• Ilv

    Tematización Comodidad Velocidad ¡Decepción! Intensidad

    Dommage que je trouve le coaster extrêmement survendu

  • Slovis Celery

    Situación Launch Fun Layout

    The launch is surprisingly fun, despite not being too forceful, the sensation of speed at the end of the launch was amazing, and climbing up that high, with that amazing view was just spectacular. I personally didn't have a problem with a rattle or anything, and the restraints were super.

  • Slovis Celery

    Airtimes Velocidad Layout Tematización Lap Bar

    Iron Gwazi's layout is masterful in how it paces elements, with sustained forces slowly melding into intense pops of airtime throughout the duration of the ride. The highlights for me are obviously the roll and wave turn, both elements using the scale and speed of the ride to it's fullest potential, creating vast elements that sustain their unique forces for quite a duration of time. Personally, I find the presentation is just 'nice', and the queue is very tedious, but this is quickly offset with the actual ride. The first drop and outerbank deliver a ridiculous quantity of sustained ejector airtime, the roll is a violent blend of forceful hangtime and vicious laterals, which seemlessly blends into an overbank, and while not delivering positives like a thought it would, but the violent snap exiting was a nice suprise. The following wave turn is a seemless mix of ejector airtime and laterals, pushing you out at a perfect 45 degree angle for a good few seconds, with the 2 following off axis hills being brutally sharp snaps of airtime. The stall I find to easily be the weakest point of the layout, not offering any hangtime, and only a sub par amount of whip on the exit - however - the subsequent sucession of airtime moments are the most forceful I have experienced, 3/4 being not very sustained, but incredibly powerful, making you very familiar with your bulky restraint, and the final one being that extra bit more sustained with just as much strength. With a final snap into the brakes, Iron Gwazi really deserves the accalaids, and as someone who is normally very pessimistic when it comes to new coasters with hype, it was a lovely suprise to be so proven wrong.

  • Slovis Celery

    Velocidad Fun Intensidad Vibración Incomodidad

    Mine Blower is stupidly rough. I had a headache after my first ride. But holy crap thisride speeds round the layout like a bullet, offering one of the most stupid and intense rides I've ever experienced. Every ride coming off I was laughing incredible hard - I have never been so awestruck by such a rough ride. If I were being honest, if this ride wasn't so rough, I doubt it'd be half as good, as you look forward to the airtime moments on this ride because it's the only smooth part, not because the hills are anything more than floater. That being said ride it it's so much fun - bring headache relief.

  • Michel Chelmi

    Ejectors Vibración

    Après 8 tour dans la même journée , je l'ai trouvé trop vibrant les 3 derniers tours.... Mais une machine incroyable. il vaut les 5 étoiles 'mais derrière Taron pour moi'

  • Slovis Celery

    Airtimes Tematización Capacidad Launch Tiempo muerto Intensidad

    Velocicoaster is a fun ride, with incredible theming and airtime - it keeps a great speed through it's dynamic layout, however the first half has large dulls inbetween moments of any force, and the overall ride lacks any strong positives, laterals, or any punch to the launches to make it a truly cohesive and elite ride in my eyes. Despite the ignored con list, the ride features some standout airtime moments where I've never seen airtime before, and the truly marvellous barrel roll over the water which acts as a memorably breathtaking finale, which really leaves you with a great impression as you exit the attraction. So yes this ride is heavily overrated, and certainly doesn't live up to the hype, but the ride still flourishes in aspects, leading to a coaster you can't help but liking.

  • Slovis Celery

    Airtimes Primera caída Fun Arnés

    The ride itself is a masterful CCI Duelling Layout, with a lot of strong floater/weak ejector and brutal laterals, which I'm a big fan of. The first drop just plummets you into a mess of wood and it's honestly amazing. The only downside for me are the trains, KumbaK are a curse on this world. Not even that rough tbh, But a tad more rattly than the Blue Side.

  • Slovis Celery

    Airtimes Primera caída Fun Arnés

    The ride itself is a masterful CCI Duelling Layout, with a lot of strong floater/weak ejector and brutal laterals, which I'm a big fan of. The first drop just plummets you into a mess of wood and it's honestly amazing. The only downside for me are the trains, KumbaK are a curse on this world. Not even that rough tbh.

  • Jeremy BAEZA

    Ejectors Torta Capacidad Incomodidad

    New theming with the whole new Vikings area, the coaster has been repainted in black. Nevertheless it's always the same, for me one of the most violent mouse but it's fun.

  • Slovis Celery

    Inversiones Situación Layout

    Montu was my most anticipated coaster going into my Florida trip, and it lived up to my expectations. The ride features powerful forces, a wonderful setting, and some great whip, pretty much everything it says on the tin and it does it well - and while never going above and beyond with it's aspects like Nemesis, the ride is still thouroughly capable of delivering a well paced, well crafted coaster on a scale bigger than other inverts. It's a banging ride indeed.