• Christopher S.

    My first launch coaster and my first roller coaster to go upside down. It's great.

  • Christopher S.

    The best of the really old coasters. Surprised it's running this good for being 103 years old.

  • Christopher S.

    Honestly great for how old it is

  • Christopher S.

    I enjoy the racing feature, and I've ridden both sides

  • Christopher S.

    It doesn't do much but it's good for what it is.

  • Coaster Person

    Airtimes Fun Vibrations Temps mort

    I was a big fan of the original GCI. I want to start by saying that although this ride was very rough, I never had an issue with how comfortable it was. The millenium flyers that ran on Wildcat were padded very well, and that padding absorbed most of the roughness. Moving on to the ride experience, the prelift was fun. The hill had a tiny bit of weightlessness, and this section was pretty smooth. Wildcat's first drop had a very good gut punch, much like other twisting GCI drops. Unfortunately, this surprisingly good drop was preceded by a violently rough valley. After this, there was a pop of airtime into the first turnaround, which also, despite being pretty slow, jackhammered you pretty good. The drop off of the turnaround had some slight floater, as did the following hill. The transition into the second turnaround gave some good ejector, but the iconic following hill was just a dead spot. The turn afterwards (the one that passed right by the queue and under the break run) was actually very smooth. My favorite moment on Wildcat was by far the sideways ejector speedhill under the lift. This moment was extremely jarring in 2019-2021, but for Wildcat's final year, it was actually fun. It gave some very strong airtime and laterals for a traditional wooden roller coaster. This moment was followed by another shaky turn into an airtimeless airtime hill, which was followed by yet another shaky turn. The transition out of this turn actually gave some good floater airtime, and the twist into the final helix gave ejector. However this helix was unbearably rough. Sitting in the back row, you could see the train violently shake back and forth at the lowest portion of the helix. This turn is followed up by two airtimeless hills into the brake run. Overall, Wildcat was a very solid wooden roller coaster. The padding absorbed most of the roughness, and I'll always remember my winter night rides in the dark as we raced by the beautiful chaser lights. I miss this ride, I really do, but Wildcat's Revenge is an undoubtedly better attraction.

  • Coaster Person

    Théma Intensité Fluidité Débit

    This ride is AWESOME! Not only is the ride very smooth for a Vekoma Boomerang, it's CRAZY intense, and the theming and soundtrack add this extra layer of excitement that just gets you hyped to ride. Sidewinder was fun, but I am so glad they rethemed it and updated the chassis, it's just so much better now.

  • Claire Elizabeth Davies

    Airtimes Confort Ejectors

    Rode this two days after riding Kondaa which I loved but Toutatis blew it away. This is challenging for my number one coaster but only just edged out by The Ride to Happiness. Loved the air time, hang time and launches, Our last ride which was late in the afternoon on a hot day was amazing, with the exception of the trim on the Top Hat which we loved contrary to some peoples opinions, the pace was relentless right through to the brake run. What a coaster.

  • G D

    Lap Bar Confort Fluidité Temps mort

    The theming on this ride is excellent, but I don't include that as part of my ride review. By the third time through the queue, the in-queue videos on repeat were annoying and the spectacle of the queue and ride theming had diminished greatly. In terms of the ride itself, it's very uneven, the first 1/2 is very meh, not many forces or excitement. It's not bad, just not up to par with a coaster that is regarded as elite by many. The launch around the 1/2 way point is just ok compared to something like Maverick, but the top hat out of the launch is excellent and a great airtime moment. The zero-G stall is a nice element, there's an awkward whip element in between the stall and the hyped mosasaurus roll which absolutely deserves the fanfare as a fantastic element. The restraint system also lives up to the hype. Nearly perfect. Overall this is a top-tier coaster, with elite restraints, 2 elite elements (post-launch top hat and mosasaurs roll) but suffers from some poor pacing and a very marginal first 1/2.

  • Maddie

    Débit Intensité Layout Inconfort

    Great layout and sense of speed, but it's getting a bit too rough for my taste.