• Sam P.

    Airtimes First Drop Chef d'oeuvre Lap Bar

    Megafobia is straight out of God's playbook on how to do a woodie. The layout is immensely good, and the train absolutely hauls through the layout like something possessed. There's some crazy aggressive laterals in several sections, classic CCI turns with little banking that really throw you to the side. But its the airtime that makes the ride absolutely elite. The first and second drops in the back are amazing, full standing ejector, but it's the first hill in the front that is the star of the show after the retrack, that hill sends you absolutely sailing out of your seat, and the double down part 2 just adds the bit extra on. There's several other great moments too, but generally the airtime is better at the front of the train. Though you get it in pretty much every seat. The lap bars aren't the best, they do dig into your leg a bit, and whilst the retrack has smoothed out the majority of the worst spots, there's a particularly bad valley and the final turnaround is also pretty brutal now. But that doesn't detract from the fact that Megafobia is a truly elite coaster, particularly at night, and rightfully sits very high up in my UK rankings

  • M P

    First Drop Inversions Vibrations Débit Inconfort

    The ride has a solid layout, just really uncomfortable and a very annoying rattle. I rode almost every roller coaster in the park however this one is the only one that left me dizzy and nauseous which never happens to me. The drop was nice and some of the inversions were nice, just too many pointless elements after another. There was one nice pop of airtime toward the end near the breakrun.

  • M P

    Airtimes First Drop Layout Intensité

    The drop is the best part, the app was wrong by far when giving the wait time, it said 75 minutes both times I went on and both times it was less than a 30-minute wait. The first drop feels much longer than it actually is and really impressive for only being slightly over 210 feet tall. It felt almost as tall as a giga but not quite. the first half had some really nice floater airtime but entering the second half there is one spot that gives both good lats and decent ejecotrs. the ride keeps a good pace until the last 15 to 20 seconds into the brake run, but it's still good because it has some nice scenery. overall it is at my 4th spot at Hershey Park.

  • M P

    Inversions Launch Intensité Trop court

    HOLY COW! Knowing the Intamin accelerator models can be unreliable, I was surprised when I saw that on both days I was here it was operating. One thing I noticed was that the line on it was insanely short. now I don't know if that's just because I've been to so many parks and know how to maximize my time at parks or just the capacity is as good as I think it is. In 2 days I was able to ride almost everything at Hershey Park twice. Storm Runner was one that I rode 3 times, twice of them being walk-ons. Now about the coaster itself, that launch, you should be expecting if you know what you're riding, however, it's one of the best launches ever. If you get first or second row, the ejectors on that top hat are great. don't the element after the top hat is crazy because you are still in shock from the launch and when you go into that inversion it banks so fast. other than the launch, the best element in my opinion is the heartline roll into the half-loop dive loop. you will believe it or not get some crazy lats on it.

  • M P

    Vitesse Intensité Ejectors Inconfort

    By far the craziest ejectors on anything I've ridden and some great lats throughout the ride. When people complain about being stapled, I thought they were wrong when I pulled out of the station I had room, but as soon as you get to the bottom of the first drop you understand why. The train cruises through the cable life which gives the ride that much more speed and better pace. there are only a solid 2 seconds throughout the ride where you feel like nothing is happening, and it's after the block segment. Don't be scared if the lap bar pops at the brakes, it's normal. also I for 3 reps on this while I was at the park and my personal preference seat is row 3 and the seat far on the left.

  • M P

    Inversions Intensité Ejectors

    This is my first RMC and it was not surprising that it takes my number one spot as of right now. Towards the end of the ride, it does not slow down but does get more compact, making it more intense on the positive and negative g's. there is a double down midway through the coaster that offers INSANE lats, turning without banking while entering the second pop of airtime in the double down. The under-flip banks are so much faster than you would think and the zero g stall is crazy. throughout the whole coaster, there are so many hand and head chopper moments.

  • Finlay N.

    Débit Intensité Layout Vibrations

    Easily a top three UK coaster even after 30 years, the theme is amazing and iconic, so forceful on the helix and vertical loop, but it does have a slight rattle which is more noticeable on one of the trains.

  • Adam P.

    Théma Fun Layout

    its an oval but a fun oval

  • RikFTK

    Théma Déception ! Inconfort Sans intérêt

    Did I really just wait 45 minutes for a spinning wildmouse? Well, a cred's a cred I guess, haha. A piece of rusty junk from Mexico that took them 3 years to get open and it still rides like every shitty fair ground spinner. The station building is very well themed and the ride ties in with the story in the area nicely, but otherwise... why?

  • RikFTK

    Théma Bonne suprise ! Fun Trop court

    A smooth Vekoma looper with comfortable trains, a cool story line (spanning the themed area), some nice theming and a cool soundtrack? What's not to like? The pull in the loop while riding the back row is nice. They preserved a classic ride and now it's a perfect stepup ooaster for brave kids after the other coasters in the park. Shocked that it was walk-on all day while the standard fair ground wild mouse next to it got queues over an hour!