Reseñas de montañas rusas
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Airtimes Lap Bar Layout
One of my all time favourites
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Situación Torta Arnés ¡Romper en pedazos!
I survived so I guess that’s worth the half star
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Primera caída Duración Tematización Sin interés Tiempo muerto
The new Texas giant is a decent ride however is far from being the best RMC. The first drop is fantastic As no matter where you are sitting you will get a burst of Airtime. After that you go over a speed hill And then through some overbanks Which are pretty good elements. After that the ride completely loses its steam. The second half of the ride features many dead spots and Loses nearly all of its Pacing. The coaster is traveling at the speed of a mine train Or a bit slower like a family coaster. And through the second half there are barely any elements except for a few tunnels The only elements which were pretty decent in the second half are the few bunny ejectors at the end. The theming Was very confusing it had a coaster themed to a Cadillac With a chicken coop in the station. Also the trains have windows on them which I think is a bit odd considering very few coasters really do that. This RMC was the prototype And you can see why. However it is still a good ride and if you’re in the area you should definitely go on it
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Situación Fun Demasiado corto Tiempo muerto
Trailblazer is a decent mine train that I rode back in the summer of 2014 during my first visit at Hersheypark. It’s a relaxing family coaster featuring cool interactions with Storm Runner, the railroad and the monorail and has a nice ending.
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Velocidad Intensidad Hangtime Demasiado corto Capacidad
I’ve had two rides on Fahrenheit, my first being on an overcast day in June 2016 — unfortunately for me, rain started pouring down just as Fahrenheit ascended the vertical lift. But after a reride in July 2018, I had a much better experience on it. Fahrenheit provides both hangtime, good pacing and intensity in the same ride — it even throws ejector airtime at you just before the brakes! My favorite moment on Fahrenheit had to be the Norweigan loop or the airtime surprise finale. But unfortunately, this coaster’s poor capacity means that its line is regularly in excess of 30 minutes. Fahrenheit is ultimately my 3rd favorite coaster at Hersheypark, behind Storm Runner and the absolutely mental Skyrush. It’s a great multi-looping coaster that makes me wish Intamin made more like it.
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Airtimes Inversiones Hangtime Launch Intensidad
This is one of the more Re-Rideable Roller coasters that I want on in Europe. The best elements of helix are the airtime hills , the inverted top hat and the zero g roll at the end Which the inversions promoted a ton of hang time. The other advantage Was that it was a pretty long ride. One huge downside was the launches. Do not come on this ride expecting an Intamin launch like on Maverick or on Taron. It is a more mild launch And not as intense. At times it felt like someone was breathing on the train To get the train going. Just to give you an idea of how mild the launch is . Still this is one of the best terrain coasters you’ll ever see and it is a beautiful symphony. It is a definite must ride in Europe and has some of the most catchy music that you’ll ever hear I still listen to the soundtrack on a daily basis. Andrea’s Anderson knock this one out of the park it is a world-class coaster and one I am proudly to say that I got to ride
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Situación Comodidad Fun Tiempo muerto Intensidad
Great Bear is one of the better coasters at Hersheypark. It’s not on the level of Skyrush, Storm Runner or Fahrenheit, but this coaster is definitely not a bad one. It’s one of the weakest B&M inverted coasters that I have ever ridden, placing around Raptor at Cedar Point (in dead last) and Batman: The Ride (Six Flags Over Texas). Needless to say however, Great Bear has a very unique layout with an interesting location at the edge of Kissing Tower Hill. The helix pre-drop is an enjoyable, swooping maneuver that leads into the actual curved drop. The trio of inversions that follow provide some nice forces, most notably the Immelmann. A powerful overbanked turn over Spring Creek ensues just before a whippy corkscrew — but unfortunately, Great Bear peters out from here. The train rises up into a drawn-out, forceless S-bend running right above Coal Cracker leads into the final brake run. All in all, Great Bear is a somewhat short but still fun B&M inverted coaster, bar the last ten seconds of it or so.
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Tematización Fun Layout Demasiado corto Intensidad
While not on the same thrill scale as its amazing next door neighbor Montu, Cobra’s Curse does what it can to provide an enjoyable family coaster experience. While I can imagine the queue is not fun on crowded days, I enjoyed its tight, winding passages that evoke feelings of being inside an old Egyptian tomb. I didn’t get to watch much of the preshow, as my wait was only around 5 minutes, but what I could see was an interesting projection sequence of dramatic music and blinking lights. The ride operators kept capacity up for sure; as when I got to the station, there was constant movement! Whether it be the creatively engineered dual elevator lift, moving station or even a train whizzing over our heads, Cobra’s Curse never seemed to stop and breathe. Before the elevator lift, there’s a clever show scene that is making reference to “reawakening him” and rows of statues with glowing red eyes. At the top of the elevator, the train tips out towards the Cobra statue but quickly dives down and takes a turn into a helix. This part had a bit of a rattle to it, unfortunately, but it all comes to a head as you hit a mid-course brake run that turns the train backwards! Another helix ensues, this time with some bunny hops injected into the curvature; and then, you hit the zippy second lift hill. This part is definitely my favorite segment of Cobra’s Curse, as the constant slalom-style overbanked turns made for an oddly satisfying, repetitive sensation — but it ends all too soon as the train dives under the train tracks and hops into the final brake run. All in all, Cobra’s Curse is a very solid family coaster. It has some great theming with an in-depth backstory, great interaction with the railroad and surrounding pathways, and the ending section was so much fun; however, I can’t help but point out that when Cobra’s Curse was announced I expected it to have a more twisted and long layout than it actually ended up being. This is a good coaster for everyone in the family, as it’s not too intense like Montu, Kumba or SheiKra are but provides a decent enough thrill to warrant children begging their parents for another re-ride.
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Primera caída Capacidad Fun Demasiado corto
SheiKra was one of the first coasters I ever rode as an official enthusiast, just the visit after I braved my fears of going upside down on Kumba. I rode Griffon at Busch Gardens Williamsburg just the month before; and while I slightly prefer Griffon due to its great location along the Rhine coupled with more airtime, SheiKra is still a very good ride. SheiKra’s iconic first drop never ceases to thrill me, giving quite a lot of good floater air; the rise up into the Immelmann and swoop around into the mid-course is certainly an exciting yet more relaxed manuever; and the mid-course brake run provides a nice pause just before that great second drop into the tunnel. From the lift hill, my eyes were constantly on the humongous structure of RMC Gwazi, watching for any sort of movement or maybe that photographed purple track from a few weeks ago. I pointed out to my best friend (who was at the park with me, also riding SheiKra) that “There’s RMC Gwazi,” and it turns out that a coaster enthusiast from New Jersey was sitting right next to me. We struck up a conversation about Rocky Mountain Construction during the lift hill, and on the final brake run we began discussing Intamin — interestingly enough, he was a ride operator for Kingda Ka so this guy mentioned quite a bit about the unreliability of their creations — but, I’m getting ahead of myself. After the tunnel dive, the train soars right over the Zambia Smokehouse — a place I’d had meals at during a few of my many Busch Gardens Tampa visits when I used to live in the area — and hits the splashdown. I may or may not have gotten hit by a few droplets of water at this time. After a large rise, the train spiraled into the final helix. It was here that I caught a distinct view of RMC Gwazi’s purple track with my own eyes, albeit for a split second as we hit the final brake run. SheiKra is definitely the 3rd best coaster at Busch Gardens Tampa, merely behind the sheer greatness of Kumba and Montu but ahead of Cheetah Hunt, Scorpion, Cobra’s Curse and Sand Serpent. It is a thrilling ride with some great views and good floater airtime. It’s definitely worth your time, if you happen to be at Busch Gardens Tampa.
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Primera caída Duración Arnés ¡Decepción! Tiempo muerto
Admittedly, I used to loathe this ride very much. This is because I thought it was very overrated for a long time; I still do, but to a lesser extent. Cheetah Hunt is a pretty good launch coaster, albeit lacking the snappy transitions, wild airtime and insane G’s of its Ohioan cousin (Maverick, my 3rd favorite coaster). The first boost of acceleration into that overbanked turn is nothing much, merely a slight kick to start things off. The dive into the second launch provides some laterals and then you are pushed back into your seat, only to be lifted out of it at the top of that figure-8 hill. I remembered floater airtime being there, but I got some pretty substantially sustained airtime at that part of Cheetah Hunt to my surprise. The winding part at the top of the hill gives a nice panoramic view of Busch Garden Tampa, but you are lifted out of your seat once more as the train dives into a trench. An awkward straight section ensues as Cheetah Hunt clears the railroad tracks, followed by a gently twisting airtime hill over the skyride. The heartline roll provides a split second of hangtime, but it is interrupted by a mid course brake run. You’re whipped to the side as the train dives into the quarry that Rhino Rally — As a young one, this was my favorite ride at Busch Gardens; it was a jeep tour ride with an awesome collapsing bridge scene and enjoyable narrative — used to travel through. After some trim brakes and a sharp turn, Cheetah Hunt zigzags between the rocks in a thrilling series of back-and-forth S-curves — my personal favorite moment on the ride — and curves around into the third and final launch. The Maverick-esque airtime hill immediately following it provides a great pop of ejector airtime, followed up by another awkward section — a series of S-curve hills with no reminiscence of force, airtime or whip whatsoever. And at long last, Cheetah Hunt ends with a hop into the final brake run. All in all, Cheetah Hunt is a very solid ride. It straddles the line between a family-thrill coaster and an all-out thrill machine carefully, meaning that this coaster has much inconsistence in its layout — some moments, like the rise up the first hill with sustained floater airtime, heartline roll, S-curves in the rockwork and sharp airtime hill after the third launch are flat-out awesome, and more what you’d expect from an amazing ride like Maverick or Storm Runner — however, other parts of Cheetah Hunt appear much more tailored to the families; some that come to mind are the figure-8 element at the top of the first hill, the pointless meandering sections just before the second launch and final brake run, as well as the gently twisted hill that hops over the skyride. Cheetah Hunt is definitely far from being a bad coaster; however, when one inevitably associates it with top-tier Intamin rides like Maverick, Storm Runner, Skyrush and Intimidator 305, it pales in comparison.