Tous les avis
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Fun Inconfort
It’s not the worst ride ever, but it’s not great. Almost comical how it throws you around, and there are some decent moments on the layout to be fair. 2nd ride was much better but my ribs almost got crushed on the first ride.
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Situation Sans intérêt Temps mort
Great views, but that’s about it. Quite forceless and boring unfortunately, even for a kids ride.
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Théma Temps mort
Some fun theming in here - love the queue line specifically. Nothing much to write home about but not a bad ride at all.
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Débit Hangtime Vibrations Baffes
I rode it about 10 times over 2 days, and the experience was incredibly hit or miss. With some trains, the ride can be immensely rattly and uncomfortable, but on a good train the ride is pure joy. The hangtime is unlike any other I’ve tried, the launches are snappy, and the seats (when in a good train) are some of the best. A minor negative is that the ride feels a bit long, and the pacing falls off toward the final third.
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Débit Fun Ejectors Baffes Harnais Fiabilité
So it's repetitive, overrated and the only good part is the first inversion on the prelift. The restraint is sharp on your legs and that makes the hangtime slightly painful and it's down half the time but its some good fun and i'm proud to have it at my home park since it holds probably the 3rd best world record to have.
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Théma Intensité Layout Trop court
The drawn out first drop picks up so much speed without you noticing, then it goes into a little drop to pick up more speed and then it goes into the first corkscrew which is extremely whippy, you can see it offride very clearly how whippy it is, it then goes into the most intense element ive ever experienced, the downwards helix which is apparently only 3.5g but I don't believe it. It's the only thing ive ever greyed out on and then the zero g roll which is the most whippy element on the ride and the steam effect in your face as you fly past is great. The turn into the vertical loop has a nice roar to it and a great near miss as it seems like you are going to fly into the wall but then you go straight up into the loop which is pretty forceless for me, then it goes up into a slow turn and down into a tunnel and the last corkscrew which just barely misses the terrain it looks crazy and it is.
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Théma Launch Ejectors Inversions Temps mort
First launch is pretty average, (0-50 in 2.3 seconds) and then the layout begins with a decent airtime hill and into a short tunnel, the exit of that tunnel is one of the best ejector airtime moments since it puts you in a weird spot after because of how its twisted, then it starts doing some little parts of short weak ejector hills (the aim of them is to be whippy since everytime I took my hands off the handles it felt like my spine was gonna snap sideways) and then it goes into the 2nd launch which is what makes it my number 1, the way the train vibrates and the sound of it is extraordinary, it goes upwards above a waterfall which might splash you a little. Then it does 3 whippy twists into an overbank and some more whippy moments into 2 airtime hills with trims and a turn into the brakes. Overall my number 1 just above Hyperia
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Théma Fluidité Longueur Déception ! Temps mort Layout
The thing that carries this is theming, it was very underwhelming and if you're riding soon don't get your hopes up too high because its not forceful at all and thats why its below nemesis reborn on my list. Still some nice fun and great atmosphere in the area
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Chef d'oeuvre Intensité Ejectors
Incredible speed, ejectors, airtimes, laterals, smoothness, everything! Front seat -- wow. The death roll is a masterpiece and my favorite part. Non-stop intensity from start to finish. I hit the park on a slow day, and I was able to get in 17 rides. I did every part of the train, and every seat delivers. I'm glad I wasn't there on a busy day because the ride ops can be frustratingly slow. I keep going back and forth about whether Gwazi, AF1, Zadra or SteVe should be my #1 coaster. RMC makes it tough to choose.