• Thomson I.

    Inversions Rattle

    Honestly, Kumba is a middle of the road coaster for me. It's my 3rd least favorite at BGT due to the rattle and headbanging. That one inversion that went upside down is kinda cool. I think it would be great if B&M came in and turned the lift hill into a 340 ft tall vertical lift hill, changed the first drop, and left the rest of the layout the same. It would add to the forces and intensity, and I think Flordia could use another vertical lift coaster. Wasted potential.

  • Thomson I.

    Airtimes First Drop Too short Discomfort Lap Bar

    Unfortunately, I was heavily disappointed with this ride. I got 5 rides total in both front and back rows throughout the day, trying to enjoy it. Sadly, I couldn't. The ride did not match the intensity I was expecting, and it was very short. Not to mention the lap bar. The lift hill is too steep, and it sucks how it slows down when you crest the lift. Death roll is a highly overrated inversion, and doesn't compete with a certain... other inversion in Florida. If the coaster was manufactured by GCI, I think it would be a much greater ride, especially with Titan Track. RMC disappointed with this one, as they usually do, sadly. Overall, this is my 2nd least favorite ride at BGT. 1/5

  • Thomson I.

    Layout Headbanging Discomfort Intensity

    Montu is my least favorite ride at the park. This pales in comparison to rides like Cobra's Curse, Sand Serpent, and Air Grover. Not even close. I get lots of headbanging due to the bulky OSTRs. The batwing is the best element, but it is highly overrated, and the positive G's make me slam my head into the lap bar. Additionally, I do not view this ride as intense enough. Provided it was manufactured by Intamin or if it was an Arrow 4D coaster, it would be a lot better. The ride's main flaw is the fact that it was manufactured by B&M. Very promising ride ruined by the manufacturer. Also the fact that the ride is viewable from the parking lot deducts 1 and 1/2 stars according to the PLCGFOA parking lot coaster guidelines. I would like this ride to be torn down and replaced with an RMC hyper hybrid coaster with gerstlauer trains. Would give it a 0 if I could.

  • Thomson I.

    Comfort Launch Hangtime Capacity Harness

    Tigris is my general 4th favorite ride at the park. Its okay being a skyrocket 2, but I guess that just shows how much the park's lineup can really improve. There isn't really a standout coaster on second thought. What else is there to say? Its a decent ride?

  • Thomson I.

    Airtimes Nice surprise! Fun Headbanging Capacity

    Sand Serpent is my favorite ride at BGT. However, it is neck and neck with air grover & cobras curse, so it was tough putting it here, but i decided this ride was too good. You get sharp pops of airtime on the dips and world class laterals on the hairpin turns. However, being a wild mouse, it naturally has terrible capacity, and I do get some headbanging on the lap bars. 5/5!!!

  • Thomson I.

    Nice surprise! Fun Masterpiece Inversions Launch

    Cobra's Curse is a great ride in my opinion, and my 3rd favorite at BGT. This is perhaps one of the most underrated coasters ever created. Its a very unique ride and very fun. It would be number one, but I took a star off because it didn't have any inversions or launches. I think if the ride was a Mack Extreme Spinner it would be a lot better. 4/5

  • Thomson I.

    Fun Masterpiece Harness Too short Theming

    Air Grover is a great ride! It may even be in the top 50 of my 582 credits. Lots say these models are for kids, but I disagree. You get airtime in the back row at some points and sustained positive forces in the valleys. Operations were great as I never waited more than 25 minutes for the ride. One of my BGT visits on a quieter day, they even let me reride. Awesome ride, and one of the best at BGT, 5/5