• Mark C.

    Théma Fun Longueur Débit

    Wild Chipmunk is a true classic. Riding it as an adult is actually better than I remember as a kid since you get tossed around more in the restraint-less cars when you’re smaller. Its held up great over the years and feels well maintained. Even this small, historic coaster is better than most, if not all of the coasters at Elitches.

  • Coaster Nut

    Launch Intensité Layout Temps mort

    The layout is a twisted mess, which is what makes it so awesome. You never know what's coming next. The launches are great, and the theming throughout is so immersive. There are a few little dead spots, but the rest of the layout makes up for them. Excellent ride ops keep the line moving.

  • Flaffstar

    Débit Intensité Ejectors

    This ride has it all - ejector airtime, high positives, insane hangtime and great launches. The atmosphere in the queue and station is unbeatable.

  • Carter Eckhart

    Déception ! Inconfort Layout

    I hate this ride. It has hardly any force and it got me way too wet which made me miserable.

  • Robert A.

    First Drop Vitesse Ejectors Débit

    Absolutely lives up to the sky high hype that it has and then exceeds that

  • Bryan Bonafede

    Situation Temps mort Layout

    Well, at least you can't beat the view.

  • Limbo

    Inversions Vibrations Baffes

    Whenever there is a corkscrew it jolts me around. Very rattly, too. nothing really special about it, either. I prefer Alpengeist in terms of inverted coasters.

  • Mimi Cat

    Airtimes Intensité Hangtime Layout Intensité

    I rode it 3 times over two days. I would say that Europa Park have knocked it out of the park with this coaster. They now have the 'extreme' coaster that was slightly missing from their coaster line up. The coaster is quite overwhelming from a sensory perspective right from when you enter the main room. The extended queue and the courtyard queue is a bit of a cattle pen in places but they have done well to make it a bit more of a maze with enough interesting props to keep it interesting. The queue does move pretty quickly although moves in waves due the way that they batch people through to the area with the lockers. As for the ride, the layout and pacing is just relentless and includes every possible force - airtime (floater and ejector, straight, twisty, sideways), crazy hangtime, punchy launches including the vertical one which is a really cool sensation, some cheeky wild mouse laterals in the hop up to the tower brake run and strong positives especially at the end. My favourite parts were the hangtime moments during the first launch/inversion and the stall. The stall is quite different to the one on Zadra, it goes up and down quite sharply and really does stall which makes you feel like you are going to fall out (whereas the one on Zadra you carry loads of speed and don't really notice that you are upside down). The turnaround section felt needed in my opinion to give you a break but didn't detract from the flow of the ride in my opinion. My one criticism of the layout is that maybe it is a bit too 'much' in places. Particularly the first half with the two immelmans and dive loop (I can understand why they used those elements though given the shape of the plot of land) and also some of the speed hops/double ups and roll/drops instead of normal curved drops. Parts of it do feel quite influenced by The Smiler (although it does have much more variety of forces overall). If it was me I would probably have taken out and smoothed one or two of the elements slightly just to give a slight break from the relentlessness. Which brings me on to saying that I see intensity as both a positive and a negative thing for this time. The ride had very tight transitions which is great for potential installations because it can fit in a small footprint but also means that a lot of the transitions are quite aggressive just by design. I had a slight headache after each of my rides which was mainly due to the intensity and length of the ride. I had no urge to run round and re-ride it immediately. I wonder if re-rideability will be a factor for the ride's popularity over the longer term. They again, most guests probably only ride it once in a day so maybe not so much of an issue. As for the 'rattle', It's not quite as smooth as Blue Fire but I definitely didn't experience that I would describe as an excessive rattle (all rides were on right wing seat, rows 2 and 3). If I had not been keeping updated on the ride I probably wouldn't have even thought about mentioning a 'rattle' in my review. It is just intense because of the nature of the short train design and tight elements. So overall, it is quite an intense experience that combines the best bits of The Smiler and Toutatis and then adds to it. Still probably doesn't beat Zadra for me just because of the re-rideability and fact that it doesn't have a proper drop. But it isn't a million miles off.

  • Amethyst Death

    Airtimes Chef d'oeuvre Ejectors

    Great rides and a very intense and thrilling ride with breathtaking moments and some of screaming with a loud chainlift

  • Thomas D.

    Bonne suprise ! Intensité Ejectors

    Lots of ejectors , Very exciting , they made the restraints better and is not that painful anymore. it is very much worth your time.