• Martin Sanders

    Airtimes First Drop Longueur Temps mort

    I love this ride. I think it suffers from being compared to all the RMC's that came after it - which isn't really fair, especially since this was the first and in many ways the prototype. What it does well is offer a great ride experience with an ultra-smooth track, comfortable trains and a fantastic first drop. It doesn't have the serious ejector moments or hangtime from the zero g stalls or the snappy viper-death-decapitation rolls that are featured on the newer I-box coasters. Its just a fun ride that is in many ways the missing link from old, ultra rough woodies like Texas Giant, Colossus, and Mean Streak to the new evolution of hybrids like Iron Gwazi etc. Take it for what it is and you will love it.

  • Martin Sanders

    Fun

    A fun ride that often is overlooked at Knott's. I'd definitely consider it more than a kiddie coaster, which makes its inclusion at Camp Snoopy a bit odd. It is definitely more intense than Jaguar! and Pony Express. If you are at Knott's and the line isn't too bad its worth a ride. I wouldn't lose sleep if I miss it though, as I usually don't ever find myself in that part of the park.

  • Martin Sanders

    Launch Trop court Inconfort

    You have now spent more time reading this review then the ride duration of Pony Express. The frustrating part is that they could have added a bit more and made a truly fun little family coaster. I listed the launch as a pro, but it is a bit tame. But with Montezooma's and Xcelerator at the same park it is a great "beginner" launch for younger or newer riders. I just wish it did more than a small figure 8. I listed the restraint system as a con, but it was actually okay for me. My youngest son hates it though, so I know that depending on your size these restraints will affect you differently.

  • Martin Sanders

    Longueur Sans intérêt Temps mort

    If you really feel the need to kill some time, go ride the Calico Mine Train and count that as a credit. I feel that is just as much of a coaster as Jaguar! and has way better theming to keep you entertained. Probably a shorter line too.

  • Martin Sanders

    Débit Inversions Fun Intensité

    I am getting up there is age, so sometimes these B&M inverts kind of make me feel....not good. That said, this ride is fun - it's nice to ride a "Non-Batman" invert and this one has a pretty good layout. I like the overbank right after the loop as well as the zero-g roll and twist right before the helix. If you are on this sight, you probably enjoy coasters and have a higher tolerance for positive G's than I do, and if that's the case this is a good, fun invert.

  • Martin Sanders

    Airtimes Fun Longueur Débit

    One of my all-time favorite coasters. A back row , night-time ride might be one of the best I have ever experienced. It isn't super intense - it is just FUN. The drop off the MCBR is fantastic as is the whole second half of the ride. The first half is good, but just doesn't compare to the back half. The only downside is the capacity on this - man they really need to find a way to speed up dispatches. They usually run 2 trains, but still only dispatch about once every 3 minutes. I guess people just don't have my urgency to get on/off the ride to keep the line moving. Oh well. Even if this is the only ride you get on at Knott's, that wait is worth it.

  • Daniel Stark

    Théma Sans intérêt

    Theming around the queue is very well done. That's all that can be praised about this ride. Why on earth does a theme park of this category buy a cheap wild mouse in 2016? It's not even a Mack. It feels cheap and out of place. It was meant to open at 12, two hours after the park, so I went then to avoid queues, but it broke down just before opening and had to wait longer than average. At least it's spinning, that's fun, but the design doesn't seem good at all. The forces and speed look a bit random (maybe I'm wrong and they're exactly as intended). I mean, the first turns are very slow, hardly any laterals there, but it keeps gaining more and more speed, having thus higher laterals each time, so that the last turns end up uncomfortably extreme. It seems they didn't know the concept of trims. One of my least favourites wild mice, did it only for the cred.

  • Raymond C.

    Airtimes Chef d'oeuvre Ejectors

    Going into this ride I didn't even consider that it could possibly be better or even slightly as good as Hyperion. Partially that is true, but only in terms of the first drop and the capacity. The ride itself is a brilliant and intense masterpiece which is action from start to finish, there are no dead spots. All, yes literally all, airtime hills deliver extremely enjoyable ejector airtime (at least in the backseats). Just like Zadra at Energylandia it is a rollercoaster that is as close to a perfect ride as can be. All elements are awesome and supplement each other. If you like ejector airtime (just like I do) this is one of the best rides for you!

  • Eyebrows

    Airtimes Inversions Fun Vibrations Débit Harnais

    What a weird little thing! Lots of funky forces with negatives, positives, and laterals all present. I love what this ride does in such a small plot. S&S vests aren't great, and it still has some tracking issues. I want to see more of these things pop up.

  • Daniel Stark

    Situation Fun Longueur

    So much fun, it exceeded expectations. I rode only for the cred, knowing it to be just another kiddie, but having watched no POVs. Wow, it was very long, and it had awesome capacity, running two huge trains. The setting around some trees and close to the ground was nice. The coaster felt like some of those I'd design as a kid on RCT, with absurd constant lifts to gain potencial energy again, but towards the end it had a couple of more consistent helixes, and it was a lot of fun. Nice kiddie, nothing more.