Tous les avis
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First Drop Fun Vibrations Débit
Love the vertical lift hill and the first drop. Has a noticeable rattle. Wasn’t anything too special after the drop but wasn’t bad either.
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Airtimes First Drop Intensité Vibrations
This rattles in every row. Other than that it exceeded my expectations. I didn’t expect it to be so intense but I greyed out every time. Plenty of really nice airtime hills as well.
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Airtimes Vibrations
Not a bad ride at all. Wasn’t as rough as I was expecting and was pretty tolerable. Lots of airtime hills.
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Fun Débit
Fun little ride. Probably waited a bit too long for it but it wasn’t horrible.
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Inconfort
This was surprisingly rough for a mine train. My back literally cracked towards the end because of a large bump.
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Airtimes First Drop Trop court
This was surprisingly good. Everything from the first drop onwards was amazing. Each element was executed very well. I only wish it were a longer experience.
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Airtimes Vitesse Ejectors
It’s crazy that this ride never had a line every time I rode it. One of the best coasters out there. Hauls through the entire layout. Only con is that it’s a bit tough on the thighs after a few rides.
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Inconfort
I’m surprised this didn’t fly off the track with how rough it was towards the end. Smashed my elbow on the side of the train.
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Théma Chef d'oeuvre Intensité
I adore Nemesis. Having ridden a significant number of rollercoasters across the world in the time that it had been closed, I was worried that it would loose its special place in my heart. Whilst there are definitely better rides out there, few are as unique and I am pleased to say that there is still nothing else like this for me. Nemesis' relentless intensity leaves you feeling very specifically light headed and disorientated, but never in discomfort, and this has been turned up even more after the retrack. It's as addictive as always and the experience lingers long after you've ridden it. The atmosphere around the ride is really special, I'd argue much more captivating and immersive than before and a testament to the creativity of John Burton.
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Airtimes Intensité Vibrations Baffes Sans intérêt
i genuinely dont see the point in this. its trying to be a family coaster but it has a ridiculously intense inversion even for a thrill level coaster, let alone a family ride. its not gonna be appealing to teens and adults because its only one loop and its rattly when hyperspace mountain is like a 5 minute walk through the park. at least its a credit