Reseñas de montañas rusas
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Tematización Hangtime Torta Capacidad Tiempo muerto
I liked Mystery Mine a lot more way back in October 2016, praising it as the 3rd best coaster at Dollywood. But after a reride in December 2017, I began to dislike this coaster more and more for some reason. I remembered the significant amount of headbanging, and how most of the ride, bar for the 95° drop and pair of inversions, is one massive “dead spot”. Headbanging is prevalent in the drop preceeding the first lift, and the jaunt succeeding the first lift. I often waited around 30-40 minutes for this coaster, and while it is a long ride most of it is spent meandering around the mineshafts (which are very elaborately themed, by the way). For me, the best moment of Mystery Mine is the hangtime in the inversions. This is a decent coaster that could be vastly improved with lap bars.
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Airtimes ¡Buena sorpresa! Comodidad
I love this coaster to death. Maybe it was that Phoenix was my 100th credit, or Phoenix shocked me by how strong its airtime was, or that this ‘40s woodie only had one rough spot, but this coaster is my #10 overall — most notably besting all 3 RMC’s I’ve ridden so far (New Texas Giant, Lightning Rod, Twisted Cyclone). I had been told by a Pennsylvanian coaster enthusiast that Phoenix was overrated and that Twister was the real gem at Knoebels — but I found it quite the opposite. After a hot dog lunch, I got into line for my 100th coaster. There was only one train, but the Knoebels ride op crew dispatched that train within thirty seconds of its return to the station. The line was around twenty minutes long, even as I chose to wait for the front row (something I rarely, if ever, do on coasters) to commemorate this special occasion. I boarded the train, and was almost alarmed at how high the buzz bar was locked above my lap. “This is amazing!” I proclaimed to my Pennsylvanian cousin who was sitting beside me. We rolled out into the metal tunnel, somehow blocking all sunlight for a few seconds right before we ascended the chain lift. I could see the antique cars, band organ and a few other rides from here — I contemplated my life as a coasterfan leading up to this point, waiting for the true ride to begin — and then we were off! The first drop isn’t anything special, merely giving Phoenix some energy to work its magic with, as is the turnaround succeeding it and in turn the first half. I remember first feeling airtime through Phoenix’s very loose buzzbar restraints at the top of the second turnaround, which set the train up for the “Mayan hill” — a double up and double down in one. At the top of the “Mayan hill”, I was given my first taste of Phoenix’s insanity — and nearly stood up, instinctively clutching the buzzbar in hopes of safety. The next turnaround is the one rough spot on Phoenix, but it is astonishingly smooth considering the sheer age of this coaster. I mistakened the next four consecutive bunny hills to be a speedy little finale, but oh boy was I wrong; on every single hill, I was forced to stand up in my seat and sheer, childlike joy was injected into my veins. All too soon we rounded the final turn, which is the brake run, and Phoenix was over. This coaster is absolutely amazing.
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Primera caída Inversiones Intensidad Capacidad Lap Bar
Impulse to me feels like a Gerstlauer eurofighter done right. Gone is the bulky OTSRs which amplify the sometimes abrupt transitions into headbanging, replaced with comfortable lap bars — comfortable, that is, aside from the first drop. On the first half of Impulse’s vertical drop, you are flung from your seat with Skyrush-esque ejector air. This caught me entirely off guard, and I was more than a little surprised. But that all comes to a close as the lap bar slams into your stomach midway through your descent. The lap bar isn’t painful, per se, as this is the only moment where it could be considered uncomfortable — but it is not exactly enjoyable when it knocks the wind out of you. The rest of Impulse is made up of enjoyable hangtime — most notably on the inline twist at the end, not unlike a Gerstlauer eurofighter’s — a pair of intense helices and an overbanked turn. All that being said, however, Impulse garners long waits throughout the entire day; it’s at the very front of Knoebels, and has a poor capacity. If you thought 3 trains of 8 people didn’t sound good, know that only one (1) is generally in service at any given time. The other two are stored via a clever switch track mechanism on the brake run. Knoebels does have efficient operations however. Overall Impulse is my 2nd favorite coaster at Knoebels (which is my favorite amusement park by the way), just behind the legendary Phoenix.
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¡Buena sorpresa! Velocidad Fun Tiempo muerto
Galaxy Orbiter is a fun, family-friendly compliment to the insanely intense and thrilling Mindbender. Galaxy Orbiter is overshadowed by Mindbender, which in turn is overshadowed by the other major coasters on the other side of Canada (Leviathan, Behemoth, Goliath, etc.). This coaster offers some intense spinning (read: the wild mouse-style turns succeeding the first drop and the bit entangled within Mindbender’s superstructure), a satisfyingly long ride and even a pop of airtime or two. However, there are multiple “dead spots” in the layout, but they are to be expected with a coaster geared towards families like this one. It is also worth noting how this coaster practically gives a tour of Galaxyland, as it was masterfully weaved in and around most other rides and attractions in the park. Galaxy Orbiter is a great way to relax after the insanity of Mindbender, while still enjoying decent thrills.
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¡Buena sorpresa! Comodidad Airtimes
Le 10 inversions intamin relooker avec de nouveaux trains, déception pour le mini camelback après le loop qui donne un semblant d'airtime... et l’enchaînement d'heartline roll, amusant la première foi mais sans intérêts.
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Airtimes Primera caída Obra maestra Vibración
Une réussite de chez GCI. Théma franchement folle dans la queue très très longue. Coaster surprenant et intense avec un first drop qu'on prend à toute vitesse, ce qui produit un joli airtime, des virages très inclinés qui produisent de beaux G positifs, très rapide mais comme tout Wooden, souffre de vibrations.
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Primera caída Tematización Fun Demasiado corto
Pas grand chose à dire finalement pour Atlantica. Un water coaster qui dure que sur une drop en arrière et une drop en avant. Le layout est donc sans grand intérêt. La drop en arrière peut surprendre la 1ère fois mais pas de vrai airtime. Par contre la drop en avant est elle très bonne pour un water coaster, on flotte pas mal dans notre siège c'est assez plaisant. Le bunny hop qui suit nous propose un leger airtime, sans plus. La théma est magnifique avec une eau bleue clair magnifique c'est super beau (on a envie d'aller dedans :) ). Coaster très court bien sur mais fun à faire.
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Vibración ¡Romper en pedazos! Sin interés
En fait, si on pouvait je mettrais tous les items dans ses principaux défauts: il est inconfortable au possible il vibre, donne des baffes, layout sans intérêt, et surtout GROS manque de sensations. Ce qu'on cherche dans un wooden coaster c'est des airtimes, qu'on obtient avec la vitesse du train. Or la y'a tellement pas de vitesse que y'a le système anti rollback en haut de bosses!! du coup bah on souffre des vibrations et aucune sensation avec le manque de vitesse qui nous fait faire de gros temps morts en haut des bosses. Meme la first drop est assez décevante. Le retracking fait qu'on sent un peu moins les vibrations, mais le layout est quand meme sans interet.
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Tematización ¡Decepción! Sin interés Layout
Its not really a coster tho
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