• Dom W.

    Airtimes Layout Débit

    What a furious little ride. Wicked cyclone is absolutely insane. I prefer it up front as you charge over the hills with more power. Insane pacing, insane ride. The one hill before the 3rd roll is fucking crazy how intense that is. The Gen1 rmc trains are also much, much more comfortable than the gen 2. Better seat profiling and better lapbars, and most importantly, shin guards. I got 14 rides and holy hell this thing is world class. My only complaint is the airtime isn’t sustained nearly as much as I want it to, but that’s just the rmc style of quick pops. Amazing layout too.

  • coaster._.espana

    Airtimes Débit Layout Vibrations

    La atracción necesita un repintado urgente, y en algunos tramos un retrack

  • Gabriel Thorn

    Airtimes Bonne suprise ! Fun Trop court

    What a nice surprise. I was expecting a very uncomfortable ride but for me it was super comfortable, silky smooth, and I loved each element of it. The airtime is crazy when it reaches the top at the first time, I felt like the train would launch me to the orbit if there were no restraints. The station building is also very well themed and cool, but can be quite dark at when you reach the queue line. I'm only sad it didn't do two laps. Kind of sick of people writing "cue line". Dear god...

  • GLaDOS

    Airtimes Vitesse Fluidité

    What a great wooden coaster. The second best coaster at Europa Park. It has some of the best theming I've ever seen. It's one of the best looking rides at the park. The trains are great. The trains are really well padded and if you manage to get some room with the lap bar, you'll really get to feel the airtime this coaster has to offer. The first drop is great. It has great sustained airtime in the back rows. The first hill gives sustained floater airtime and it just feels like the train keeps picking up speed as the ride progresses. A few of the hills have more sustained floater airtime but this coaster is mostly about quick pops of airtime . The station fly-by is visually stunning and the ending is great. It has lots of airtime and is great way to end the ride. It's a great coaster that, for now, beats Tonnerre 2 Zeus in my opinion.

  • George S.

    Vibrations Baffes Inconfort

    I rode Grand National 1 time on the right side. It's a very rough and shaky ride. There's not much theming apart from the occasional sign indicating a race at the Grand National. Capacity is an issue due to slow boarding and the age of the train. It is slow to return to the station and process riders. The seats themselves are very comfortable with thick cushions on the seats. However, this does not help with how rough and shaky the ride is. It was very uncomfortable the entire time especially on the first double dip.

  • George S.

    Airtimes Confort Fluidité Théma Launch Intensité

    I rode Icon 8 times. The theming is lacking in the queue, station and exit path. The exit path in particular is a long passage that looks like a construction site path. This is disappointing but the ride experience more than makes up for it. The seats are very comfortable with over the shoulder lap bars and feet dangling off the ground. The train is painted to look like Dragon scales (the lack of theming makes it difficult to interpret this). The entire ride experience was smooth with no jolts anywhere. The LSM launch and boost are glass smooth but lacking intensity. It's like gliding along the track but it does not detract from the ride experience. The in-line twist was great providing serious hangtime. The rapid banking whilst weaving around other rides provides great near misses near the other rides. The Jr. Immelmann and first hill provide great airtime and are highlights of the ride. The rider will feel more floater airtime near the front and strong ejector airtime near the back on these elements. Icon is very much an airtime machine providing pops of airtime throughout including on a final outer banked turn. There is a general lack of intensity being a more graceful ride experience. I recommend the front row which is special because of the great view. It's a great coaster and worth riding.

  • GLaDOS

    Inversions Launch Fluidité

    This is a great launch coaster. The weakest of the big three at Europa Park, sure, but it's still incredible. The dark ride section looks great and is a nice build up to the ride. Despite what everyone says, I think it has a punchy launch. Its initial kick is really good. It can take you off guard if you lean forwards, and potentially hurt your back a little in this position, I had to learn the hard way, but as long as you keep your back against the seat it's great fun. The overbank delivers some weightlessness at its peak and the bottom of the loop has a little bit of positive Gs but it's nothing crazy. The hangtime on the other hand is great. I also love the snappy transition after the loop. The clim into the brakerun gives a bit of airtime in the front rows. The drop off of the brakerun delivers a good airtime and the two zero-G rolls have some weightlessness but not nearly as much as OzIris' rolls. The twisted hill has a bit of floater airtime in the back but the final barrel roll is where the party is at. It has the strongest airtime of the ride. Upside down ejector airtime. It's honestly the best part of the ride. The trains themselves are really comfortable but the lap bar can lower during the ride, which seems to be common with Mack lap bars as they are pretty heavy but it never gets uncomfortable. The onboard audio and pulse meter only seemed to work one one train out of the three or four they were running that day. One train had speakers but they didn't work and the pulse meter was completely blanked out. The one or two other(s) had no speakers and the pulse meter was off. Not a deal breaker as the ride stands on its own as a really good coaster.

  • George S.

    Airtimes Bonne suprise ! Intensité Théma Débit Inconfort

    I rode Revolution 1 time. This is a fun and intense ride. There's no distinct theming anywhere in the ride area. There is a clear capacity given the show boarding and shuttle class of the ride. There are no air gates in the station either. This combined with the station rattling add the train deploys as to the anticipation. The OTSR are not bad and there's decent leg room in the cars It was surprisingly smooth with no jolts or bumps. The vertical loop is forceful (especially backwards) and there is powerful ejector airtime. It's worth a ride.

  • eamon marsden

    Théma Inversions Confort Launch

    Yeah the launch isnt that strong, but the ride is really fun and well themed, and the blue fire roll (the last inversion) is incredible.

  • Kellen Grady

    Fun

    Lotta whip for a kiddie coaster, I’d call this one a family coaster tbh