Tous les avis
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Intensité Inconfort
The first half is an average wild mouse, just with a different seating configuration. The second half is just comical. There is absolutely no banking, and the ride starts spinning comically. I almost got dizzy. Definitely underrated, highly recommend it.
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Inversions Intensité Inconfort
Batwing, definitely innovative. The Vekoma Flying Dutchman is the predecessor to the B&M Flyer, and it feels like one. Instead of initially going in the flying position, it forces you into the position you use to sleep. Also weird, it has a lap bar and some form of vest restraint?? The lift hill is bad, you have the loud lift hill right in your ear for the entire time. Finally during the first descent, you go into the flying position. It lasts 1 whole turnaround until it goes back into the lying position. Then, the vertical loop occurs. It's an early attempt at what the pretzel loop does. It goes to the top, then tries to rip you in half. Best element of the ride definitely. Finally the ride decides to be in the flying position until some in-line twists. This whole part feels somewhat like flying. One more turn and the rides over. Batwing is fun, but it is weird and sometimes is uncomfortable. At least the pain in the ears is from noise and not headbanging.
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First Drop Lap Bar Ejectors Vibrations Temps mort
Six Flags randomly mirrored this ride from Darien Lake, but I'm not upset about the decision. I experience this one earlier than the NY counterpart. In fact, this was my first hyper. Only takeaway from the mirrored layout is that the parts where it goes over a lake now go over nothing, which takes away from the experience. Also recently, a rattle has emerged. Not too terrible, but still noticeable. With that being said, it's still a great ride. T-bars are some of the most minimalistic restraints ever, and it adds to any coaster with them. First drop from 200 feet up is great, then into a turn. This is one of the few times where it doesn't feel like a dead spot. The next hill give solid floater. What follows is a bunch of dead spots and a few hills. The hills are ejector, and t-bars make sure that it's notable. 3 final hills at the end ensure this ride of being a 9/10.
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Launch Layout Temps mort
I remember the days when Joker's Jinx (and Flight of Fear) had shoulder harnesses and rattled your brain around. Flight of Fear was the first one to get the lap bars, and back then I heavily preferred it over Joker. Now, there about the same, in a good way. Joker got lap bars the next year and now it's smooth and fun. The ride op tries to add suspense before dispatching, which is understandable considering the name. Launch is pretty good. Inversions are okay, but they used to be abysmal. Tons of meandering, another inversion, and then into the breaks. For how compact it is, it's great. I wish the dead spots had more to offer.
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Fun Intensité Harnais
Somehow, even with the same restraints as Mind Eraser, Two Face managed to be a fun ride. I was able to choose forward first or backward first, even being able to face other people while riding. I enjoyed that aspect, but what really surprised me was the smoothness. It had no headbanging! Regular boomerangs can be terrible, but Invertigos always somehow are smooth. Both models are also stupidly intense. With Two Face, I was able to actually enjoy the intensity. I was definitely upset when it was removed, but at least there's still one of these at Kings Island.
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Inversions Baffes Harnais
I guess the name is accurate, because the headache after riding felt like my mind had been erased. Just kidding, I could feel the immense pain that my mind felt while bouncing from side to side. It's never been a good ride. Maybe some of the inversions are nice? Even if that's the case, the profiling is atrocious and the restraints definitely don't help. Haven't ridden in a while, but maybe with the new vest restraints I'll give it one last chance.
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It's for the kids
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Intensité Vibrations
I understand the potential of Roar. Initially, it was a fun and intense wooden coaster. Recently though, I was able to ride again. It's not the same. The low to the ground turns used to be forceful. Now, I still feel some force, but I also feel a lot of roughness. Six Flags Discovery Kingdom's Roar had millennium flyers, and it was permanently closed. SFDK doesn't have another wooden coaster, so I wish that they would've moved the trains to Six Flags America. Here we are though, with a painful ride that is a shell of its own past.
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Airtimes Fun Vibrations
Wild One is definitely a classic for me. It's definitely a memorable experience. At the top, it banks to the right, indicating the start of the ride. The drop isn't anything particularly noteworthy, but it's a nice way to start the ride. It follows up with a some hills and turns, which is essentially the whole ride. The former Skull Mountain drop wasn't torn down, so that near miss is still there. The hills can provide some float, but not that much. It's a graceful ride, and a fun one for that matter. It has gained some roughness over the years, but classic rough.
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Situation Fluidité Sans intérêt Temps mort
love the setting but it just doesnt do anything