• Coaster Nut

    Hangtime Torta

    This was one of the weaker impulse coasters I've ridden. For some reason, the launches felt rather tame, and there was headbanging every time the train came down from the spikes.

  • Coaster Nut

    Suavidad Layout Ejectors

    Testament to the fact that bigger is not always better in the coaster world. I've ridden this dozens of times over the years, and the first drop somehow surprises me each time. I love the twists and turns, the launch is really fun, and that final airtime hill is one of my favorite airtimes.

  • Coaster Nut

    Layout Duración Vibración

    The layout has a lot of fun elements, but a persistent rattle kept me from enjoying many of them. It's a solid ride overall, but it could be so much better if it didn't shake so much.

  • Coaster Nut

    Primera caída Vibración Torta Incomodidad

    There was no line, so at least I didn't have to wait long to get headbanged. At least the drops are fun.

  • Coaster Nut

    Launch Fun Capacidad Intensidad

    Launch was surprisingly punchy. The rest of the ride was pretty tame, but I still had fun. Nice family coaster.

  • Coaster Nut

    Primera caída Velocidad Fun Vibración

    Five years ago, I rode this 20 times in one afternoon. It was smooth and intense and fun. Now, there is a noticeable rattle in the middle and back. The first couple of cars have no rattle and still provide the smooth rides I remember. Fury remains in my top 15, but I was disappointed that a rattle has developed, something I did not notice at all five years ago.

  • Coaster Nut

    Primera caída Vibración ¡Decepción! Incomodidad

    It's pretty much the same layout as Mamba -- big first drop, airtime hills, helix turnaround, trim brake, bunny hills. Mamba does it better. SF started shaking after the first drop. The airtimes are followed by the standard Morgan "clunk" as the train reacquaints itself with the track, and then your butt slams down on the seat. Not a comfortable ride overall, particularly the bunny hills at the end.

  • Coaster Nut

    Layout Hangtime Torta

    It's really more EARbanging than headbanging. I'm waiting for a floorless coaster that does not have an OTSR that smacks my ears. On that topic, is an OTSR really needed? This is a nice layout, but it's hard to enjoy the ride when you're constantly thinking, "How do I position my head to keep my ears from getting slapped?"

  • Coaster Nut

    Airtimes Fun Suavidad

    Lots of floater. Smooth as glass. It's not overly thrilling, but it's not boring either. It's an enjoyable experience that leaves you with a smile. It was my last ride today, and it was a perfect ending to a day at Hershey.

  • Coaster Nut

    Fun Intensidad Layout Vibración

    A great coaster with a terrific layout. I love the first drop along with the airtimes and forceful laterals. My first two rides near the front and back were great with tolerable wooden rattle. No lines, so I got right back on for ride #3 in the middle. NOT pleasant. The middle rattled horribly, and the lap bar became my enemy, especially on the airtimes. I couldn't wait for the ride to end. Front and back for me.

  • Coaster Nut

    Launch Layout Tiempo muerto Intensidad

    A tale of two halves. The launch was good, but the first half felt slow. Then, after the midway point, the train suddenly picked up speed and the ride had some intensity and fun. If only the first half had been as fun. Poltergeist at SFFT does the spaghetti bowl layout a lot better.

  • Coaster Nut

    Intensidad Layout Vibración

    I really like GCIs, and I always look forward to riding a new one. InvadR has a typically good GCI layout, but it was really rough in several places. I really wanted to like this more.

  • Coaster Nut

    Inversiones Fun Suavidad Intensidad

    A fun ride, but I guess I was expecting more in the intensity department. Still, I enjoyed it, and I liked the whip on some of the elements.

  • Coaster Nut

    Incomodidad

    Standard mouse layout, but this one jerked me around more than other mice (mouses?).

  • Coaster Nut

    Fun Capacidad Incomodidad

    Not bad. Not great. Typical mouse layout. The quick turns were fun, but the little cars don't handle the hills and valleys smoothly. Slow loading process, too .

  • Coaster Nut

    Launch Fun Torta

    Impulse coasters are always a nice diversion. This one has the usual fun launches and hangtime. There was a bit of headbanging against the shoulder harness, though.

  • Coaster Nut

    Tematización Layout

    I usually don't care about theming, but the theming here is awesome. You really feel like you're on a mountain. While not the most thrilling coaster, it's just plain fun. We rode it 21 times because we hit the park on a slow day, so we never waited longer than 15 minutes. It was great. The backward ride in the dark is cool with some good ejectors. My favorite part is the backward spike in the cave, and then speeding downhill out of the cave into the helix.

  • Coaster Nut

    Comodidad

    I rode this back in the 80s when it was an outdoor coaster and was called the Orange Blossom Special.

  • Coaster Nut

    Fun Capacidad

    I really like the new ZZ. The old ZZ made you get "up close and personal" with your co-rider --- single-row bobsled trains, two to a seat, with the front rider sitting between the legs of the back rider. It was a bit awkward if you got paired with a stranger. My foggy memory recalls a decent ride with moderate intensity. (The old ZZ was relocated to Colombia in 1997, and it's still in operation under a different name -- Montana Rusa.)

  • Coaster Nut

    Airtimes Suavidad Hangtime Demasiado corto

    The only water coaster in my top 100. It has good speed along with fun hangtimes and surprisingly good airtimes. Overall, it's very smooth with decent intensity. The backward airtime was my favorite part. You will not get wet riding this -- you will get drenched!

  • Coaster Nut

    Airtimes Primera caída Ejectors Incomodidad Airtimes

    Clunky. That's the word. Like other Morgans, each airtime hill is followed by an abrupt "clunk" as the train refamiliarizes itself with the track. Anyway, the first drop is good, and the first half has nice floater airtimes. The helix is fun and provides good positive Gs. The bunny hills at the end have good ejectors, but each is followed by the "clunk" that slams you back into the seat.

  • Coaster Nut

    Airtimes Primera caída Incomodidad

    This would be so much better if Morgan knew how to do airtime hills. The airtime is fun, but unfortunately each airtime moment is followed by a spine-slamming jolt as the train descends into each valley. I experienced the same issue on the airtime hills at the end of other Morgan coasters, Mamba and Phantom's Revenge, although they weren't as jarring as this.

  • Coaster Nut

    Inversiones ¡Buena sorpresa! Fun Torta Arnés

    I really, really like this ride. The layout leads naturally into the inversions, which are smooth and fun. I list headbanging as a con, but it's really earbanging. That hard plastic OTSR smacks my ears, making them bright red and a little sore after each ride. I'd like Kumba even more if the OTSRs had shoulder straps. (My ears would definitely enjoy the ride more...) Better yet, how about just a lap bar?

  • Coaster Nut

    Airtimes Primera caída ¡Buena sorpresa! Vibración

    Most B&M hypers leave me feeling underwhelmed, but Behemoth surprised me. It has great speed and pacing, especially in the front which provides a smooth ride with fun airtimes. Middle and back seats had just a slight rattle. I was pleasantly shocked by how much I liked this. My favorite part is the slowly accelerating helix at the end which leads into the final airtime hill.

  • Coaster Nut

    Launch Velocidad Vibración Arnés

    Can't help but compare this to Top Thrill Dragster. I rode TTD dozens of times, and never felt the tiniest rattle. KK has a small rattle that becomes rather pronounced at 128 mph. Loved the speed and height, but the vibration gave me a mild headache and slight nausea. Also, the lap bars on TTD make for a much better ride experience than the OTSRs on KK.

  • Coaster Nut

    Vibración Incomodidad

    By the way, it's Wilde Beast, not Wild Beast. As for this ride itself, it is NOT enjoyable, not even a little. You know it's a rough coaster when all of the riders in front of you look like Bobbleheads.

  • Coaster Nut

    ¡Buena sorpresa! Vibración

    I usually regret riding old Arrow loopers, but this one's not too bad! I held on tightly to the harness, and that helped to reduce the usual discomfort on the loops and corkscrew.

  • Coaster Nut

    Fun Intensidad Suavidad Incomodidad

    You know what? This is a solid little coaster with good intensity and some fun elements. My only complaint is the hard plastic seatback, which is unkind to your lower back at certain points. Cushioned seatbacks would be nice! Otherwise, I enjoyed this, especially the segment in the dark.

  • Coaster Nut

    Vibración Torta Incomodidad

    Why did I ride this? I should have trusted the horrible reviews and low ranking and skipped this. Headache, backache, neckache, it does it all.

  • Coaster Nut

    Fun Layout Duración Capacidad

    My favorite racer and favorite moderate-thrill coaster. (TC might be my favorite racer if it had actually dueled!) Anyway, the layout is great and allows for cool interactions between the trains. Four fun launches, creative inversions, nice airtimes. Highly re-rideable. Capacity is an issue, though. The park was empty on my two days there (triple-digit temps), so every ride was usually a walk-on -- except for WC Racers with an average 30-minute wait. SLOW loading times. Also, OTSRs are a bit cumbersome. Still, a fun, fun, fun ride!!