Tous les avis
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Launch Intensité
Kind of fun, but this ride felt like a missed opportunity to me. Good family coaster and intro to launch rides for younger riders, but nothing more...I would have tolerated a little bit more light for a lot more intensity.
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First Drop Inversions Fun Débit
One of the better eurofighter-style coasters I've ridden. The first drop is good, and there are some decent forces on the inversions and curves. Big negative - Knoebels was packed, and they were only running one train on every coaster in the park. Glad I got on this early before the line got really long.
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First Drop Harnais Intensité Intensité
My first Giga ride after standing next to two others...I got rained out at Millennium Force and Fury was down when I visited Carowinds. I don't know how the others rate and while I hope to find out some day, I can't imagine anything as intense as the first drop and turn on Intimidator305. The first hill might be the top roller coaster moment of all time for me. A rush unlike anything I've ever experienced. As far as the rest of the ride goes, it was pretty enjoyable if not tame by comparison. The hard turns were much smoother than I expected. In fact, the overall ride was much smoother than I expected. I was also grateful for the shoulder harnasses which lent a balance of comfort and security AND the pace of the first hill climb. They don't give you a chance to let your anxiety build too much as the first lift hill hauls...an act of kindness, I must say. I love the Intamin innovations on other coasters and RMC has the midas touch with just about everything it puts out these days...but while they may be less fashionable at the moment and the intensity will be too much for some, I really hope we get more Giga's like I305. Big, fast and scary never goes out of style.
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Launch Fun Chef d'oeuvre
Wow! I thought this ride would be really good, but it was beyond my expectations. The scale of it did not really hit me until I was standing next to it. It's bigger and faster than Velocicoaster and has more ingenuity and tricks up it's sleeve as well. I still rate Velocicoaster higher as Pantheon lacks something along the lines of personality. But let's not split hairs. This is a fantastic ride. The first inversion/zero G winder is just a mean, tease leading up to a combination that I can only see being outdone by the Top Thrill Dragster reboot. If you are in the front, the first hill stall is wild and the skip/ejector hill during the backward launch is just devious...but there's no hiding in the back seats either as you get the full effect of the backward hill stall. And while these first half elements make the headlines, the second half is nothing to sneeze at. There's still something missing in Pantheon I can't put my finger on (again, let's just say personality for now.) But this is a remarkable and innovative Intamin ride nonetheless and a top 10 for me.
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Longueur Vibrations Inconfort A raser !
Es largo pero , hace daño en las cadenas por el traqueteo y los cambios de dirección tan rápidos.
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Airtimes Inversions Intensité Temps mort
Exceeded expectations, thought for me it's clearly not as good as iSpeed. Theming around the area is pretty well done and this monster's B&M's roar is really impresive, to the point that you're near iSpeed and you hear Katun more. My first rides on this were just ok, but late afternoon rides on an over 35ºC day really showed its warmed-up potential. It is intense. All the inversions are great and pull both powerful positives and great whip. The final helix is very, very poweful, maybe the same or slightly less than the one on the batman clone. The elements here felt huge and you really felt that speed. What a massive invert this is. The unusual airtime was also greatly appreciated: both drops (first one and MCBR) are quite good, and there's a nice floater pop somewhere as well. However, there are two dead spots that really annoyed me: some forceless straight portions of track, one right after the cobra and the other between the corkscrews. Why, B&M? Overall, very solid ride and second best for me in Italy (I've yet to try Storm). My favourite invert so far.
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Inversions Layout Ejectors Théma Launch Temps mort
It's a great ride. This OTSR are pretty good, they leave you enough room and are quite comfy. However, as this thing has some great ejectors, when you get thrown out of your seat you lift up and the free room disappears, so some of the airtime is partially killed by the harnesses. It would be infinitely better with lap bars, specially having those punchy lateral G's, but this OTSR are okay; better than B&M's or old Vekoma's. Worst part is the entrance and exit of the MCBR, when you bang your neck against the restraints, it's too harsh a transition there. Besides, the part after that is quite dead, the bunny hop gives just some very mild floater. Anyway, both inversions are awesome, one providing sensational hangtime and the other being so quick and intense I don't even know what I felt. Probably the closest thing I've experienced to a mosasaurus roll. Top hat is wonderful, great airtime and some whip, and the following camelback is superb as well. The twisty afterwards disappointed me a bit, probably due to the restraints, but the twisted airtime hill that follows is really outstanding. There's a small pop of ejector with a pop of laterals, and then the overbanked turn. The entering manouver into that element is probably the most intense moment of the coaster, force-wise, but the exit is sort of a dead spot for me. The launch was a bit underwhelming, guess I've been spoiled by hydraulics, and theming leaves a lot to be desired, but it's overall a great roller coaster and probably best in Italy (I've yet to ride Storm).
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Airtimes Théma Chef d'oeuvre
This area is an engineering marvel! FLY is so much fun and super unique. It also has a surprising amount of airtime in the front rows. It is not the most powerful ride or diverse layout but this one of a kind experience doesn't need it. Also didn't mind this locker system, its free and works without trouble. Front row is my favorite because of the view and airtime. Also these trains are long, like actually long.
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Airtimes First Drop Lap Bar Vibrations Trop court Temps mort
Wow. is this an s&s woodie. Falken has got several standing floater airtime hills. the helixes are rough, shaky and forceless, but the drop in the back is just ..... wow best airtime moment on the ride. Im great at taking roughness(i havent ridden an slc or boomerang) but it is survivable like i rode in like atleast 30 times in 3 days cus there was no line. the trains are great. the operators just look at the lapbar(dont try and get too much airtime) so thats great. i would give this ride a 8 out of 10 but it would be 10 out of 10 if it would be glass smooth, a longer layout, and lateral filled helixes
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Théma Situation Fun Launch Airtimes
Juvelen has gotten alot worse for me. the launches are very weak. its got no airtime even tho its got like 4 hills . and the first half is mid. but the second half is kick ass. its going soo fast i dont remember in the second half anything even tho i have ridden it like 50 times. Its not rough its got some small spots where it can be a bit rattly. Right now its my number 7 behind desert race AND SIT IN THE FRONT FOR GOD SAKE