• Coaster Great

    Short ride. It mainly just maneuvers a bit for about 30 seconds then it's over. It's a decent family coaster, but I wouldn't ride it again unless the line isn't that long.

  • Coaster Great

    Harnais Vibrations

    A relocated SLC will definitely be a rough one. Firewhip is relocated, but it has the vest restraints. There are a lot of moments where it is rough, but like Riddler at SFNE, there no longer is a need to ride defensively.

  • Coaster Great

    Fun Baffes

    I can appreciate Star Mountain for doing more than the generic corkscrew layout. The parts that aren't the corkscrews don't do much, but it makes the ride feel more complete. The double corkscrew does provide headbanging, but not too much considering the ride first opened in 1980.

  • Ben Redshire

    The first drop is amazing and the rest of the layout is decent. One nice moment of hangtime, and another with good airtime. Rode in the back in 2024 and it seemed perfectly smooth to me

  • Ben Redshire

    It's definitely more intense than people say, and that helix is spectacular. Front row is great. Very smooth, and also kinda floaty which is fun and different. Very fun overall, though nothing too special.

  • Ben Redshire

    Launch is so damn good. Top hat is also great, especially in the back.

  • Carrie C.

    Théma Intensité Temps mort

    Fun, well themed ride.

  • Coaster Great

    Airtimes Situation Baffes

    From a visual standpoint, the corkscrews are eye candy. It goes directly over the midway. On the actual ride, it's dreadful. Ironic that the worst part of the ride is the part it's named after. Insane amounts of headbanging, and it almost guarantees a headache. With that being said, it's still 1.5 stars because of one single element. The airtime hill. It's not often that an arrow looper has ejector airtime to this degree. The hill alone is why I ever re-ride corkscrew. It is Cedar Point though, so it's not the best airtime moment in the park, not even top 5. Even then, it still is an amazing element on an awful coaster.

  • Coaster Great

    Théma Fun Trop court Débit

    It's the modern take on the spinning Wild Mouse. There's no more of the regular wild mouse section, which is an improvement. With this, there's element that are banked, which makes it a little worse considering the unbanked turns during the spinning part made it spin concerningly quickly. There's also 2 "horseshoe" elements like the Maurer spinners. I prefer the element on Maurer spinners, but it's still a fun part of the ride. The theming is a bit comical. There's onboard audio on the lift hill, except I had to listen to it for the entirety of the wait, but I'll get to that later. Each wild mouse car has its own name. It shows each one at the entrance sign. Then there's the cheese. I don't know why they made it spin the most, but I hope to get on it because I want to ride it in its best state. There's a couple negatives for this version of the Wild Mouse. First, the layout is nowhere near as long as the old spinning wild mice. It has slightly less track length, and unlike the old kind it actually has decent pacing. This is the first time zamperla made something like this besides the one in Abu Dhabi, so hopefully if there's more of these a longer layout can be possible. There is a similar negative between this and the old ones, and that is the capacity. It's still 4 people per car, so the line crawls. When the line is long, you're forced in the same area as that lift. It's dreadful. Anyways, I hope that they build more of these and try to add a longer layout.

  • Coaster Great

    Confort Baffes

    "Comfort" is only used compared to Mantis. Mantis with the stand up trains hurt the whole time, even if the layout wasn't bad. The floorless trains give a decent improvement, going from pretty bad to decent. It's rough, particularly on the corkscrew. There's other moments with headbanging as well, so it isn't a complete improvement. The layout itself is just like a floorless layout, just with a few changes including a non-inverted loop. That inversion isn't that bad, not anything noteworthy though. The biggest difference is that there isn't a zero-g roll, with most of the time is the best element on a floorless coaster. Now, it doesn't really have a standout element. It would be a better coaster at most parks, but at Cedar Point it just becomes irrelevant.