• lyd lydian

    Rattle

    I'm not a big fan of water rides, at least not on dry parks, so I'm not a huge fan of this thing, but the coaster section was fun! While the theming wasn't as great as Orlando's the elevator lift was kinda fun! And it has a more substantial coaster section!

  • lyd lydian

    Theming Rattle

    I'm not a big fan of water rides, at least not on dry parks, so I'm not a huge fan of this thing, but the coaster section was fun!

  • lyd lydian

    Dead spots

    This was very smooth when I visited, but it was just... boring? I'm sure for its time this coaster was a huge milestone, but in more modern times, it did feel a bit pointless. It just went so sluggishly over these turns, and the ride wasn't racing when I went, so that took away the last chance for this ride to have a redeeming quality! Still, it's always sad to see a classic go, even if it didn't age well, rest in peace Colossus.

  • lyd lydian

    Capacity Pointless

    I actually didn't hate this myself? I don't know how because everyone complains about this thing, and understandably so, but to me this was much more boring than uncomfortable. I think I got one flip if that, and it just like wiggled its way down, but I do not genuinely recall any discomfort. It was just kind of a pointless ride, which is a shame, I'm sure if it spun more it would have been more fun, but as it was, it felt like an overbraked wild mouse on its side.

  • lyd lydian

    Airtimes Launch Duration

    This thing is a great family-thrill type ride! There's that one S-hill with some really wild whip for no reason (and the turn after the second launch is also very whippy) and the launches are surprisingly punchy, but other than that, the coaster maintains its pace nicely for a family coaster. You get some very light float, and the ride is just plain fun! Great addition to this park.

  • lyd lydian

    Inversions Intensity

    This thing is such a sleeper hit at this park! Schwarzkopf loopers have a simple formula, but one that most definitely works! The lone vertical loop is of course the highlight, and it's great, the rest of the layout rounds out the experience. Great ride!

  • lyd lydian

    Airtimes Rattle Dead spots

    This coaster is alright! Most of it isn't too intense or forceful, but there are some nice floater pops sprinkled throughout, and the turnaround is a good bit intense. The on-board music does a lot to cover up the less interesting spots of the ride! People also like to complain about the mid-courses, but they don't bother me, as you get some nice floater coming in and out of them. Enthusiasts definitely throw too much hate at this coaster, but it's nothing super special either!

  • lyd lydian

    Intensity Dead spots

    This ride is a lot of wasted potential, unfortunately. The drop doesn't do anything but get you up to speed, and the turnaround is mediocre. The airtime hill does give some light float, and the helix after the midcourse are intense! But given what a coaster this tall could have been, it really is a shame how many of the elements here don't hit :( Also, the MCBR gets you to a full stop and it absolutely saps every drop of the ride's momentum. I get why they do it (to make the helix at the end be a little bit less intense) but I don't think it accomplishes it's goal, because breaking the train to a halt compared to leaving it with 20 or so km/h really wouldn't change all that much, and it'd at least make the ride feel less broken up. Nonetheless, for the two elements in the ride that actually do hit, and for the sense of speed you get (even if said speed is not well-utilized) this ride is fun! Just don't go in expecting a B&M or Intamin hyper.

  • lyd lydian

    Airtimes Pace

    This thing was very fun! It has some nice floater pops, and a quick paced layout! I don't think it compares very favorably to some taller and more intense GCIs, but it doesn't need to, the ride is great for what it is.

  • lyd lydian

    Theming Inversions Launch Rattle

    This thing is so much fun! It can cause headbanging for some people, but I didn't experience any my last ride, and it really made me enjoy the ride! It's got a great double inversion, a strong launch, and going in the dark is always fun! I don't mind the ride dying off after the launch and sea serpent roll, as being in the dark helps!

  • lyd lydian

    Airtimes Launch Too short

    This thing feels more like a drop tower than a roller coaster, in a sense, but it's still a fun ride nonetheless. Even if it's just that one spike, the launch goes on for so long, it feels like you're gonna take off, and you get so much weightlessness that it really is a great ride at the end of the day. Of course, it's hard to compare it to anything with more substantial of a layout though, so it can't get full marks, but it's fun for what it is!

  • lyd lydian

    Inversions

    I enjoyed this ride! It's not one of the most intense old-school B&Ms and it really doesn't stand out at its park but it's still a great ride and layout! Not much else to say.

  • lyd lydian

    Inversions

    Rode this as Bizarro and I enjoyed it! It's not one of the most intense old-school B&Ms but it's still a great ride and layout! Not much else to say.

  • lyd lydian

    Inversions Intensity

    The pretzel loop is absolutely insane as usual, the rest of the ride? Not so much, but that's okay! The contrast between the floaty graceful part and the fricking pretzel loop kinda works for some reason, and this ride is as a result, a nice addition to SFGAdv!

  • lyd lydian

    Airtimes Pace

    Apocalypse wasn't very rough when I rode, so I just had a blast! It's got this quick pacing and airtime pops that make the ride so fun. If this is one of the lower tier GCIs, I can only imagine what the top tiers feel like!

  • lyd lydian

    First Drop Ejectors Hangtime Too short Capacity

    These Sky Rocket II models are fantastic! There's a good reason they're cloned as often as they are. The swing launch is very fun, cresting the element after the launch gives some wicked ejector in the front, then the roll that high up has oodles of hangtime, and the subsequent drop has some unhinged ejector in the back. Very fun layout whenever you seat. It's a shame its so quick but it's understandable for a coaster whose purpose is to be compact and fit in a lot of parks. The cramped trains and bothersome comfort collars aren't a problem at all during the ride, just annoying to get in and out of the train.

  • lyd lydian

    First Drop Ejectors Hangtime Too short Capacity

    These Sky Rocket II models are fantastic! There's a good reason they're cloned as often as they are. The swing launch is very fun, cresting the element after the launch gives some wicked ejector in the front, then the roll that high up has oodles of hangtime, and the subsequent drop has some unhinged ejector in the back. Very fun layout whenever you seat. It's a shame its so quick but it's understandable for a coaster whose purpose is to be compact and fit in a lot of parks. The cramped trains and bothersome comfort collars aren't a problem at all during the ride, just annoying to get in and out of the train.

  • lyd lydian

    First Drop Launch Intensity Rattle Too short

    This ride is very divisive for some reason, but I think it's absolutely fantastic for what it is. That launch is out of this world. The pullouts are very intense, and of course, that twisting drop is so memorable! While the hill after the drop doesn't give much airtime, it doesn't really need to. I think it serves its purpose as a "cooler brake run" moreso than an actual element, and I think it's definitely better than going straight into the brakes, so I judge it like so.

  • lyd lydian

    Inversions Intensity

    I don't remember any discomfort with the ride system when I rode, but I do remember the great inversions and forces, as well as a very fun first drop! Getting to stand-up on an old-school B&M is truly something else, and as long as you find a way to get somewhat comfortable on these trains this ride is a hidden gem in such a stacked park!

  • lyd lydian

    Inversions Intensity

    This thing is very forceful! I don't recall personally being uncomfortable with the stand-up seating (although, of course, I understand if others find that problem), and getting the strength of an old-school B&M while sitting-up is genuinely unhinged. Great ride! Also shoutouts to that corkscrew at the end that catches everyone off guard, it's such a great element!

  • lyd lydian

    Inversions Intensity Layout

    This thing was sublime, the image of every single near missed is etched in my mind and I'm sure it forever will be. On top of the fantastic dueling elements, this ride was also batshit intense. RIP, Dragons, and fuck JK Rowling

  • lyd lydian

    Inversions Intensity Layout

    This thing was sublime, the image of every single near missed is etched in my mind and I'm sure it forever will be. On top of the fantastic dueling elements, this ride was also batshit intense. RIP, Dragons, and fuck JK Rowling

  • lyd lydian

    Airtimes Duration

    This thing was fun! I don't remember getting *too* much airtime, but there was some and it was a nice ride!

  • lyd lydian

    Inversions

    This is your standard Schwarzkopf looper, and it excels at it. Forceful loop, and a nice solid simple layout that comes along with it.

  • lyd lydian

    Ejectors Dead spots

    This is your standard Windstorm clone, it's a fun ride with a genuinely wild drop after the MCBR, it feels completely wrong in the best way possible. But other than that, the ride isn't particularly interesting. I feel like this model has a bit of an identity crisis in that it doesn't know what audience it's aimed at, since thrill seekers won't enjoy most of the ride, yet people who prefer milder rides will probably be floored by that one drop. It's a really curious model, haha

  • lyd lydian

    Rattle Discomfort Dead spots

    This RCCA monstrosity is as rough as you'd expect... And while it is a gigantic wooden coaster, it doesn't really do anything with that height and speed... I want to like it so much but I just can't. Please RMC Montezum :)

  • lyd lydian

    Fun Duration

    This ride is iconic for Hopi Hari! It's a family spinning coaster, but enclosed in the dark which makes it feel a lot more special than if it were just plopped down anywhere. It absolutely fills its role in the park lineup!

  • lyd lydian

    Inversions Launch Hangtime Too short Capacity

    This thing is so fun! Best ride in Brazil as of now. The launch, while not as immediate as more modern technology, has a nice feel and pull to it that really makes you appreciate it. You then traverse a classic vertical loop that absolutely delivers. Go up a spike, and do it all backwards. Such a forceful loop backwards is completely insane, and backwards hangtime on the return run is completely out of this world. It's a fantastic ride for a park that has been struggling to afford something better for a while, but it absolutely gets the job done!

  • lyd lydian

    First Drop Pace Ejectors

    This was my first RMC, and — wow! — the ejector is so completely unlike anything I've ever ridden before, the death roll is an absolutely brilliant moment that always baffles how it is even possible for the train to roll that quickly, and the pacing is out of this world. Every hill has either killer ejector or is one of the two fantastic inversions. Instant #1

  • lyd lydian

    Airtimes First Drop Smoothness

    This thing is absolutely fantastic! The only B&M Hyper I've been on is Nitro, and this thing completely dunks on it, and I enjoyed Nitro a lot, too! But Mako is just so much better, it has some real nice flojector airtime, and the ride is just pure bliss in the form of airtime. People like to complain about the part after the MCBR, but I think it was a reasonable finale to the ride. Of course, more airtime is always welcome, but I don't think Mako's ending is bad, by any means!