• Nicolas K.

    Intensité Hangtime Lap Bar

    Overall not a bad ride but it comes with some cons: The Lap Bars makes it very uncomfortable to cross the train to store your backpack at the exit side. The ride overall is too short. The Hangtime at the top is nice, but the break before the drop brings the train to an almost full stop which takes away a lot of the trill. The launches forward and backward are okay. At Holiday Park this second coaster was worth to ride once and switch back again to Expedition Geforce.

  • Nicolas K.

    Théma Layout Débit

    Nice Wild Mouse Ride with some banked turns and even slight moments of airtime. The Layout changes between sections with typical hairpins and hills and banked curves. Not a long ride, not an intense ride, but as good as you can expect.

  • John De Nardi

    Airtimes First Drop Vibrations Temps mort

    a way more complete ride than it’s Canadian fellow B&M “hyper” Goliath at La Ronde. It doesn’t have as many airtime hills but what its strengths lie in is its first drop, which feels longer and more thrilling, it’s hammerhead turn around which was forceful and quite fun and the final helices which are forceful but not too intense either so it can be enjoyed without blacking out. One thing definitely stands out is the staggered seats on the trains. The backseat is wild due to the extended length of the trains. The only con would be the trim breaks and the slight rattle, but not nearly enough to make the ride uncomfortable.

  • Tarantulip

    Airtimes Lap Bar Bonne suprise ! Vibrations

    People wanting to see this ride go makes me so sad :( This ride rarely gets a ride due to the fact the entrance is tucked away into a corner and its age, but it's a lot of fun and means a lot to me!!! This differs from other Coney Island Wildcat clones like Grizzly because it has some banked airtime hills! It's such a neat thing to see on such an old coaster. Of course it's rough, any coaster of its age would be. But it doesn't take away from my enjoyment if I'm not in a wheel seat. The only really rough spot is after the first drop and even then it doesn't even feel like jackhammering. The best seat in my opinion is 6th Car Row 1. It's not too rough and all of the hills hit at least a little bit. So I recommend taking that row if you can! For a play-by-play, the first drop is alright. You get a quick little lift out of your seat in most rows. The first valley has positives but it's tough to appreciate since that moment in particular is very rough. The first turnaround doesn't do much but it's a nice sightseeing opportunity! The drop off the turnaround is okay, followed by a bunny hill that is profiled very well and gives the strongest moment of airtime on the ride. The following small speed hills can give small little pops in certain rows but it's not too notable. The second turnaround is different than the others in the sense that it's banked, so you'll get a pinch of lateral hangtime here. The following hill gives a good pop of airtime followed by a burst of laterals when you travel left. This is followed by a banked airtime hill. The hill doesn't do too much at first, but most rows will get a pop of airtime as it straightens out and everyone gets the cool feeling of heading over a hill at a weird angle. The third turnaround is taken faster than the first and is unbanked, so it gives good laterals. The rest of the ride can give some slight airtime on the drop and the hills before you hit the brakes. I love WIlde Beast so much. I'd love to see it retracked by Gravity Group like Grizzly. It has the potential to be so good. I have good memories and I think all wooden coasters are beautiful. Especially ones that have brought enjoyment to people for a long time like this one :)

  • Lennert Vandewiele

    Airtimes Vitesse Fluidité

    What an amazing ride this is! The hangtime you get during the first small stall (or however it’s called), the triple launch on the airtime hill and especially the last inversion are my favourite parts of this coaster!

  • Liv B.

    Airtimes Launch Vibrations Baffes Déception !

    Rita is a pretty poor ride in the Alton Towers ride line-up. Despite featuring a cable launch it is only the second fastest ride in the park and it is also one of the shortest rides in the park at only 25 seconds long. The ride experience isn't the best with a rattly launch, a first turn that smashes you head into the restraint and nothing more than a few airtime hills and turns. Unlike Alton Towers, Rita also lacks in theming. The theming of the ride can be pretty unclear if you don't look at the few posters around pathway near the launch section. Overall, Rita is a pretty poor experience and the other rides are much more worth your time, but if you have some time left at the end of a visit, its always worth a ride to get it done.

  • Chermaine S.

    Théma Inconfort

    Terrible ride. Dinosaur theming is nice though.

  • Liv B.

    Bonne suprise ! Confort Fluidité Trop court Layout

    TH13TEEN has a pretty boring first half, but the second half perfectly makes up for it! While the trim brakes on the first drop take away from the first half, it is pretty good and you can get a bit of airtime over some of the hills in the back rows. In the end, it is the surprise in the second half that really makes this ride re-rideable and more interesting. TH13TEEN also got some incredible theming and is perfectly placed in the forest to fit in with the 'Haunted Woods' type theme that created the Dark Forest area of the park. The inside park of the queue line also continues the theme and gives you a good idea of the TH13TEEN theme. Overall, TH13TEEN is a fantastic full experience with 10/10 theming and a solid ride experience.

  • Jude Schaad

    Baffes Inconfort Sans intérêt

    Absolutely garbage. I don't mind other arrow loopers but this one is a rattly mess

  • Coaster Nut

    Fun Layout Longueur Débit

    My favorite racer and favorite moderate-thrill coaster. (TC might be my favorite racer if it had actually dueled!) Anyway, the layout is great and allows for cool interactions between the trains. Four fun launches, creative inversions, nice airtimes. Highly re-rideable. Capacity is an issue, though. The park was empty on my two days there (triple-digit temps), so every ride was usually a walk-on -- except for WC Racers with an average 30-minute wait. SLOW loading times. Also, OTSRs are a bit cumbersome. Still, a fun, fun, fun ride!!