• Javier Moreno Luque

    Confort

    Es cómoda para ser de madera, va muy suave y tiene algunas caídas entretenidad

  • Javier Moreno Luque

    First Drop Confort Harnais Temps mort

    Es una buena montaña rusa, pero creo que le falta intensidad, pues solo tiene la primera caída y lo demás es muy suave en mi opinión

  • Javier Moreno Luque

    Launch Intensité Vibrations Trop court

    Está montoña rusa es especialista, está brutal en los asientos interiores, pero en los asientos exteriores es lo peor del mundo.

  • Jen Leibick

    Airtimes Inversions Hangtime

    Great theming. I loved the headline roll at the end perfect

  • Stefan v.

    Trop court Inconfort A raser !

    There was only one operator and it only did one lap.

  • SkeledroMan

    Situation Vibrations Déception ! Temps mort

    Probably the most overrated coaster in the world. It's good, but nowhere near as good as Helix, or even Fonix. I expected much more, stronger airtime from this ride, that, apart from the first drop and S turn, it just doesn't deliver. The layout loses a lot of its pace in the 2nd half as well, after the S turn and speed hill. The trains bleed off a lot of the speed the ride had.

  • SkeledroMan

    First Drop Vitesse Fluidité Temps mort Intensité

    Very good ride, but it is quite overrated. This ride is definitely not deserving of a spot in the global top 10. I feel it lacks a truly wild sequence of intense elements like you find on other world class coasters. The closest it gets is from the giant turnaround to the corner stall, but even that is broken up by the underwhelming middle part of the stall. That part feels like hyperion's nothing hill, only with some added novelty value from being upside down. As with all RMCs, it is severely lacking any positive G intensity or slam. It also feels like quite a few of the airtime hills don't hit as hard as they should. The speed hill at the bottom of the first drop felt like it had more annoying wild mouse laterals than actual airtime, far less enjoyable than Taiga's speed hill. The first hill of the double down severely lacked punch, especially compared to the 2nd. The big hill after the corner stall landed right in that awkward spot between floater and ejector, without the floating sensation of the former or the intensity of the latter. This hill and the zero G roll that follow it also broke up the pacing and flow of the layout as a whole. Even though the train still carries a lot of speed at that point, it feels like the ride is losing steam in that section. After feeling how well RMC could intersperse tasteful moments of floater within an intense, ejector heavy layout on Untamed, perfectly integrating them within the pacing and flow of a layout, this section was quite disappointing. Having said all this, the first drop is world class sustained ejector airtime, up there with helix's big hill, the corner stall is an almost perfect marriage of whip and floater airtime, and the S turn is one of the best elements I have experienced on any coaster ever, up there with the ones from Piraten and Taiga. I recommend the back car, left side, for maximum airtime down the drop, and to maximise the various whip plus airtime transitions on the rest of the layout.

  • Jack H.

    Théma Fun

    As this is the world's most expensive roller coaster, it of course has spectacular theming. However, its not the greatest ride for any thrill-seekers out there (like me).

  • Carrie C.
  • Scott van der Roest

    First Drop Fun Trop court Débit

    It is a fun small Eurofighter, but for a park like Duinrell a perfect thrill coaster.