• Daan Bruins

    Théma Bonne suprise ! Fun

    Surprisingly fun and intense kiddie coaster, it had some decently strong positives for its size and even some weak negatives, don't sleep on Flying Eagle!

  • Daan Bruins

    First Drop Fun Longueur Temps mort

    I am one of the few people that actually likes Wild Mouses (Mice?) and the Mack Large Park model is definitely one of the better ones. A zippy first drop and more dynamic layout than the rectangular shaped small park rides. This one does run very slow though, although I guess that's deliberate because of the young target audience.

  • Daan Bruins

    Théma Bonne suprise ! Trop court

    The dark ride section is good, but the coaster section and the dark ride section are both way too short, but combined they make for a solid experience.

  • Gabriel Thorn

    Launch Fun Trop court

    Can't imagine how amazing it was with the old launch. Still one of the biggest fun I had on any attraction, going backwards is really disorienting in the dark the first time you ride it, I just wish it was going up higher backwards on the spike.

  • Gabriel Thorn

    Vibrations Inconfort A raser !

    Can't wait for the RMC treatment, if it ever comes. Disgusting piece of wooden pile, with insane laterals coming from how awful the track is. I literally felt like the train is drifting 1 meter sideways on every turn.

  • Daniel

    Théma Débit Confort Temps mort

    Really fun ride and amazing theme, even the line before the ride is a ride!

  • Chermaine S.

    Théma Inconfort

    Why did they decide to go with a regular funfair coaster? At least they did a good job with the theming.

  • daniel

    Vitesse Fun Ejectors Théma Débit

    This thing is a masterpiece. I think my favorite part about this ride is how yes, these are elements I've done before, however they're done in such a unique way. Starting at the beginning. First launch has a solid kick. WILD hangtime on that roll. Fun drop out. Trick track is really fun, smooth and just a nice little addition that feels more interesting than other little hills/turns on rides. Next up, first swing. Nice stall out. Then, this is where the ride really gets going. The backwards airtime is absolutely amazing. Spike is awesome. Two more great ejector pops and then a solid drop that feels like it absolutely hauls. Next up is the outward bank. To me, this feels like one of the old school Intamin overbanks. Very tall, fast and smooth but not a ton force. Good lats in every row, floater in the front and a really solid drop out of it in the back. The pop into the turn flows EXTREMELY well, transitioning from a nice airtime pop into positives really nicely. The stall next is really awesome. Solid whip in and out, nice second or two of hangtime. Great headchopper and then S Bends and that final wave turn is a nice, smooth way of ending off a ride. Every element on this ride is just really, really solid. It feels like different takes on elements I've already done before. I think something else that makes this ride really great to me is just how fun it is. Sure, it's not as aggressive as something like Maverick or I305, but it still has its intense moments and feels like a more enjoyable, reridable experience. Also, the restraints are great. Super open and comfortable and none of the squeezing Mack restraints have. My only big criticism is the capacity. Operations are just not all that great on this ride, and sure BGW's operations arent the best (looking at you apollo) but it really feels like the crew could've been operating this ride better. But still, lukewarm capacity and absent theming doesn't change the fact that this is an EXTREMELY fun, really nice flowing and just awesome ride. Busch and Intamin really have a fantastic ride on their hands and I hope the industry notices it.

  • Maroonity Hill Pictures

    Intensité Fluidité Layout Débit

    3.2 G’s is with no doubt felt. I was expecting another Zierer Force, with no special forces or intensity, however, this one is different. The turn after the airtime hill pulls 3.2 G’s, making it pretty forceful for a “junior” coaster. However, it goes around twice, which does not help capacity, thus making this ride have the longest line in the park.

  • Mr M.S.

    Longueur Sans intérêt

    Busch Gardens needs to remove this antiquated ride which rarely has a line or queue. I remember in 1993 riding Kumba and it was so exciting but that was 30+ years ago! Busch Gardens needs to reinvent itself with indoor and outdoor attractions, hyper coasters, or indoor/outdoor coasters that are impacted by the weather. There are so many attractions geared towards children, including the new Phoenix rising family coaster. If I wanted a family coaster, I would go to my local state fair.. The only saving grace right now is iron Gwazi, which is a fantastic experience. Even older Rides like scorpion are so badly needed to be removed. As the amusement industry continues to develop groundbreaking and innovative rides, Busch Gardens seems to fail, and recognizing that both adults and children are looking for ground breaking thrill experiences. Why do you keep around scorpion and Kumba and even Montu. They’re no longer groundbreaking and they no longer provide a thrill (with exception to some folks which is rare) given the ‘less than 5 minute’ queue lines every time I’ve visited… as they are antiquated. Platinum passholder here, for many years… Look at Cedar point and model your development, given the fact that you have taken so much real estate from the African Safari area and other animal attractions, be innovative, and structured for enjoyment and thrill. Get rid of the animals except for rehabilitation, after talking with guides at the park for certain attractions, it’s just an outdated formula for a SeaWorld experience – keeping animals in captivity surrounded by noise, screams and ridiculous imbecile rides that have cut into the African safari. I’m about conservation and fortification efforts to help endangered species, but so much real estate has been taken away already that you might as well get rid of the animal attractions – again besides rehabilitation into the wild – and focus on your main POV amusement. I’m not amused watching tigers walking around looking emaciated and elephants (If you can ever find them) shying away trying to keep themselves cool. Keep yourselves relevant to amusement sans entrapment for monetary income. It’s about time Zoos from amusement parks because the lines have been so blurred it. No one longer makes business sense, and you can see that at Busch Gardens, Tampa. The animal habitats have shrunk, it’s very rare that you can see animals in BG’s captivity – which I think probably is a good thing moving forward – but utilize yourselves through monetary contributions an operationalize how you can support conservation versus entrapping animals (which you most likely won’t see on your visit) for monetary purposes. That’s all I have to say. Sorry it grew into a diatribe of coasters versus animals.