• lyd lydian

    Dead spots

    This was very smooth when I visited, but it was just... boring? I'm sure for its time this coaster was a huge milestone, but in more modern times, it did feel a bit pointless. It just went so sluggishly over these turns, and the ride wasn't racing when I went, so that took away the last chance for this ride to have a redeeming quality! Still, it's always sad to see a classic go, even if it didn't age well, rest in peace Colossus.

  • lyd lydian

    Airtimes Launch Duration

    This thing is a great family-thrill type ride! There's that one S-hill with some really wild whip for no reason (and the turn after the second launch is also very whippy) and the launches are surprisingly punchy, but other than that, the coaster maintains its pace nicely for a family coaster. You get some very light float, and the ride is just plain fun! Great addition to this park.

  • lyd lydian

    Inversions Intensity

    This thing is such a sleeper hit at this park! Schwarzkopf loopers have a simple formula, but one that most definitely works! The lone vertical loop is of course the highlight, and it's great, the rest of the layout rounds out the experience. Great ride!

  • lyd lydian

    Airtimes Rattle Dead spots

    This coaster is alright! Most of it isn't too intense or forceful, but there are some nice floater pops sprinkled throughout, and the turnaround is a good bit intense. The on-board music does a lot to cover up the less interesting spots of the ride! People also like to complain about the mid-courses, but they don't bother me, as you get some nice floater coming in and out of them. Enthusiasts definitely throw too much hate at this coaster, but it's nothing super special either!

  • lyd lydian

    Airtimes Pace

    This thing was very fun! It has some nice floater pops, and a quick paced layout! I don't think it compares very favorably to some taller and more intense GCIs, but it doesn't need to, the ride is great for what it is.

  • lyd lydian

    Theming Inversions Launch Rattle

    This thing is so much fun! It can cause headbanging for some people, but I didn't experience any my last ride, and it really made me enjoy the ride! It's got a great double inversion, a strong launch, and going in the dark is always fun! I don't mind the ride dying off after the launch and sea serpent roll, as being in the dark helps!

  • lyd lydian

    Inversions

    I enjoyed this ride! It's not one of the most intense old-school B&Ms and it really doesn't stand out at its park but it's still a great ride and layout! Not much else to say.

  • lyd lydian

    Inversions

    Rode this as Bizarro and I enjoyed it! It's not one of the most intense old-school B&Ms but it's still a great ride and layout! Not much else to say.

  • lyd lydian

    Inversions Intensity

    The pretzel loop is absolutely insane as usual, the rest of the ride? Not so much, but that's okay! The contrast between the floaty graceful part and the fricking pretzel loop kinda works for some reason, and this ride is as a result, a nice addition to SFGAdv!

  • lyd lydian

    Airtimes Pace

    Apocalypse wasn't very rough when I rode, so I just had a blast! It's got this quick pacing and airtime pops that make the ride so fun. If this is one of the lower tier GCIs, I can only imagine what the top tiers feel like!

  • lyd lydian

    First Drop Ejectors Hangtime Too short Capacity

    These Sky Rocket II models are fantastic! There's a good reason they're cloned as often as they are. The swing launch is very fun, cresting the element after the launch gives some wicked ejector in the front, then the roll that high up has oodles of hangtime, and the subsequent drop has some unhinged ejector in the back. Very fun layout whenever you seat. It's a shame its so quick but it's understandable for a coaster whose purpose is to be compact and fit in a lot of parks. The cramped trains and bothersome comfort collars aren't a problem at all during the ride, just annoying to get in and out of the train.

  • lyd lydian

    First Drop Ejectors Hangtime Too short Capacity

    These Sky Rocket II models are fantastic! There's a good reason they're cloned as often as they are. The swing launch is very fun, cresting the element after the launch gives some wicked ejector in the front, then the roll that high up has oodles of hangtime, and the subsequent drop has some unhinged ejector in the back. Very fun layout whenever you seat. It's a shame its so quick but it's understandable for a coaster whose purpose is to be compact and fit in a lot of parks. The cramped trains and bothersome comfort collars aren't a problem at all during the ride, just annoying to get in and out of the train.

  • lyd lydian

    First Drop Launch Intensity Rattle Too short

    This ride is very divisive for some reason, but I think it's absolutely fantastic for what it is. That launch is out of this world. The pullouts are very intense, and of course, that twisting drop is so memorable! While the hill after the drop doesn't give much airtime, it doesn't really need to. I think it serves its purpose as a "cooler brake run" moreso than an actual element, and I think it's definitely better than going straight into the brakes, so I judge it like so.

  • lyd lydian

    Inversions Intensity Layout

    This thing was sublime, the image of every single near missed is etched in my mind and I'm sure it forever will be. On top of the fantastic dueling elements, this ride was also batshit intense. RIP, Dragons, and fuck JK Rowling

  • lyd lydian

    Inversions Intensity Layout

    This thing was sublime, the image of every single near missed is etched in my mind and I'm sure it forever will be. On top of the fantastic dueling elements, this ride was also batshit intense. RIP, Dragons, and fuck JK Rowling

  • lyd lydian

    Airtimes Duration

    This thing was fun! I don't remember getting *too* much airtime, but there was some and it was a nice ride!

  • lyd lydian

    Inversions

    This is your standard Schwarzkopf looper, and it excels at it. Forceful loop, and a nice solid simple layout that comes along with it.

  • lyd lydian

    Ejectors Dead spots

    This is your standard Windstorm clone, it's a fun ride with a genuinely wild drop after the MCBR, it feels completely wrong in the best way possible. But other than that, the ride isn't particularly interesting. I feel like this model has a bit of an identity crisis in that it doesn't know what audience it's aimed at, since thrill seekers won't enjoy most of the ride, yet people who prefer milder rides will probably be floored by that one drop. It's a really curious model, haha

  • lyd lydian

    Rattle Discomfort Dead spots

    This RCCA monstrosity is as rough as you'd expect... And while it is a gigantic wooden coaster, it doesn't really do anything with that height and speed... I want to like it so much but I just can't. Please RMC Montezum :)

  • lyd lydian

    Fun Duration

    This ride is iconic for Hopi Hari! It's a family spinning coaster, but enclosed in the dark which makes it feel a lot more special than if it were just plopped down anywhere. It absolutely fills its role in the park lineup!

  • lyd lydian

    Inversions Launch Hangtime Too short Capacity

    This thing is so fun! Best ride in Brazil as of now. The launch, while not as immediate as more modern technology, has a nice feel and pull to it that really makes you appreciate it. You then traverse a classic vertical loop that absolutely delivers. Go up a spike, and do it all backwards. Such a forceful loop backwards is completely insane, and backwards hangtime on the return run is completely out of this world. It's a fantastic ride for a park that has been struggling to afford something better for a while, but it absolutely gets the job done!

  • lyd lydian

    First Drop Pace Ejectors

    This was my first RMC, and — wow! — the ejector is so completely unlike anything I've ever ridden before, the death roll is an absolutely brilliant moment that always baffles how it is even possible for the train to roll that quickly, and the pacing is out of this world. Every hill has either killer ejector or is one of the two fantastic inversions. Instant #1

  • lyd lydian

    Airtimes First Drop Smoothness

    This thing is absolutely fantastic! The only B&M Hyper I've been on is Nitro, and this thing completely dunks on it, and I enjoyed Nitro a lot, too! But Mako is just so much better, it has some real nice flojector airtime, and the ride is just pure bliss in the form of airtime. People like to complain about the part after the MCBR, but I think it was a reasonable finale to the ride. Of course, more airtime is always welcome, but I don't think Mako's ending is bad, by any means!

  • lyd lydian

    First Drop Ejectors Dead spots

    I don't have the clearest memories of my rides on Toro, but I just recall the drop, and first two camelbacks having some absolutely batshit ejector. The section after the second camelback and before the notorious Rolling Thunder hill lets its foot of the gas a bit, but it's still fun! And of course, I did really enjoy the parts after the RT hill too, the low to the ground transitions and quick pops of airtime at the end are a reasonable finale for such a fantastic ride.

  • lyd lydian

    Airtimes Inversions Pace

    This really is a phenomenal coaster! The Mosasaurus roll is as awesome as everyone describes it, and all of the second half is genuinely killer, perfect pacing throughout. You have a fantastic drop of the top hat, a world-class stall, a wave turn, a twist and shout, an overbank that doesn't overstay its welcome the glorious Mosasaurus roll, and a close with an S-hill double up into the brakes. Absolutely fantastic. And the first half, while not the star of the show, absolutely gets you up to speed with fun inversions, quick turns and transitions, and some great head-choppers. I genuinely can't think of a single negative or something I'd change with the ride, it's that good!

  • lyd lydian

    First Drop Fun Intensity Rattle

    That first drop will forever be etched and live rent-free in my mind, it is completely out of this world to go down facing the ground, and last minute perform such a quick rotation. This thing feels unreal in the best way possible. Not to mention the fly-to-lies both of which are incredibly disorienting and remarkably fun! The ride definitely loses steam a bit on the turnaround, but it doesn't detract from the ride for me, and neither does the bounciness of the seats and rotation, it wasn't discomfortable in any way, inner or outer seat, as far as I remember.