ejectors Capacity
Absolutely lives up to the sky high hype that it has and then exceeds that
-
-
-
Capacity Theming Pointless
I am so unbelievably bored of indoor coasters that have nothing going on inside the building
-
Inversions Intensity Smoothness Theming Pointless
Super smooth and the loops were more intense than expected but I'm not really sure why this ride is still around
-
Airtimes Rattle Capacity Launch
Ran just 1 train, weak launch and not smooth in the slightest but a few airtime moments including one in the dive loop which was a pleasant surprise
-
Airtimes Rattle Capacity Disappointing!
The air hill was fun, but ran 1 train with a persistent rattle throughout the whole thing which considerably dropped my liking for this ride
-
Discomfort Tear it down! Lap Bar
When the brakes are so bad it pushes the coaster down 150 spots
-
-
Headbanging Tear it down!
How did Intamin manage to be worse than Pinfari?
-
Discomfort Tear it down!
Just another boomerang. I dread every single one of these. The backwards cobra roll is one of the most disorienting elememts on any coaster, and not in the good way. Garbage rides
-
-
-
-
Location
Nice terrain usage, unique seating and the lack of lateral support is fun (if you don't hold the side bars) but still very much a family coaster at the end of the day
-
Discomfort
The hairpins were some of the smoothest on any mouse I'd done then the valleys of the drops rattle you to the core
-
-
-
-
-
Theming Lap Bar Pace Airtimes Dead spots
Wish it had more airtime, but pretty decent wooden coaster that largely favours large swooping turns over hills.