• CHARLES H.

    Airtimes First Drop Pace Rattle Discomfort

    I have absolutely no idea why nobody talks about this ride. In the back row, the first drop is a really strong moment of sustained floater. The rest of the ride has nice airtime, especially the drop off of the first turnaround. The biggest con is easily the roughness. Although High Roller gets a pass because of its age, 45 years old, but it's still very rough and definitely takes away from the experience.

  • CHARLES H.

    Theming Fun Smoothness

    This ride does its job as a family coaster exceptionally well. Very nice tour around the park, and nice theming on the second lift hill. There was a couple moments of weak airtime, but the first helix after the first drop is the highlight for me. It's quite possibly the most intense moment on the ride, and I love it. Very fun, perfect for families!

  • CHARLES H.

    First Drop Hangtime Rattle Discomfort

    Why do people hate this ride? Sure, it's rough, and definitely not smooth, but it's still a good ride and adds a lot to ValleyFair's coaster lineup. Every roller coaster that I rode at ValleyFair (except Mad Mouse and Cosmic Coaster) had a fantastic drop in the back row. That may be because I'm a smaller person, but Corkscrews drop was POWERFUL, especially when you take into consideration that the drop is only about a 60 foot drop, and is barely steeper than the lift hill. I always ride it whenever I go. Very fun.

  • CHARLES H.

    Nice surprise! Fun Intensity Capacity

    A fun ride! I don't have very much to say, other than that I was very surprised by how intense and fun it was! Very underrated!

  • CHARLES H.

    Intensity Smoothness Layout Capacity

    Absolutely bonkers. This ride was spinning non-stop throughout the layout, and it also had very good positive forces, and surprising airtime too. I only got 2 rides on it due to long lines, but it's 2 rides I'll always remember! Very underrated, and a very fun experience!

  • CHARLES H.
  • CHARLES H.

    First Drop Intensity Hangtime Too short

    This was my first visit to Nick Universe at MOA, and the whole park was a nice surprise. This is about Spongebob though. This coaster was butter smooth for me, and the inversions were very forceful. The looper was intense, the speedhill after the loop had amazing ejector, the cutback was fun, and the heartline/zero-g roll was crazy, it had the perfect mix of hangtime and lateral whip to it. Then you hit the midcourse, but it didn't slow me down at all, and it powered through the 2nd half, and went through a decently forceful helix before hitting the breakrun. If this ride was longer, it would definitely get 5 stars.

  • CHARLES H.

    kiddie coaster. nothing else.

  • CHARLES H.

    Comfort Launch Intensity Capacity Layout

    Amazing shuttle coaster! The launch had a kick to it, it made my legs hit my seat, and it hurt a bit, but in a good way. Sadly, the legendary holding brake was not working in my most recent rides, but I have gotten previous rides with the holding brake, and i makes it so much better. That vertical spike in the back row is downright terrifying, and certainly does it's job as a supporting coaster. It's also a GP magnet, so it will usually have at least a 10 minute wait.

  • CHARLES H.

    Tear it down!

    The only ride I've ever ridden that I would not complain about if it gets torn down. Please tear it down and give us a better wild mouse, I'll take anything, even a mack mouse.

  • CHARLES H.

    Airtimes First Drop Smoothness Dead spots

    Okay. I've certainly ridden coasters better than Wild Thing. Don't get me wrong, it's still a great ride, with a crazy moment of sustained ejector on the first drop in the back row, but the midcourse breakrun kills this ride. The helix in the middle of the ride is mostly forceless, with the exception of that one low to the ground turn right after tha high up helix, that turn has some good sustained positives. After that, the ride dies, and is completely forgettable. Have a fun time in the first half with airtime and some headchoppers, take a nap in the second half.

  • CHARLES H.

    Airtimes Fun Layout Rattle

    This GCI is almost perfect. In the back row, that drop is crazy, and that hill after the first drop has insane, sustained floater airtime in the back. Truly an amazing roller coaster. The only con for this ride is that it's a little shaky. After I got off of my 2nd ride on Renegade, and it was running really fast, I hurt my hip on one of the turns, because I didn't brace myself for the lateral forces of that turn. 2 rides was enough, and I was exhausted. Easily my number 1 coaster. Pure fun and madness.

  • CHARLES H.

    Airtimes First Drop Intensity Too short Discomfort Reliability

    In the back row, it is unbearably rough. The only pro of riding Excalibur in the back row is the first drop, which is very good in the back. It is much smoother in the front rows, and quite enjoyable too. I personally rank it as third best in the park, behind High Roller and Renegade.