Tous les avis
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Longueur Vibrations Baffes Inconfort
The roughest coaster I have ever been on. Had a headache for about 30 minutes after it. Won't ride it again.
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Fun Débit
That K3 music is way too catchy, it is truely a shame it's played so much. Had a really fun interaction with the employee, shoutout to Dirk! The coaster itself is an old kiddie coaster, kinda reminds me of the new Eat My Dust @ Walibi Holland, but thisone has a more enthusing layout. Sadly the train isn't that long, the layout is somewhat long for a kiddie and with the huge audience of kids this line gets long quick, on my visit it was as long as Ride to Happiness and twice as long as Anubis.
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Vitesse Fun Trop court
It kinda feels like the small brother of Mystic Timbers at Kings Island, the same kind of speed demon, but very short compared. Mystic timbers was already not so long, but definitely could use some more lenghts, especially for this out and back layout. Really enjoyable ride tho, GCI did what GCI does best! :)
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Bonne suprise ! Launch Fluidité
What an unexpected powerful launch, with some great ejector at that first tophat and some nice punchy inversions. Great theming in the queue, too! With some old pics of a show from my childhood. Someone with a longer body than me might have some issues with OTS restraints, but I had no issues.
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Inversions
I enjoyed this ride! It's not one of the most intense old-school B&Ms and it really doesn't stand out at its park but it's still a great ride and layout! Not much else to say.
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Inversions
Rode this as Bizarro and I enjoyed it! It's not one of the most intense old-school B&Ms but it's still a great ride and layout! Not much else to say.
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Inversions Intensité
The pretzel loop is absolutely insane as usual, the rest of the ride? Not so much, but that's okay! The contrast between the floaty graceful part and the fricking pretzel loop kinda works for some reason, and this ride is as a result, a nice addition to SFGAdv!
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Airtimes Vitesse
Apocalypse wasn't very rough when I rode, so I just had a blast! It's got this quick pacing and airtime pops that make the ride so fun. If this is one of the lower tier GCIs, I can only imagine what the top tiers feel like!
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First Drop Ejectors Hangtime Trop court Débit
These Sky Rocket II models are fantastic! There's a good reason they're cloned as often as they are. The swing launch is very fun, cresting the element after the launch gives some wicked ejector in the front, then the roll that high up has oodles of hangtime, and the subsequent drop has some unhinged ejector in the back. Very fun layout whenever you seat. It's a shame its so quick but it's understandable for a coaster whose purpose is to be compact and fit in a lot of parks. The cramped trains and bothersome comfort collars aren't a problem at all during the ride, just annoying to get in and out of the train.
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First Drop Ejectors Hangtime Trop court Débit
These Sky Rocket II models are fantastic! There's a good reason they're cloned as often as they are. The swing launch is very fun, cresting the element after the launch gives some wicked ejector in the front, then the roll that high up has oodles of hangtime, and the subsequent drop has some unhinged ejector in the back. Very fun layout whenever you seat. It's a shame its so quick but it's understandable for a coaster whose purpose is to be compact and fit in a lot of parks. The cramped trains and bothersome comfort collars aren't a problem at all during the ride, just annoying to get in and out of the train.