• Mattias van Ingen

    Intensité Vibrations

    Sorry, but I actually kind of like this coaster! I've never ridden it with the old restraints, so I can only say that I'm glad it doesn't have headbanging. It does have square wheels. But I do like the intensity and inversions.

  • Coolharry64

    Inversions Bonne suprise ! Intensité

    This coaster is actually underrated. The forwards launch was fun going into the loop, but the backwards launch felt genuinely terrifying because you don't know when the drop is coming.

  • Scott van der Roest

    Situation Fun

    It is a good coaster with lots of pace. But the water version had better airtime and a slightly better layout than the fire. Also fire has a few spots wich just don't deliver.

  • Scott van der Roest

    Théma Layout Baffes Déception ! Intensité

    I was expecting a lot of Black Mamba, after hearing all the stories. But I was kind of disappointed, perhaps I'm just not made for it. Today was the second time I could ride Black Mamba and after the first time a year ago I was kind of disappointed, but today it was way worse. Really I don't get the hype. The layout en the theming look amazing, maybe the best themed coaster in the park besides FLY. But it actually really hurt this time, I got a lot of headbanging. I hate to say it but this coaster is just not for me.

  • Scott van der Roest

    Fun Intensité Temps mort

    Fun duo spinning coaster, Force is just an better than Fear in my opinion. Fear has a few dead spots.

  • Insane Coasters

    Airtimes Confort Trop court

    It's a fast paced airtime filled jem at Sea Breeze

  • Coolharry64

    Inversions Situation Intensité Harnais

    This is my favourite inverted coaster. My favourite part is the loop, but the corkscrew was a bit rough though. I also love how it goes through the terrain. John Wardley is definitely a great ride designer, & the idea to make a coaster this intense below tree height was just genius. I personally can't wait to ride the new version in 2024.

  • Scott van der Roest

    Fun Longueur

    I never done the coaster without VR, so I don't know how that experience feels, but with VR it is pretty cool. The effects really works and I think they really improve the coaster. The only downside is that the story is never explained so I didn't understand it until the last moment.

  • Alex Lents

    First Drop Baffes Inversions

    To begin with, while I love coasters, I have some pretty picky preferences. Unfortunately, for the most part, Rougarou fails. The main problem is the layout. Except for the final corkscrew (which is solidly snappy), the inversions are taken at JUST the wrong speed, neither fast nor slow enough to give many forces. However, the biggest offense are the fast transitions that occur during the middle of the ride. As opposed to the inversions, which are too tame, these are too INTENSE. Even with B&M’s signature graceful profiling, transitions like this on a ride with OTSR’s are a recipe for some serious headbanging. One major pro I will give though is the first drop, which is one of my favorites on a looping coaster. After the pre-drop, you do a 180 to the right, but unlike on many loopers, the drop is straight, and you unbank as you crest it, giving some very nice floater air-time that transitions from sideways to straight up. Apart from that, though, this ride sucks pretty bad. If you don’t go to Cedar Point that often (just like me, unfortunately), prioritize just about any other ride than this.

  • Coolharry64

    Airtimes First Drop Théma Baffes

    Personally I think this is a good ride! Many people call it bad, but I personally think this is underrated. Not only is the theming class, but the surprise drops, especially the one in the indoor section, are actually pretty scary to be honest. It is a little rough though, but there are some rough rides I can tolerate.