Reseñas de montañas rusas
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Fun Ejectors Hangtime
Another RMC where every moment is perfectly crafted. Designed to race, otherwise the pacing is a little wonky.
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Launch Hangtime Tiempo muerto
The roughness complaints are significantly overblown. A rare coaster where every moment is memorable, just weakened by the melodramatic mid-course lift.
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Primera caída Intensidad Layout Incomodidad
X2 is extremely aggressive. The inversions are aggressive. The train's spin is aggressive. The first drop is aggressive. It is an absolute beast. The spin is a little clunky and uncomfortable, but it's easy to overlook that because everything about this ride is absolutely outstanding!
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Airtimes Intensidad Duración ¡Decepción! Tiempo muerto
I went into this coaster with really low expectations, and based off of my first ride, it met my expectations. However throughout the day Voyage warmed up immensely. By my 6pm dusk ride, it was flying. When it has warmed up Voyage is a constant barrage of intense, aggressive elements with many airtime moments scattered throughout the course. Even by the end of the day the first 2 massive airtime hills had ejector. I’d say highlights of this coaster include the banking double down in the twister section which provides two abrupt moments of ejector with powerful laterals. Also the twisted hills in the second half were exceptional, throwing you in every direction. Night rides on this ride are overwhelming, the turbulent layout is further enhanced as you are blind to all the oncoming elements, making it a truly unique night ride. I was also lucky enough to have it run trimless for one ride as the ride was down for a few minutes before due to a person having a nose bleed, making the second half even more brutal. I’d say this coaster would be in my top 3 if it were not for the tame morning rides I got on it.
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Airtimes Ejectors Inversiones
The ride starts with a surprisingly fun, barrel roll down drop which has some decent whip, however I do prefer normal drops. The ride then powers through a really strong and sustained airtime hill, providing a couple seconds of intense ejector even stronger than hills on rides such as El Toro which even I was profoundly surprised by. The ride then enters a good overbank which has good laterals on the entrance and exit to the elements. The ensuing two twisted airtime hills provide exceptionally strong airtime with violent laterals. The second hill stands out as one of my favourite elements, delivering some of the strongest ejector I’ve experienced with some borderline painful laterals. The subsequent overbank provides a good jolt of laterals, acting as a small relent before the following airtime hill which is similar to the first airtime hill but with slightly stronger air but less sustained. Then the ride enters its most boring element, a fun zero g roll which has good floater, however right after this more relaxing element, the coaster violently jolts with an extremely strong pop of ejector and a brutal slam of laterals. The second hill of the trick track double up while less violent is still strong and sustained, however at this point in the ride it can be somewhat painful just because of the sheer savagery of this coaster. The ride concludes with a double up with strong but sharp ejector that isn’t sustained which enters a fun helix which marks the end of the ride. Every time I was left breathless primarily due to the unrivalled aggression this ride has, I’d definitely say it’s the most aggressive RMC, giving it a spot high in my rankings.
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Airtimes Fun Layout Inversiones
While this coaster doesn’t have the strongest ejector, most of the hills deliver ejector and there’s just so much of it. Some of the highlights of this ride include the first two massive hills, both providing some of the best sustained ejector, especially the outward banked turn. I also loved the drop off the MCBR which had strong ejector and the wave turn which provided a brief but strong moment of sideways ejector. I’d say there are no boring points on this ride, and most elements give ejector. I’d say this ride is noticeably worse when trimmed, luckily two of my three rides were trimless. So I’d say objectively this ride is almost flawless, however it doesn’t really cater to my tastes, despite that it is so fun and I was blown away by every ride I had on Steel Vengeance.
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Airtimes Lap Bar Intensidad
Skyrush is the only coaster I get nervous before riding each time, and the main reason for that is the insane drop. I can’t even begin to describe the drop on Skyrush, it is incomparable to any other ride, basically there is a small kink during the drop, which provides one of the strongest moments of ejector, making this drop my favourite element on any coaster. Directly after the drop you enter a high speed, 5g turn which also has remarkably strong laterals, folding you over to the side. The ride then flies into a low to the ground but outstandingly sustained airtime hill which is also probably the strongest airtime moment I have experienced, and the fact it’s so sustained makes it even more mental. In between the two large airtime hills there is a low to the ground, intense turn which I actually greyed out on during many rides. The second hill is very similar to the first, but then the ride goes into another intense turn, throughout the turn laterals build up, and when you enter the Stengel dive there is a violent push of laterals which is bordering on painful, and that combined with a brief moment of ejector makes for one of the most intense elements on any coaster. The ride then goes into a sudden bank, which has another moment of eminent laterals. The twisted hill provides a weird combination of force as you are thrown upward, forwards and from one side to another in such a short amount of time. For me the ride ends with the final airtime hill which is just as strong if not more strong than the first 2 hills. The coaster then navigates some less intense turns just to get to the brake run, however by this point the ride is essentially over is it doesn’t affect the experience for me. Also the restraints are great as the are so open.
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Airtimes Velocidad Ejectors Confiabilidad
Every element after the launch has ejector, and most of it is extremely strong ejector. The ride starts with a fun launch which goes directly into a short but intense ejector moment which then leads into the amazing first drop which provides strong, sustained ejector in every row. The ride then has a strong moment of positives before it goes into the wave turn which has surprising sideways ejector which is also well sustained. The ride entered maybe the most disappointing part of the ride for me, the outward banked wave turn has good ejector throughout the whole element however it doesn’t compare to Wildfire’s version of the element. The following twist and shout had very strong ejector and laterals, making it one of my favourite elements ever. The step up into the quad down has maybe the strongest moment on the ride in the front row, but then the ride enters the first hill of the quad down which is also really strong. Each subsequent hill on this journey down the hill gets more intense except for the final hill which focuses more on laterals. The only rough patch on the ride is the bottom of the final hill of the quad down, but it still isn’t that bad and before you can process it you flying through an ejector speed hill. The ride ends with an intense turn which has great ejector and whip on the exit. So overall this ride is amazing, every element is phenomenal, making Lightning Rod my favourite coaster.
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Situación Fun Intensidad Tiempo muerto
It is a fun ride however some moments, mainly the over banked turns are quite boring.
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Primera caída Fun ¡Decepción! Tiempo muerto Intensidad
While this ride has an incredible first half, with one of the best drops out there, an insane zero g stall, an extremely whippy 90 degree outward banked turn, and a couple of decent airtime moments, when the ride hit the second inversion however, it tones down a lot, with it lacking strong airtime and intensity, and it just pointlessly meanders around, but it is still a fun ride.