I would give this ride 6 stars if I could. This ride is absolutely insane. My current number 1 coaster in the world. The experience begins as you enter the queueline, which has some very cool steampun...
I would give this ride 6 stars if I could. This ride is absolutely insane. My current number 1 coaster in the world. The experience begins as you enter the queueline, which has some very cool steampunk theming, like fans, schematics and there is a huge fireplace thing that is super cool. Then you come into the outdoor section of the queueline, which has some nice plants and a water wheel thing. There is plenty to look at in this part of the queue, though you will most likely not be there long. You then ascend some stairs into another, smaller steampunk section of the queue, this time indoors. There are some more schematics and a big boiler thing, which I think is very cool. You then ascend some stairs and lo and behold, the station is right there.
In the station things can get quite stupid. If you are at the front of the queue just before being let into the rows, PLEASE do not allow anyone to push past. This will give everyone else the green light to push past and queue up outside the row they are waiting for which already has 2 train loads worth of people in it. Very messy and uncivilised. When you reach that section of the queue, if you are at the front, hold it with and iron fist.
The station itself is very cool. There is a hologram thing surrounded by cogs that says stuff like, "Live today, love tomorow, unite forever." The trains are beautifully designed, with each individual car looking like a cog or some piece of a clock or something. The restraints are you typical, comfy Mack restrains. Then you get sent out the station into the first inversion, a Jojo roll. You get some INSANE hangtime on that inversion in the front two cars, and you get whipped through it much quicker. Then you come to a stop at the launch.You may still be spinning a bit from the Jojo roll, so you might take the launch backwards, sideways or whatever way the car is facing. Suddenly you launch, and halfway through, you begin spinning like crazy. You go up the top hat, with entering the base being super intense, and at the apex getting some WONDERFUL airtime. You then meander through the top, though this is not boring or bad at all. In fact, at dusk you can get some insane views with the setting sun. The drop off the top hat is great, and you get launched into the banana roll. This is pretty crazy and gives some great hangtime. I find it quite intense. You might take it backwards or sideways as well.
Coming off the Jojo roll you get flung into the vertical loop, which gives oodles of hangtime and some crazy G force. You get whipped into the next inversion, a zero G roll I think, which is full of airtime and hangtime. I definitely recommend putting your hands up for this bit. Next there is an S hill I think, which gives decent airtime, and then you hit the second launch. The second launch gets you spinning even more, which is greatly needed for the next element. However in the middle of the launch there is a hill which gives insane ejector airtime because you traverse it with such speed. Then you get thrown into the craziest part of the ride. The flying snake dive (I think). You get thrown up into the air. You spin around so much in this part, which just makes it crazier. You sort of do a roll thing that transitions into a dive loop. That is kind of what the flying snake dive is. You get wonderful hangtime, and there is just a sense of extreme craziness here. By far the best element of the ride.
You then come off the flying snake dive into an S hill I think, or it might just be an overbank. It is hard to tell when you are on ride. You do get plenty of G force here though, it is very intense.
Then you come into a VIOLENT double up, each hill giving aggressive pops of ejector airtime. Then it is over. You come into the brake run and come back into the station. What a ride. The theming, inversions, airtime, intensity, hangtime... everything comes together to make an insane experience. Next I have to mention the onboard audio. The soundtrack was specifically designed by Tomorrowland to fit the ride, so that the music increases in tempo as the ride intensifies. It does a great job of that, and the ride would definitely not be as good without it. It syncs very well with all the different elements and just adds an extra layer of goodness to the experience. Next, the area is very cool and aesthetically pleasing, with lots of cool stuff. I will place some guidelines for riding below. You do not have to follow these, it in my opinion make the ride way better:
If you can, ride near the end of the day when it has warmed up.
Put your hands up for the Jojo roll, entering the top hat, exiting the top hat, apex of banana roll, vertical loop, the whole of the zero G roll, the S hill, all of the second launch, flying snake dive and last two airtime hills. This will give you better airtime and hangtime.
Ride it over and over again, because with this ride you get a new experience every time. Your last ride my be way better than your next, maybe because more spinning, maybe because you took an element sideways or backwards instead of forwards, whatever it is. You have to try it a lot to get the ultimate ride.
Ride at dusk to get some insane views.
I prefer the front car because it gives more hangtime, but the back car is way more intense. I guess it is just preference, but these are undeniably the best cars to ride in.
Do not ride it repeatedly. When you get off it can be very tempting to hop in line for another go, but usually 2 or 3 rides at a time is enough before you should take a break and try some of the other rides at the park, like Heidi the ride or Dino Splash. There are some hidden gems elsewhere in the park.
In case of bad weather the ride may not operate and may not be running its best, so check the weather forecast and plan accordingly.
The End! Thanks for reading! :D